SUPERCADE IS AMAZING! Supercade over GGPO

I’ve been preaching the good word of Shmupmame all weekend up in NorCal. We played on it pretty heavily during casuals, and it felt as close to arcade-perfect ST as you can get without having to buy an arcade cabinet, supergun, or DC with proper dipswitch settings.

The thing that I noticed is that the speed of the game seems to be different from laptop to laptop. So you’ll need to adjust Turbo speed settings accordingly.

It definitely is. We plan to run nki test on it but we need a lagless monitor and a 60fps camera.

However just running the numbers, for the crouching RH nki test, the RH should show up at 5 frames using this emulator, verse arcade’s 4~4.5 frames.

That is assuming you have a lagless monitor (CRT VGA or iiyama B2206 / E2201W / 2210).

Using the EVO asus monitor will introduce 8ms of lag (around half a frame)

Also the game speed is a little bit faster on the emulator compared to arcade.

DGV found that setting the game speed to 96% would most closely resemble the arcade speed.

I personally think that if the button mapping can be made a little easier (like HDR) it would be ideal to use in tournament.

wowwhat ain interesting find

Yeah a more convenient button mapping would be great but not like HDR. That shit fucks you over lol

I liked HDR mapping system, but that dumb ps3 glitch was really retarded. I like the way Skull Girls does it. That game overall has fantastic presentation.

Honestly, as long as the TO is familiar with schmupmame, changing inputs would take no less than 30 seconds. Majority of most players wouldn’t mind using the same stick, since a majority of us are used to either Sanwa/Sanwa combination or Seimitsu/Sanwa.

Can you please post config files for MAME and Schupmame? I’m using MAME in Linux, but it seems really laggy. Or my monitor sucks.

Other question: will I get less input delay if I disable sound in both GGPO and Supercade emulators?

credits go to DGV

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I’m not sure about MAME, but ShmupMAME worked pretty much with all default settings for me. I think CPS2 games are known to be still slightly laggy on MAME due to the way the drivers are written, but this is not an issue with ShmupMAME. To me, ShmupMAME feels the closest to arcade of any system I’ve tried (this includes HDR on Xbox). And this is despite monitor lag, USB lag and so on. It still feels way more reponsive than FBA – on the order of like three or four frames less lag, I’m guessing.

The disabling sound doesn’t do anything as far as I know in FBA. It was discovered by SaBrE back in 2008 when FBA was first used on GGPO, but it turned out to be a placebo fix. IIRC the effect is only noticeable when you framestep in the emulator, but not when you actually play normally.

What I’d like to know is if more recent versions of FBA have fixed some of the input delay issues (e.g. with ST) and if so whether at some point we could get GGPO to use these newer version(s). Probably not happening given how busy Ponder is these days with this startup.