Svensson's Argument For Not Releasing 3SOE on the PC

You don’t want to try to sell something to someone which they use to get for free. It just doesn’t work well because the customer already has a price tag set on that item, and that price tag is " $Well I use to get this for Free. Why would I spend money on it now…". The currency worth of 3S on the PC has been lowered by many years of emulation use.

Didn’t stop games like Reccetear still doing well and countless other PC games.

Yeah it could still sell well on PC, but that is just “a” reason why it might not, it’s a risk assessment. If there’s too many bad reasons, such as piracy, emulation, and so fourth then probably it’s not worth investing in.

Personally I would like to see 3SO on PC but I don’t have my hopes up unless 3SO does incredibly well on console. HDRemix for example I think should of definitely gone to PC. It broke sells charts on console, and it was a completely re-drawn version of ST and re-balanced. Maybe if Capcom does a package, SF2HDR + 3SO for PC, would be cool.

Nope.

This doesn’t really apply to the current situation since Tony Cannon will be taking 3rd Strike off of the GGPO client once this hits consoles…meaning there will be no way to play this online with a PC when that happens. Plus, the amount of content that has been added to 3rd Strike Online Edition is just flat out amazing compared to just a version of 3rd Strike with added GGPO (which has always been buggy since there was no access to the source code). And for $15 dollars, that’s a bargain no matter which way you look at it.

If anyone agrees with this sentiment, by all means let your voice be heard at this Unity petition thread:
http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/27753809/3rd_Strike_Online_for_PC

Arclive/Supercade/kailleraP2p are still there.
And yes, they’re all playable, at least for me.
Ggpo was just a little better…

Interesting…because I’ve gotten the impression that GGPO clowns on everything else. Services such as Supercade are super temperamental when it comes to lag. So far GGPO has been the best online solution (if you’re willing to deal with the fact that you haven’t payed for it). And for people like me, who only play games that they pay for, they really have had no option to play 3rd Strike on PC at all.

Highly depends on many things. Including some voodoo curse probably.
In my case, i would order old GGPO > SC and SC > new GGPO (most of the time).
They handle lag on two different manners leading to frameskip with ggpo or input delay with SC.
Also, i do think SC is more “stable” concerning what happens on screen, as sometimes ggpo feels like allowing you to succesfully do any thing (parry attempt, kara anything, etc) and some other times, you can barely parry a fullscreen fireball even though there is no visible artefact on screen like frameskip or lag spike or whatever…

hmmm…did not know that. Is this mostly because of GGPO not being incorporated into the 3rd Strike source code? Because I heard games like Vampire Savior are the cat’s pajamas on Ponder’s GGPO client.

Pretty much this, and the fact that arcade 3S was never perfectly emulated.

I don’t really know how ggpo works beside basic principles, but i guess so.
Also, data transfer need are a lot less important than for others games (including other CPS3 games too?), meaning less lag/delay and possibility to play with pings > 150.
That’s why they’re running like perfectly…

I’m all for releasing 3SO on consoles with GGPO net code but IMO you’re still never going to get as good of an experience as you would on PC with a true peer-to-peer connection. PSN and XBL have a whole matchmaking backbone infrastructure dealy-o that just makes things overly complicated.

Except on console all the hardware is basically the same. There’s so much less wiggle room that ggpo has to try and sync. So I don’t see how that’s true at all.

Also as for the cps3/cps2 discussion. He explained in a comment on a news article how ggpo works with 3S and why it is nowhere near as nice as cps2 titles. Basically he said he is unable to isolate the relevant information from the entire game playstate. What that means is every frame it’s something like 9 megs. So when you calculate that out there is a lot of computing going on in the span of a second and a lot being sent over your internet connection.

He said with the source code there’s no reason they shouldn’t be able to just pull and target relevant data for transfer which would cut down the amount dramatically and make the game run very nicely. That would be ideal and the produce on 3SOE seems very confident the online experience will be second to none for fighting games. If they pull that off, that’s really impressive.

Who cares. Just get a job and buy an xbox. It really isn’t that hard.

i’d prefer if people would just suck it up and get a console. 3S isn’t SF4. it’s not going to move a couple million units. splitting everybody up 3 ways isn’t going to be pretty. it’s not like everybody on ggpo is a prospective buyer of a pc version either. many of those people have a console and some would probably rather continue playing the rom on other clients for free. i know it’s impossible to predict but i personally don’t see where a sizable pc player base would come from.

edit god i take forever to post anything

I love being able to TYPE messages on GGPO, quickly and in-client.

Can’t do that on console :confused:

Yeah, you can talk though. Derp

Svensson’s point is that generally if people have a choice between something for free and something to be paid for they will choose the free version. That may not be the case in relation to 3s, but that is how things generally go and the concern associated with that is legit.

I’m not sure what the point is of “supporting” any PC version of their games if this is the kind of stuff they pull. Removing a game from the platform that kept its community alive. I’m just hoping that this game is left on GGPO as-is… ultimately, I don’t believe there would be any significant loss in doing so. I wonder how many people actually play 3S on GGPO vs Capcom’s projected sales for 3SO.