If your near the corner or somewhere inbetween mid way / corner, j.hk, cr.mk, fp shouken, U2 works well and its more damage then just sweeping. even without ultra its more damage then sweeping and sets you up for corner shennanigans
maximum punishment works on dudley
s.hp,lk tatsu,cr.hp,lk tatsu,cr.hp + ex tatsu (or something else)
blocked condor dive from t.hawk is a free ultra
lp shou -> u2
depending on spacing cr.hp>bnb worked for me too.
just for the record, s.lp reset needs a different timing on Makoto i don’t now why but it seems she is so small that u can’t dash under her with normal reset timing.
Works fine if u reset her a little bit higher.
well whats up guys no one posting?
cr.hp>lk tatsu>cr.hp>ex tatsu doesn’t doesn’t work on akuma Ex tatsu whiffs
This is nothing new… same thing in Vanilla ! Damn I hate Akuma. You should use cr.mk>Shoryuken instead of ex tatsu.
You can do cr.fierce, short shenpuu, cr.fierce, short shenpuu, st.short, EX shenpu on Akuma takes about 50% of his life. Rare occasions though EX shenpu whiffs with this combo(something about hit animations changing hitboxesI think). It’s better to do st.fierce, short shenpu, cr.fierce, short shenpu, st.short, EX shenpu
I’ve yet to defeat a good Adon player. I can cr.hp his jaguar kick (the diagonal one?) on reaction sometimes, but he puts on too much pressure for me.
Have you found a good Adon player? Seems like there’s already an Adon flowchart:
0 START
10 Jaguar Tooth
20 Rising Jaguar
30 GOTO 10
I’ve got the feeling that once your opponent starts an ultra, the opportunity to react is much smaller. When you take a look at Bison’s U2: if he’s close to you and he starts his U2, the only way I know how to react is when I’m already in the air (or just started a jump). Once you’re airborn you can mk him out. Is there any other way to escape his U2? The same for Abel’s U2: once he starts his animation and you’re in the air, you’re dead. Cause there’s no time to buffer and land a counter-reaction. Any tips? Ideas?
Bison’s Psycho Punisher is an attack, not a throw, so you can block it. Saying that it is possible for him to “cross-up” with it.
Breathless, is it? If you’re in the air when he starts it then you are fucked and it’s your fault for giving him the opportunity. If you’re on the ground and close enough to jump over him just do that instantly, otherwise you’ll have to wait and see when he releases it.
i recently beat Bisons U2 on close range with close HK (hit him in the air)
don’t know if it was luck though.
Anti Air U2 has an active Hitbox on Sakuras back, beat today a cammy who land close behind me because of that. (full hit)
also above her head it seems there is quite a hitbox.
AA u2 hits jumpin/crossup attempts if you are cornered
Weird, from my experience I just need to be in the air to be able to kick him out of it. But to be honest I haven’t seen enough Bison’s to learn how to see what else works that’s why I asked. Thanks!
Updated somewhat, still sorting through old information and seeing if it still works. Big update in the information will be coming soon.
Some new information:
mk crossup can beat Blankas electricity on wakeup
AA Shinku beats Vegas U1
U2 can beat some of Ibukis Moves that keeps up her on the air easily.
today managed to crossover a Ex Tatsu Reset with j.hk was this possible before ? (on Gouken)
It seems Sakura got an Trade into Ultra, i fought today an Akuma we where right infront of each other i did a jump back hp to hit him in standing position. (i don’t know what he did) but i connected with back j.hp and could combo of normal Shinku!)
i guess he traded with me and reseted me so i could still get him in his recovery!
randm s.lp - stuffs Dudleys Maschine Gun Blow easily on distance
Breathless has armor right? Then wouldn’t anything that breaks glass beat it clean?
I find this matchup to be awfully turtley, on both sides.
c.hp gives Adon huge problems. It beats all jumpins from 2 o’clock to 12 o’clock. It cleanly beats Jaguar Kick and MK, HK and EX versions of Jaguar Tooth if done early. By zoning and taking shelter behind c.HP, you’ve basically taken away his offensive options.
Fireballs are okay outside of MK Jaguar Kick range if used sparingly. Be careful if he’s sitting on Jaguar Revolver.
Otherwise, you can try to make him whiff Jaguar Kicks and punish with sweep. s.HK or c.MK xx Shoryu.
If you are playing without the lead, Adon can zone you out with s.hk and DP. I find that it’s best to challenge his s.hk with yours. Be more aggressive with fireballs.
I’ve found a fully charged Hadouken seems to do quite well at beating Jaguar Tooth, Shinkuu Tengyou Hadouken will most likely trade (not necessarily a bad thing).
I find this matchup to be awfully turtley, on both sides.
c.hp gives Adon huge problems. It beats all jumpins from 2 o’clock to 12 o’clock. It cleanly beats Jaguar Kick and MK, HK and EX versions of Jaguar Tooth if done early. By zoning and taking shelter behind c.HP, you’ve basically taken away his offensive options.
Fireballs are okay outside of MK Jaguar Kick range if used sparingly. Be careful if he’s sitting on Jaguar Revolver.
Otherwise, you can try to make him whiff Jaguar Kicks and punish with sweep. s.HK or c.MK xx Shoryu.
If you are playing without the lead, Adon can zone you out with s.hk and DP. I find that it’s best to challenge his s.hk with yours. Be more aggressive with fireballs to cover your ground attack.
I think this is a pretty even matchup. I’d also recommend U1.
Cr. mp stuff’s Bison’s Scissor Kick.