Let me just set this shit straight before it gets spread around wrong. Switch glitch forces an attack to come out at the earliest frame possible. Thats it. Now a perfectly timed attack means doing it at the earliest frame possible. So ANY fucking idiot telling you that he can time an attack faster then the same switch glitched attack is fucking lying flat out. At best they will trade.
Ironman’s d/f roundhouse doesn’t lose to magneto’s standing jab, they trade. sentinel’s standing short doesn’t lose to magneto’s jumping short forward cuz sent’s standing short is 5 frames. While magneto’s jumping short is 2 frames + 1 frame for jumping. then an additonal 4 frames for the medium kick. Meaning 7 frames. sent stun is 1 frame so at worse they trade.
cable’s cr. jab is 3 frames so you have a 2 frame window to beat his jab. I do believe the game lets you buffer an attack though, meaning that you can press an attack a frame or 2 before movement occurs and it will still come out. so you prolly have bigger then a 2 frame gap.
The only ones who can trade with magnus’s cr. short, are megaman and roll. Ironman’s df. hk beats out a cr. short, because he is off the ground during the attack. (which reminds me to try to glitch that out since marvel doesn’t like special properties).
By the way I’m right 99.998 percent of the time…well 99.997, but still. :karate: