Of course you can’t do that on reaction, but it will prevent them from doing headbutts from afar. It obligates Honda to find another way to get in. And jump straight up lk also works if you are near honda. I’m not an expert blanka player but I like to play with him from time to time, and no Honda player I’ve played gave me lots of trouble.
If you have the Xmania 4 videos, there’s a blanka vs honda match. The blanka player does a lot of jump straight up lk’s and the honda player can’t headbutt him for free. The match is pretty close, and it’s far from being the sort of total washout you would expect from a 9-1 match (btw the blanka player wins in this video). Also, don’t forget blanka’s crossup lk, it’s a great offensive tool and it works well on honda.
Electric Thunder obligates Honda to find another way to get in? Since when does Honda WANT to get in? All Honda wants to do vs non-FB chars is camp in defensive crouch and headbutt anything they try to do. If I had Honda and you decided to do electricity, I’d just sit there and watch you; I don’t care. It doesn’t bother me.
Hrm, must chime in on this blanka honda debate. I say yes honda does have the upper hand but blankas best asset against honda is his jump straight up rh, For some reason the priority when he’s jumping straight up as opposed to towards the opponent is 10 fold. Getting about a character length away from honda and randomly jumping straight up with the rh will usually bait a Head butt and hit it clean or if he decided to do that flashkick belly move (sorry not into legit names) it hits that as well. if it were to whiff alot of the time blanka can move after landing and reach with a crouch fierce or crouch rh while hondas recovering from the headbutt and then get in range again. honda has to stand up cuz a late rh on way down is a nasty overhead that u don’t see coming cuz looks to far away. Add in not doing anything and landing with a crouching rh can really play havoc. Stannd short is also a monster anti headbutt poke. When in doubt. Stick it out. If honda didn’t headbutt there isn’t a move gonna hit blanka on reaction from it.Now of course this is ST ya’ll talkin bout so yea thats about it for blankas chances against honda. AE of course is a different monster. Something I find odd though. All blankas Electricties hit honda clean out of headbutts 100% Except for SF2 Honda torpedos which clean every Electricity of every version. Personally i’d rather fight honda with Blanka more then Thawk. Fuu that match.
So what ? Blanka can also sit there… and do jump straight up lks in case Honda wants to get in. And if he doesn’t want to, that makes things easier for Blanka. Btw, I rarely see Honda played in a defensive way. It’s a better choice for him to try to get in and use his throws, crossups, hundered hands slap, flying move… This makes things much harder for the opponent.
To everyone asking for “general strats”, I can not stress enough that it is infinitely better (and more efficient!) to simply watch match vids of top players. There is now a wealth of footage available online, featuring the world’s best players. Go to combovideos.com, or hit up the GFB hub, or my fserv in #gamecombos.
If you have a specific question, no prob, but it takes way too long to type up “general strats”, given that each character has 16 match-ups to be worried about.
Gian was without a doubt the best ST player there, by far. He would have won regardless. As for the others, I dunno. I certainly expected all the regular big names to be top 8, but I think maybe rust had a lot to do with it. Most top ST players admit to only playing the game a couple of times per year, and I know if I did that, I wouldn’t be playing anywhere near my best. On top of that, there were also several people coming in fresh (peeps who had actually been playing), so they had that advantage going for them too. Also keep in mind that Valle didn’t enter. Gian was the only person I saw consistently beat Valle in casuals/3-on-3/side tourneys, so I am pretty sure Valle would have placed quite well if he had entered.
As for the complaints, the only legitimate, game-changing difference that I’ve heard so far was from Kuni, about the input differences. Deejay being able to duck under Boxer’s st.Fierce is simply not true. If peeps really don’t believe me (why would I lie about this?), then I will cap and upload video proof, if that’s what it takes.
Actually, Chun also was changed, but because I practiced on the PSX version before Evo, I knew about it, and I avoided it. (She can’t use her medium upkicks anymore because there is a HUGE amount of lag while she’s falling, and she gets no follow-ups afterwards). But it’s really not a big deal…just use Short upkicks instead.
Are you using the Juice Kick? (Instant air hurricane kick towards him.) Hit up/towards, then immediately do a hurricane kick. You can use that to get over low shots. It’s almost like a teleport that hits.
My suggestion would be Claw. You don’t have to do anything complex to win with him.
What are you trying to say about people who play Chun? I play Chun, and I’m as rough-and-tumble as they come.
OK, that’s a lie…
Buktizzle would show everyone what st.Strong is all about. No one can out-mash CHAMPbell.
…except Gian…
What was that a link for? It’s broken now. :sad:
I dunno why she’s so popular. The only reason I play her is because most people don’t know how to fight against her, so that makes it hella easier to win.
O.Sagat definitely has the advantage in that matches, but I fear Fei Long more than O.Sagat. I still get nightmares of playing against Noguchi’s Fei…:sad:
No such thing. And that CE Claw was probably More Balrog, the world’s most hated Claw player…he is dirty…
Actually every character can throw him for free after point blank scissor kicks.
This has been tested and is false.
Side note: Honda’s super gets my vote for worse super in the game, because it:
-gets beat by st.Jab on reaction
-is punishable by every character if blocked
-is randomly punishable even if it hits
Ok, here is a question along with some interesting trivia. Blanka’s parabolic ball attack doesn’t always bounce off the opponent, if it hits on the way up it keeps going. In addition, it can hit more than once! Against Sagat and Hawk (IIRC) it can hit three times. Blanka will just keep spinning forward and hitting.
My question is this: Is there any real use for this? One thing I’ve never gotten a chance to try is to hit with a ball on the way up against an airborne opponent, then juggle with the super. (Opponent has to be in corner for this to have any chance of working)
Edit: The sad part about Blanka’s super is that it’s really easy to power it up, and then it’s basically useless.
The developers knew that AHVB has [x] amount of startup and creates >[x] amount of hitstun. While they certainly don’t anticipate all the ways players will use moves in combos, AHVBx3 is no less legitimate than any other combo. It just happens to do a sh*tload of damage. That’s the real reason why you see people saying “AHVBx3 is a glitch!!” yet they don’t make any mention of Hyper Sentinel Force x3. AHVBx3 kills you, HSFx3 doesn’t, so HSFx3 is OK but AHVBx3 is broken.
In contrast, stored specials/supers are just a programming glitch, straight up. There is no logical reason why you can store those supers but not other supers with the same input command. Why can’t Balrog store his super? How about Blanka or DeeJay?
This is not a commentary on whether or not stored moves break the game (I don’t think they do), but to compare them to a perfectly legitimate and logical combo is totally baseless.
Hey nki nice thread, i would like some info on the Balrog(US) vs Bison(US) matchup, when bison keeps repeating the s.mk, s.hk, then dive punch xx s.hk etc… really owns me, any tips anybody :)?
hyper fighting chun li was tight. can hang fireball fights with ken, air sbk to get over fireballs, invisible neckbreaker crossup/non crossup kick, free jump ins after throw against ryu (you dp, i block). sweep beats any of guiles jumps.
So much mis guided info going on here. O’sim Differences are in his drills, they have higher priority. Especially the headbutt drill. The throw range differecne is questionable, but I believe the priority leans towards Old Sim.
Have to disagree with NKI on the outcome being the same if this were to be on arcade. Gian came within inches to losing to Nuki (Nuki should of won in my opinion). The pixels he won on me could of gone either way. Sim vs Sim is a complete toss up and both of us were playing the match wrong and way to agreessive. Hehe to bad Sirlin didn’t come across Gian in the tournament, he would of smoked him like he did during 3v3 =)
Hopefully Watson gets his tourney scene going and we can all go back to playing arcade versions, then we can really see what you new kids are made of.
YEEES, if all the OGs get ST going again, and actually get practice, I’m sure it will be fair the next time we meet in tournament…
…yeah right.
One thing you guys always say is you don’t play as much anymore and there’s no comp. Well if there’s no comp for you, think about how little comp there is for new school! There must be a total of like 8 competitive ST players on the East Coast, and that’s stretching it. Now that Phi is no longer running tournaments, there will be ZERO chance to get any practice before the next major. For example, just look at the turnout at the CTF tournament this weekend… a whopping 4 people showed up and it ended up being round robin. Glad I didn’t go!
I wish you guys all the best in getting that tourney scene together, but if it happens then I’m gonna have to fly over there a few days to get some comp in…
The technique is the same as Ken, but the timing is a lot harder because Ken’s super is a lot faster than the Shinkuu. (Ryu’s takes longer to come out and start hitting.) You just have to practice and learn the difficult timing.
What is this tourney scene you speak of? I’m getting excited…