Super Street Fighter IV AE PC BIG BUG THREAD | Post your AE PC issues here

I am having some strange connection issues, but only with one player . . . my brother.

[FONT=times new roman]My brother and I have both purchased SSF4 AE for PC through Steam.[/FONT]

[FONT=times new roman]We both have Windows 7, Home Version, 64 bit.[/FONT]

[FONT=times new roman]He is living in PA, I am in Washington DC. Yet we have absolutely zero bars connection. When I invite him to endless battle he is unable to join and vice versa. I have a green connection with my cousin, who lives 2 miles away from my brother. If my cousin hosts the endless battle, we can both join, but my brother and I are unable to play each other.[/FONT]

[FONT=times new roman]My ISP is RCN, they both have Comcast.[/FONT]

[FONT=times new roman]I have tried opening ports for GFWL, ensured that windows firewall is allowing SSF4 AE, and even turned off both of our firewalls but nothing seems to help.[/FONT]

Neither one of us have any issues at all while playing other people online, it is literally only a problem between the two of us.

[FONT=times new roman]I have no idea what to do, and no idea what in the world would be causing this problem. Any help would be much appreciated, thank you.[/FONT]

Hey I had the SAME issue with VSYNC.

I ended up doing like 5(no joke) system restores to get to the point where the game 1st installs(that works) BUT - are you using the config file in **C:\Users\your username\Documents? **That fixed it for me. manually saved

Mine broke VSYNC too - whenever I set AA on or changed res or anything that made me “confirm the changes” on that graphics screen - if I just back out of it VSYNC doenst break again. I was getting a headache playing without it.

Everytime I want to view one of my reviews from the battle logs, the player tags show as only PLAYER1 and PLAYER2. Anyone else had this issue?

EDIT: Happens on ALL replays.

Are the MadCatz Fightsticks (I have SE for PS3, not TE) supposed to be recognized automatically, or will that be fixed in the upcoming patch? Right now, my keyboard (Logitech G15) and PS3 SE Fightstick aren’t recognized, and the only way I can play is if I use my PS3 controller acting as a 360 controller using Motioninjoy. I can, however, change the button config of the Fightstick once I’m in the menus using the PS3 controller. Will it be automatically recognized once the patch is out?

Thanks

You forgot to add to known issues one important bug: the game doesn’t support 1280x1024 resolution! If you try to launch the game in that resolution – it crashes. For people like me who have only monitor with that native resolution – it is very frustrating (I mean in 1024x768 game looks like shit there). It’s strange that Capcom not said even a word about recognizing this… I’m afraid that this resolution will not be added at all 0_0

Random crashes in training stage. My PC runs Crysis smoothly for hours, hardware is not the issue also nothing is overclocked . The picture just freezes up along with the PC and it only happens in training stage, very strange.
System:
OS Windows 7 x64
CPU Phenom x4 955
VGA 280GTX
Ram 8GB
PSU Be quiet Straight Power E8-CM-480W

Oh, I never had any problems with vanilla version…

I seem to be getting some sort of odd crash whenever i play online. It just crashes the computer completely like the power went and then it turns itself back on. I thought it was my gpu overheating, but my card has a T-Junction of 105C and it’s been happening regularly at 70C, have tried all kinds of AA and Filtering, Vsync on and off, using fixed framerate always, used my 360 controller as i thought it my be my HRAP v3 but it crashed using the pad too. The only thing that seems to stop it crashing is playing offline. If i turn all settings up to max i can play offline for hours.

System
Win 7 64
i5 760
8gb 1600mhz
275 gtx.

I benchmark around 90fps at max settings, have tried all settings at their lowest and i still crash when playing online. I’ve not read this issue anywhere else. Hopefully tomorrows patch sorts it.

Does it happen only with this program?

Can someone please go into training and do Bisons(dictator) U1 and tell me if it crashes the game? Everything works great for me, but it locks everytime I activate his U1 Nightmare Booster. I use an ATI 4850. Please let me know if it works or doenst, thanks.

@Ellipsen
I have everything working fine, no crashes…(geforce 460)

Tested it and it doesnt crash:
ATI 4850
Intel core2duo e6750@3Ghz
6GB RAM
Intel P35 chipset

thanks guys i’ll look into it on my end - if anyone else tries and it locks up please post.

I have a weird problem. I put arranged background music on in the options (so it theoretically should play the individual character themes), but it doesn’t play, just the regular stage music. What am I doing wrong, can anyone please help? Legit copy of AE, own the disc and unlocked everything with the recently released unlocker (BIG thanks for that)

@kache, yea only AE, never with vanilla. I figured out i can run everything on max except particles, i have to turn that down :frowning: Fireballs look like crap but at least i can play for a few hours online without the computer turning itself off. I tried everything on it’s lowest except particles which i left on high and it still crashed. I’m guessing it’s graphics card driver errors with the game or something. Would be nice to play everything on high but i’d rather play than it looked pretty :stuck_out_tongue:

FYI, it was my mistake - I somehow renamed the uc1.ema file when backing up my skins. Thanks 4 checking.

I’ve already posted this at Capcom-Unity but I doubt any mod took note of them due to the thread overflowing with many pages. From Mediocre importance to Low importance, here is my feedback for the PC version of this game:

Convenience:
-In Trial Mode, the ‘show input’ function should not pause the game. It should change the move name to the command input so trial flow would not be disrupted like on SF4 vanilla. It would be even more convenient if the command was shown right beside the move name so one would not have to press the ‘show input’ button.

-Menu controls should not be mapped with attack controls because once one changes his button layout, the menu controls are all out of whack. The Menu Control layout should not be able to be manipulated, only the attack layout.

-The time of Configuring Buttons have become expanded because of the extra dialgue telling one to set a key when they’ve already pressed a button and the dialogue telling one to confirm.

Bugs:
-In Options > Graphics Settings > Model Quality, Both the Low and Medium settings are the exact same visually. It would also be the exactly same as High but High just has a black outline around the characters. All 3 Settins they have the basketball like skin texture. In vanilla SF4, the Low setting was faded almost like a 2D sprite. In the Medium Setting of SF4 vanilla, the characters had smooth skin. In vanilla SF4’s High mode, characters had the basketball textured skin.

-Yun, Yang, Evil Ryu, and Oni start off with all their taunts, palettes, and quotes already unlocked.

-No rumble support (unlike vanilla sf4)

-Sub-titles still play on 3D model cutscenes when they are turned off in the options menu. Intro and Ending anime scene subtitles do as they should though.

-For Resolutions 1280x720 and higher, the ‘HUD Positioning’ options do not match what is actually on screen (HUB Positioning options are broken for resolutions 1280x720 and above).

-Windowed Mode and Fullscreen mode need separate settings to prevent going into window mode with a huge windowed screen (vanilla SF4 has this).

Cosmetics:
-Yun, Yang, Evil Ryu, and Oni should have palettes 11 and 12 deleted because palette 11 is the same as the Ink Extra Effect and palette 12’s effect should become a new Extra effect in Options > Graphic Settings > Extra Effects. If push comes to shove, everyone should get 2 more palettes for a total of 12 to keep intact with past traditional SF games having at least 12 palettes instead of 10.

Personal Preferences:
-Needs all old single player modes back from vanilla SF4.

Everyone has 12 colours, not only the AE characters. They just aren’t unlocked.
And please no single player crap like in Vanilla. The capcom guys aren’t good doing them like the Ark System’s.

@kache: for your first and second sentences replying to my palettes statement; you read wrong.

If you only have one controller connected accidentally select a human training dummy in training mode and press lk for player one, you can’t the fucking menu because it’s now waiting on input from a controller that doesn’t exist. You basically have to ALT-F4. Maybe it’s because the unpatched version doesn’t recognize keyboards, but they should have left it like the console version where you can just press mk to go back.

Well I installed it last night and tried it out, ran the benchmark and got a solid 120fps with vsync on so I thought “Awesome, we’re all good to go”. Checked the graphics settings and lowered shadow stuff and turned AA/AF off. Went to training mode just to mess around for 5 minutes and… well it’s different. I couldn’t do alot of combos, for shit. Took me ages to do Sak’s cr.lp, cr.lp, st.lp, cr.mk xx sho yet two seconds before I was doing it perfectly over and over again on my xbox. Now I noticed it’s limiting my frames to 60fps (it’s a solid 60) whch is fine but I wonder if this is screwing things up. Going to update my graphics drivers when I get home as I noticed the game didn’t have a 3D profile yet it is rated on the website so I guess the drivers don’t support the game at all. I’m a few versions behind.

Other than this has anyone had any similar experiences? One thing I noticed is that the game almost feels slower, the most obvious thing apart from missing my combos was the fact Makoto was saying her “Seichusen Godanzukii” slower, implying something isn’t right.Although it did sound pretty funny. If needs be I’ll record a video to show what I mean when I get home tonight. Any advice welcome.

Incase anyone wants specs:

i5 760 @ 4.2Ghz
4GB Ram
GTX480
OCZ Vertex 2
Windows 7