I’ve already posted this at Capcom-Unity but I doubt any mod took note of them due to the thread overflowing with many pages. From Mediocre importance to Low importance, here is my feedback for the PC version of this game:
Convenience:
-In Trial Mode, the ‘show input’ function should not pause the game. It should change the move name to the command input so trial flow would not be disrupted like on SF4 vanilla. It would be even more convenient if the command was shown right beside the move name so one would not have to press the ‘show input’ button.
-Menu controls should not be mapped with attack controls because once one changes his button layout, the menu controls are all out of whack. The Menu Control layout should not be able to be manipulated, only the attack layout.
-The time of Configuring Buttons have become expanded because of the extra dialgue telling one to set a key when they’ve already pressed a button and the dialogue telling one to confirm.
Bugs:
-In Options > Graphics Settings > Model Quality, Both the Low and Medium settings are the exact same visually. It would also be the exactly same as High but High just has a black outline around the characters. All 3 Settins they have the basketball like skin texture. In vanilla SF4, the Low setting was faded almost like a 2D sprite. In the Medium Setting of SF4 vanilla, the characters had smooth skin. In vanilla SF4’s High mode, characters had the basketball textured skin.
-Yun, Yang, Evil Ryu, and Oni start off with all their taunts, palettes, and quotes already unlocked.
-No rumble support (unlike vanilla sf4)
-Sub-titles still play on 3D model cutscenes when they are turned off in the options menu. Intro and Ending anime scene subtitles do as they should though.
-For Resolutions 1280x720 and higher, the ‘HUD Positioning’ options do not match what is actually on screen (HUB Positioning options are broken for resolutions 1280x720 and above).
-Windowed Mode and Fullscreen mode need separate settings to prevent going into window mode with a huge windowed screen (vanilla SF4 has this).
Cosmetics:
-Yun, Yang, Evil Ryu, and Oni should have palettes 11 and 12 deleted because palette 11 is the same as the Ink Extra Effect and palette 12’s effect should become a new Extra effect in Options > Graphic Settings > Extra Effects. If push comes to shove, everyone should get 2 more palettes for a total of 12 to keep intact with past traditional SF games having at least 12 palettes instead of 10.
Personal Preferences:
-Needs all old single player modes back from vanilla SF4.