Because he is an indian. OK joking aside. Sim was and IMO still is the most underrated character in SF. He can destroy people like nothing yet, he never, ever, gets as much play as most of the other characters. I wonder why, does my little joke really have some point behind it, and the real reason sim is not played as much is due to his racial background? I will tell you in the 15 or so years that I have been playing SF in the arcades I have only seen three sim players. I’m not joking around here at all. I just makes me wonder why is this character who can really kick some ass so underused.
Anyway, please post your tips, J-cole. I want to really get into playing sim and start showing the people the way of the yoga in my local arcade.
Yeah, sim isn’t easy to pick up for the new guy. But damn, he’s a fucking beast. What’s he ranked? He must be close to #1
I’ve got a question for AE. What does Sim do against a CE/HF Ryu that just does short hurricane all day once he gets close? AFAIK, you can’t hit him as he’s landing or rising, so you’re forced to hit him during the spin… Can Sim do that? The trade fucking sucks too.
i having problems getting my TAP’s to go thru fb’s with boxer any tips for the timing or is there something im missing? if this has been posted before im sorry. i used the search function and couldnt find any info.
He lost it in Super SF2 actually. I guess Capcom decided since they gave him the Buffalo Headbutt to go thru projectiles that he’d be too good if his TAP could still do so.
lol decoy, only blanka that has a chance is hyper, and even then its rough on the hairy beast.
Vega on sim can be annoying, but honestly his only aresnal is after he knocks you down and goes for wall dive cross up (which can be teleported out of or a very 50/50 block). He will most likely be jumping away from u so just slowly follow him into the corner. Any wall dive attempt can be countered with jump back rh or u can teleport if your timing is a little slow. If he jumps at you, trade hits with back short then you are in. Start the slide/drill noogie throw game and Vega is done. Its insanely hard for him to get out of. His only option is to wake up with flip kick but the slide goes under it so u end up throwing him again.
Takes a bit to get used to the match, but sim has a pretty big advantage on him
CigarBob: what was the shipping method that you selected for the DVD? Considering that you are paying shipping for a DVD and 200-page book, shipping can be quite expensive.
'Sim gets a free hit on Blanka even if his roll hits, and his jump attacks will stuff Blanka players who get jump happy.
What I really suck at are 'Sim mirror matches, because I rarely get to fight any other 'Sim players.
It does get a little old watching people run to Vega or Chun’ everytime I pick 'Sim though. Occasionally I’ll see a Fei Long or Cammy and I suck at zoning them too because I never see them used.
Is there any concrete strategy for zoning Chun’? Is it important to be able to stay within RH range? I find it’s the only thing that keeps her on the ground.
I am trying to get good with Zangief. I started to practice with him and I’m having trouble doing the 360/720 degree motions for his pile driver and other moves. I keep jumping around when I try to do the motion. I recently did the SFAC arcade stick mod and I am using it to play. I used to mainly play SF using controllers, but I am wanting to get used to using arcade sticks. Does anyone have some tips?
Best advice I can give you is to do a partial 360 motion : :r: :df: :d: :db: :l: :ub: :u: +:p:. One common mistake is to press the punch button too early : remember that you must press it as soon as you hit the up direction, at the very end of the joystick motion. With a little practice it will become easy an natural.
Does anyone know of any diffences in the SSF2T boards??
I was looking at getting a Grey version i have seen.
I know they all have the same dates on them and i have run thru it on MAME,
but just want to know if there are any weird differences that anyone knows of.