I addressed that
wow i just wish i could get some love for stating that mvc3 was not going to be anywhere near as deep as mvc2 and that it would not take long at all for players to significantly break down the game. Less than a half a year later it is already need for a new version.
although the guide did help a hell up a lot with giving us a head start. Now my question is do u think they will allow another guide to be released for the update sf4 super did…
I remember Jay. I remember a few of us shitting on it. I also remember a group saying how good and deep the game is and how we never gave it a chance and how it just takes a while for this kind of game to develop and how the patches and DLC would round out the game. (and how Phoenix was garbage wink wink to Adonis)
Wasnt the guide IMO. The game was created for retard scrubs. Anyone amazed that its life span was non existent is in denial. Frame data is available for lots of games its not a game killer.
Game killers include:
-Terrible hit boxes
-Poor play testing
-A learning curve like a flacid penis
-Glitches providing unfair advantages to a certain few
-Poor risk/reward ratios for certain characters
-A comeback system allowing people a vastly different skill levels to compete on the same level.
-(now that its available) Bad patch/DLC upkeep
we need more flacid penis references.
I dont think its a terrible game at all i just didnt think it would have the longevity of it predecessors.
I’m thinking of having an EVO Stream get together next weekend at my place. If we get enough people I figured we could all chip in and get some pizza and beer or whatever. Would anyone be down for that? We could either do it Saturday or Sunday (If you all would rather watch the finals). Stream will be on out in my living room and games can be going on in the game room.
Let me know whats good…
Nobody expected it (or any game that comes out now) to have the longevity of games like mvc2 or cvs2 or 3s. Those games didn’t have the extremely long “lifespan” if you will that they did because they were made with a ton more testing or were “less buggy” or whatever ( won’t argue that they weren’t better, because I am still of the opinion mvc2 > any other fighting game at this point), but rather they lasted that long because there WASN’T ANYTHING ELSE TO REPLACE THEM. You know how long people wished they would come out with a new street fighter or vs. game but Capcom didn’t make any because they didn’t think it would be profitable?
Arcades basically are non-existant (in the U.S. at least) nowadays, and no game that comes out is going to last anywhere near as long as those games did. If mvc2 came out in this age as a console game with the ability to update/patch things that people cry about or things that dominate tournaments, you think they wouldn’t have taken out multiple things? Guard breaks probably would be gone, lots of infinites probably removed, unblockables most likely changed, numerous non game-breaking glitches fixed, cable probably wouldn’t be able to AHVB combo into another AHVB with ease. Unless we go into another dark age where they quit making fighting games and we’re left with nothing to play but whatever the last decent game made was, this is the way its going to happen with the majority of fighting games.
As it was with mvc2 , cvs2, 3s, the ability to patch/fix things often was not nearly there in the same sense that it is there now, so people were forced to adapt and learn ways around everything and just accept it. Like I said though, i’m not going to go so far as to say mvc3 released in the arcade days would have lasted 10 years as it is without some changes, because some of the glaring things lots of people disagree with are probably a little worse than the things that would have been changed in mvc2, i’ll give you that.
My basic point is, the majority of things that you guys are using to say are the reasons it didn’t last long, are going to be in almost every game that comes out now in some shape or another, and you either will
a) play it and adapt to whatever you have to
b) play it and complain and say you hate it, but play it anyway
c) don’t play it, and keep playing the games that you deem as good
Me personally, I’m going to play whatever I can have the most fun with, and competition is fun, so I’m going to play whatever lots of people are playing that I can compete with and have fun. Any other arguments about whether the game everyone is playing is good, comparing it to past games, etc., is all kinda pointless beyond that. We are in a different age and the way games work and are released has changed and is changing. Deal with it and still have fun, or don’t!
@Adam: Damnit, I just remembered I have to move next weekend! I’ll be spending most of the day throwing crap into a storage shed, but I’m down otherwise.
Side note: The XBox and Gamecube versions of CvS2 had roll-canceling fixed and they hardly ever got played. Not entirely relevant to this discussion but still interesting to note. Had Capcom personally done the MvC2 XBLA release (instead of outsourcing it to Backbone, ugh) they may have made an attempt to adjust and fix lots of things.
Me and MB played the shit out of XBox CvS2!!
Logan I choose “B”
honestly at this point in time with the technology we have available to us as a society arcades being gone should not really be an issue in fact it should be the natural order of things. I would much rather spend any money that i would have trying to get good in the arcades, on a netcode that doesnt remind me every time that i play online that im ficking playing online.
We have the tools to make offline and online play nearly seemless. Instead we get game after game with shitty netcodes. Then when u think maybe developers just dont know how to do it right. When its the major developers who have all the resources who’s netcodes are usually shit. But then smaller dev’s do there netcodes major justice with with bb’s netcode or ggpo in general.
I know it was off topic but i really thought about it after logan mentioned arcades dying in his post.
I gotta tell ya. All this talk about UMvC3 and how were bitching but will still play it…I think I may never touch this game.
SFxT is looking ridiculously good IMO. Its like Tekken Tag but in 2D with supers and tag combos. So freaking sick. This may eat up all of my time.
Also, Harada said recently that the console versions of TTT2 could have more characters…gogo Michelle/Kuni?!?
i feel the sameway about sfxt that game looks like it has everything ive wanted in a fighter for a while now. But i do think it will be broken but in a good way.
Forgetting about me and taking down alex valle with lag RaT
SF x Tekken is gonna be the shit. I’m gonna find ish to complain about, but damn, I’m excited for it.
For peeps who do practice mode for Marvel, is there any specific way you practice setups with assist calls? Unlike my last team, this one is more assist dependent so I’ve gotta start working on that.
Jay: my bad homie - I’ve been at work all day. I work every weekend.
i practice to lose and so far its been my most consistent playstyle…
I mean what are you trying to practice specifically with assist calls? I’m assuming you mean something other than combos involving assists, because that’s straightforward you just do it…so can you elaborate on what you’re trying to practice?
Unblockables (setups to get people in them, doing them, etc), and various teleport mixups (block strings/setups to get people in them).
Side note: are there any definitive ways to get someone in a teleport/unblockable mixup? Everytime I tried to get Mike G in one (character coming in after I killed one), he got out and blew up both point and assist. I was getting lit up but couldn’t do any lighting up of my own.
Well, you can’t actually do an unblockable on the computer in all guard mode, since TECHNICALLY, it IS blockable (no human player will actually block a legit one more than like 1 out of 50 times probably though). So in all guard the cpu will block both the overhead and the low, but you can still practice setups.
The most legit one i’ve seen , which I had thought about telling you to do before not sure if I mentioned it, is involving trish with wesker on a team and someone with an overhead. Some dude was doing it to me in casuals at CEO, like if you do trishs long lasting super that you have to block, the spinny sword thing she throws out, then you tag in say magneto (or someone with a good overhead) and dash in on them while they are blocking that and call wesker and hit them with trijump (or other overhead) at the same time. Only way I know of to get out of that is to let trishs super hit you so you’re not forced to block during it and then eat the unblockable.
There are other definitive ways to get someone in a teleport/unblockable mixup but the ones I’ve seen mostly involve dante which I haven’t played enough of to tell you really how to do them. I’ve got a few with wolverine/wesker and mag/wesker, but none of them are GUARANTEED setups, they all involve getting you to block something initially and then hoping you’re not mashing on a haggar or tron assist or something (cuz if you are i get my point and assist both blown up for free).
Best way to practice if you have an idea, is to set the opponent on controller and have someone blocking low (or high, or whatever) while you do the setup (or do it yourself with your foot, thats what i do on a diff controller). Actually, isn’t there a record option and a playback option for the other character in this game? I haven’t messed with it but I imagine you can record the opponent reacting however you want to practice and see what happens as long as you can make yourself press playback at the right time.
That’s the last time I touch your controllers!
@Chris: To NOT get caught by those, get out of the situation that forces you to guess on the high/low block, AKA jump. You run the risk of getting air thrown, but it’s hard for Trish to get stuff off of hers. Do less tri-jumps because I can often jump back, call Wesker, then air dash forward to start a mixup. You should be spending a good amount of your time as Trish in the super-jump range: her rushdown is ALRIGHT at best, definitely the least effective out of the high/top tiers.
This has WAY more to do with the times than the game. Look at MvC2 top tiers…do you really think that they wouldn’t be figured out relatively quick with thousands of people combining their brain power over the Internet? 2 has a shitload of intricate stuff yes, but it largely doesn’t play in to high level play. The most “complex” things you see would be fast flies or guard cancels. Cable and Storm would be pretty much complete on day 1, Magneto would only be holding out until someone discovered his ROM - which wouldn’t take long, I guarantee. Now I’m not saying people would get GOOD with the top tiers as fast as they get good with top tiers in newer games, but their gameplay would be complete much faster.
So what? That shit was all figured out at least 7 years ago. The game lived on and will go down as one of the best.
P.S. That J360 vid on the front page. Has a section with an Ironman combo thats never been discovered before. So suck it!
Analogy of the day: 3 is to Scrubs; as 2 is to Skills
P.P.S. If I get bored(really bored) I might pick up that Dante,VJ,Morrigan team this week just to waste time with. They look fun.