stop acting black!!
your italian LOL
Okay I’ve started a EU ranking battle competition, check out http://st-kumite.tk.
ALL EU PLAYERS GET HYPE AND SIGN UP.
This shit looks like it’s gonna take off like a rocket!!!
I wonder if we should advertise this somewhere else also so it gets as big as possible.
someone make a thread in FGD? or would it just get locked for being in the wrong place?
In the long run, that would work, because the ratings would just float towards the players’ true skill levels. Good players would move up from 1200 and weaker players would move down until eventually they settled at the appropriate places.
In the short term, you can get problems if people’s ratings don’t accurately reflect their ability (such as will happen if you start off with everyone presumed equal). If someone’s playing ability is way above their current rating, they’re a “ringer,” and their strong play combined with the abnormally favorable handicaps they’re going to receive mean they can practically shoot their rating up at will. This is also unfair for the people who play against them, because they’re probably going to lose their own rating points to this player who isn’t handicapped correctly.
The opposite, ranking someone higher than their actual ability, is also bad. The system will set them up with tougher handicaps than they deserve, and their rating is likely going to plummet. Meanwhile, everyone who plays them in the meantime is going to get “free points” from this easy target.
At least these things will be true until the player’s rating rises or falls enough to actually match their ability. So all of this is why I’m being very careful with how I add new, relatively unknown people to the ladder – the short-term integrity of the ratings is at stake. A provisional rating system for unknown players joining in is in development.
That’s awesome. :tup:
I’m not a mod, but I assume that here in Computer Matchmaking is the only really appropriate place to be promoting this. Let’s just allow it to grow by word of mouth, especially since the system is brand new and we need to establish people’s trust that this is actually legit and worth the effort of showing up for. At the rate we’re gaining interest, it looks like we’ll have a pretty good turnout for our first event in any case. :tup:
Hmm yea that seems to make sense, So I should probably measure the players skill levels aswell then, I assume you make your calculations from a set amount ? I mean If there are only 2 people on the ladder so far, how do I calculate their rating ?, do I just give one player 1700 points because he can be assumed to be a high level player and the other 1000 because he is new to the game?
Count me in, I will play occasionly when I get some chances.
This sounds interesting. I will try to participate in this.
Regarding the issue of which emulator to use, I’m still sticking with Mame 0.64 for now, because it’s the most popular and seems to be acceptable to the largest number of people, since I can’t please everybody. Again, if you and your opponent agree to play on another emulator, go for it.
I understand that there’s a huge debate over which emulator is best, but I don’t think this thread is the best place to have it. I think a lot of good arguments one way or the other would get lost in the mix of posts about Super Sundays itself, so anyone who wants to campaign for a community switch to another emulator might be served better by making a new thread.
[long response about technical details of starting a ladder following – most people should feel free to skip reading]
Good question, and it’s a tough problem if you start with a whole bunch of new players in an Elo system and have no good way to make an initial estimation about what their skill levels are. Since you’re the one who runs it, you can try to solve this problem however you think is best/easiest, including just your original idea of starting everyone at the same rating if you wanted to.
Here’s another option, the idea that Super Sundays happens to be using. We started by taking one player (Little Mac) whose skill level was pretty well-known. So he’s like the measuring stick against which other players are examined. If he can beat someone 3 out of 4 (75%), it’s reasonable to assume that his opponent’s rating is somewhere in the area of 200 points less. (See the gray Elo chart in the original post.) If you have more data samples of “practice matches” against other people, you can make a more accurate estimation.
The reason I started Little Mac at 1700 is because I wanted some parallels to chess. In chess, 1700 is a fairly good (but not great or anything) club-level player. But I could’ve started Little Mac at any number: 3625, 1400, 8500, whatever. Just be careful not to set it too low, or your lower-end players may have negative ratings, and that causes confusion and weirdness.
So back to your situation of having 2 completely unknown players on a brand-new ladder. What you could do is have them play a practice match, not for rating, of a set amount, preferably a larger amount like 20 games, and then examine the winning percentage of the better player. Say the better player won 70%. A glance at the Elo chart will tell you that a 70% win percentage is something like a 150 point difference. So you could start the better player at, say, 1800 and the weaker at 1650. Or 1500-1350. Or 2100-1950. You need to make a decision about where where to start them, but the 150-point gap is always there. Then they can play matches “for real” after that, for actual rating points. You can add more players in the same way.
When I figure out/announce the details of our provisional rating system, that may help give you ideas as well.
Excellent, I wasn’t exactly sure on how to handle that but your post has really helped me, thanks alot.
Calling all not-so-great ST players!
Super Sundays is intended for players of all skill levels. If you’re a weaker player who doesn’t win very often, don’t let that discourage you from participating. Far from being just frustrating, this event should actually be great fun for you, because if we can encourage enough not-so-hot players to join, game days should offer plenty of competition of equal ability to play against. How’s that for a change of pace?
And the truth is that most people are not great at fighting games or anywhere close to it. There’s no dishonor in that. Unless you’re an absolute worldbeater, there’s always someone much better than you in any case. Plus, what does it matter anyway? It’s a frickin’ 15-year-old, obscure video game, for goodness sake. You have nothing to lose, and joining in on this just encourages other lesser-skilled players to do the same, leading to more competition and fun at all levels.
If you want to test the waters but are still a little embarrassed about people on SRK knowing about your non-skillz, you can play under an alias. You can either do this by showing up and being a mystery (wo)man each week or sending me a quick PM and letting me know who you’ll be playing as, which I’ll of course keep a secret. If at some later date you wish to change your playing name on the ladder to match your SRK name, I can do it no problem.
Of course multiple aliases aren’t allowed, and you’re not allowed to use an alias with the intent of doing ladder abuse. I won’t even go into that for fear of giving bad people any ideas. But there are perfectly legit reasons to play under an alias, and if it makes people of lesser skill feel more comfortable, I have no problem with it.
So come join us, regardless of your current playing ability!
This sounds pretty cool hopefully I will be around Sunday to play
Problems with MAME32k .64
I’ve experienced the following problems with this version of MAME that I’m hoping some of you can help me out with before sunday.
[LIST=1]
[]When exiting full screen, desktop will be severely messed up. Must reboot or relogin to fix.
[]Unable to get correct aspect ratio in windowed mode on a widescreen display without manually resizing.
[*]Intermittently bad sound quality.
[/LIST]
Just streatch the screen out to the maximum size, don’t go full screen on Kaillera.
Also, I would like to participate in this on Sunday.
I’ve added two sections towards the bottom of the initial post. Please read them if you get a chance.
Password Protection is something we probably won’t have to worry about, at least for now. It’s basically a safety system to prevent ladder abuse. Edit: I should mention that the password system is totally optional. You shouldn’t even bother with it unless you’re afraid of someone impersonating you.
Joining the Ladder is important, especially with the anticipated rush of unranked players for the first few weeks. You gotta be rated to play ranking battles! If you’re a known commodity in the ST community, PM me some win percentages as described and you should be good to go. If you’re a relative newcomer, you need to find someone on game day who’s already rated to play you a 10-game exhibition match.
Again, if you can, I highly recommend “pre-registering” by sending in win percentages so you don’t have to cut through the red tape on game day and you’re ready to roll. It also makes things easier for us.
See, that’s kind of a hard thing to determine. Because for example, djfrijoles uses Zangief 90% of the time. If I play him with my best character, Balrog, then I have a hard time and it’s even at best. But if I use Dhalsim, then I can beat him pretty easily.
Also, are you allowed to use the 3-punch and 3-kick buttons?
Super Sundays goes LIVE today! Come check it out! :rock:
You might want to bring a pencil and a scrap of paper. That way you can easily keep track of how many wins each player has and how many each is shooting for. Lot easier than trying to remember it during a match you’re concentrating on, and you don’t have to worry about the controversy of someone forgetting one of these things.
I don’t expect any problems, but if you’re afraid of some sort of controversy (“OK, that makes 4 wins for me so far.” “What, 4? You only have 3!”), you can click the record match button in the P2P game setup screen. If there’s a dispute over something and it comes down to just word against word, I’m probably not gonna be able to do anything about it and throw the match out.
Pretty sure everyone in our community is cool though. :tup:
Sorry, that wasn’t very well-written. Instead of trying to estimate win percentages using your best character, just do it with both players “trying their hardest to win,” whatever you define that as. The %'s dont have to be perfect or anything, I’m just looking for a general estimate on ability.
To be honest, most regulars like yourself don’t even need to send in %'s, since I already have a ballpark rating figure in mind should these players show up on a game day. (We’re trying to plan ahead and make things as smooth and easy for people as possible.) It’s just that if they wanna go ahead and send in a few %'s, it’d help make my initial estimation that much more accurate.
Yes. Granted, some people think they can be cheesy. Depending on circumstances, I sometimes feel that way myself. But I don’t think it makes sense to make restrictions against things that are allowed by the emulator itself, and there is the whole “I use a gamepad so I have no other way” counterargument. You’d also get situations like this:
Player 1: Hey, quit using the 3-button control binds!
Player 2: I’m not using them!
Even if I wanted to disallow them, which I’m not sure I do, enforcing this would be chaotic. It’d be impossible to tell who was and wasn’t using them, and it’d just end up being a big dramarama of accusations.
Thanks for pointing out the confusion over this; I’ve added it to the ruleset on the first post.
um… p2p doesnt seem to be working for me today…? Is it down?
Just the public games listing, but yeah, it is for now. We don’t have to let that stop anything, though, since we can still play games P2P with direct connection if it’s still down by game time.
Edit: The server’s back up, so you don’t need to worry about the following unless you want it for reference:
For anyone who hasn’t done that before:
Host of the P2P game needs to find their computer’s IP. One way is to go to www.ipchicken.com. Copy the 4 sets of numbers (###.###.###.###) and paste it in chat for the person you’re playing against when you go to announce the beginning of a match at the Tourney Table. (Don’t post your IP here, heh.) Or you can use a Kaillera private message to your opponent if you know how to do that. Host then hosts game as usual.
The joining player can copy that set of numbers. Then after firing up a network game --> P2P, click the connect tab and you can put in a peer IP. Paste the person’s IP and add :27886 (the default port) at the end. It should look like: ###.###.###.###:27886 (Unless for some reason the host is using something other than the default port.)
Public P2P server’s back up, so we don’t have to worry about direct-connecting with IP’s. Sweet!