Super Street Fighter II Turbo, in the house

Scrub question: I am new at cammy, but the other day someone comboed off of a low poke into another normal into a cannon drill, and that combo seems like it would be really good to copy for a bread and butter, anyone know what this was? It might’ve been a link, I couldn’t tell what it was because I was sleepy.

I’m pretty sure it’s not like this in ST. Although I could be wrong, but i DO know that they kind of dizzy you have affects the ability to mash out. Angels are mad easy, but reapers? Just give up lol.

Another thing. Is the kind of dizzy you get random??

I know what you mean, and yeah, the stun meter builds, and then resets if you don’t make them block or take a hit after a certain amount of time (except for the 4 throws that maintain the stun meter, and there are a few throws that are quick enough to allow them to get up before the limit expires)

But throws definitely carry dizzy power in ST, unlike in CvS2. (on the consoles at least haha).

But what I meant was that in Cvs2 they get a higher dizzy count after the first dizzy. So you have to do MORE ‘dizzy damage’ or whatever the next time to dizzy. It’s in A3 too.

Maybe the same applies in ST? I could be wrong about it all, my memory is fuzzy.
And I’m a scrub haha

But unlike ST/old games CVS2 does not have redizzy right? So how does that work? A3 has them, but they’re rare. How come infinites don’t dizzy? I guess they’re like CvS2 and CCs don’t cause dizzy damage? I dunno. Different game, different thread i guess.

Airthrow: cr.MP or s.MP then link d.MK into drill is easy. Or meaty d.MK link d.MK into drill is easy too. s.MP is also easy meaty.

Thanks, BKB.

Does it go Stars>Angels>Reapers from easiest to mash or hardest?

Discarding supers, why should I use ST Dhalsim over Normal?

Airthrow: Limb control. N.Dhalsim can eat O. Sagats for breakfast if knows how to use them properly. And a lot of other ppl too (Guile, Boxer, Ryu, Ken, Etc.)

Yeah, I know. But atleast I have nice shirt collection that doesn’t get ripped to shreds everytime I lose a match :wgrin:

I’ll experiment with that. I never use low roundhouse because of the range. I suppose it just looks shorter than low fierce. Thanks for the tip

Dhalsim can escape all dizzies in ST in the matter of 1/2 a second. Even reapers.
Its always been known certain moves do more dizzy damage then others (ryus blue fireball for dizzy, red for knock down). Saying Zangief is harder to dizzy still applies, he is just in the highest category for the characters (not sure who else is in his category). I think there are so many factors in ST though. I know everyone has seen it, where sometimes 2 moves will get u dizzy and other times the same two moves leave you standing.

Think it has to do with counter hits, maybe counter hits produce more dizzy damage. Im to lazy to test it myself though =P

J-Cole

ps: my opinion jesse, rekkas are far more devestating and intimadating then cr. rh. It also knocks down, can be hit confirmed (if guile blocks u just do 1 rep, safe), does block damage and leaves u in a far better position. You whiff low rh, u eat his lwo forward/st rh/sonic boom.

Ill have to agree with A-Sim on this one. The rekkas are much better then the sweep. For all the reasons he has posted. The range is just to short on the RH.

I for one would rather use the cr.forward beacuse of the speed and range on it. The only time I use the cr.Rh is when i am pressuring with a meaty st.fierce ill do cr.rh to keep them guessing on the block.

Dont any one forget about Fei’s over head. I have begun to use that more and more and it has created some really good options. I just wish Fei could xx of his Cr.MK.

From my experience, the bosses - vega, balrog, sagat, bison take longer to recover from dizzy than the rest of the characters. I never busted out emulators and frames…but thats how it feels to me.

Derek

Ummm, how? Are you saying his ability to mash out of reapers is better than any other character?

I recently started playing my SFAC for the Xbox once again. Since then, I have talked some friends into having tournaments here in the Spring and Summer. I am trying to get good with Balrog (boxer) on ST, and was wondering if anyone had some tips for me. I have the SFAC strategy guide and it has helped me out a lot with some combos. Is there anything the guide doesn’t cover that would be helpful for me to know?

Not sure about that but I do know that Sagat gets up faster than anyone in the game

I wrote a whole bunch for that balrog section but I don’t remember what ended up in there. So here goes balrog 101:

There are 2 main styles for balrog - those who like TAP (Turn Around Punch) and those who don’t. Try to find what feels comfortable to you - I prefer to hold 3 kick buttons with my palm so that I still have access to jab, strong and fierce - leaves you with anti air (crouching fierce, standing strong, headbutt), throw, pressure (rushes), etc. TAP allows you to build up meter hella fast, keep pressure on and if used properly keeps you from being super repetitive.

There are a few tricks that while aren’t necessary to be good with Balrog - will let you jump ahead cause they are such 50/50 guessing games.:

Low Rush (Charge Back then Down/Toward +Punch) and keep the joystick held in Down/Toward which will allow you to charge up for headbutt (Charge Down then Up+Punch). You can win whole rounds just doing this dumb thing. Do Jab low rush then Jab headbutt. Throw out low strong/standing fierce to protect you then do it again. throw in some TAP’s and you’ll be winning in no time! Note: You can also do this trick with Low Kick Rush (Charge Back then Down/Toward+Kick) where it works even better since if you whiff you can now throw or do headbutt - comeplete 50/50.

When you do headbutt - perform it by doing charge down then up/back+punch. It will come out since you pressed up but by holding up/back you have now started charging for whatever. So a pretty ghetto trick that will get you far is low kick rush, headbutt then super.

Once you get bored with tricks - you should learn some real strategies with Balrog. Low Strong is your friend - no joke. I whore low strong like I’m playing Rose in A2. If it ever hits, either do another one or combo into low rush. or you can combo it into low kick rush which either knocks them down or sets up 50/50 guessing games.

Standing fierce is really good but you gotta know when to use it. Most characters can duck under it or sweep him if they are good. I use it for pressure and to hide charging but this is more of a ‘feel’ thing so just try to use it and see where you don’t get rocked for doing so. It’s good for stuffing fireballs on startup - especially against shotos/guile.

His throw is one of the best in the game and you shold abuse the hell out of it. After you are done throwing, there are more stupid mixups - walk under and low forward into throw again. Wiggle the stick like you are walking under and don’t but instead press low roundhouse to trip them up. Jump straight up fierce has some whacky properties after throw - especially since most people duck to avoid the low forward rethrow nonsense. You should always throw with strong for the most part also - if the throw misses (they try to jump out) strong has a good chance of hitting them.

You don’t really need combos - so don’t bother with those. You only need 1 IMO - low forward, low strong, low rush. You can be all technical and do stuff like low forward link into super or whatever - but all of his combos feel ‘weird’ to me (except the 3 hits of doom) and I would rather just do super or throw in most cases.

Speaking of super - it’s basically AHVB in this game. If fools flinch - super them. There are other dumb tricks he has - like kick rush into super but don’t worry about that for now. The super can be started with either punch or kick and can be juggled if they are in the air, mash on kicks if they are in the air to get kick rush animations to come out.

That should be a good enough beginning.

Derek

I just started playing with Guile in SSF2T anyone got any tips to pull off his super?:sweat:

Don’t bother learning it - you are just going to die a lot thinking you did super when nothing came out.

Derek

[15:53] Maj: gracious of you to share og indiana style street fighter
[15:53] derek: did you see the last post?
[15:53] derek: i’m about to go reply to him just for you
[15:54] Maj: haha nice
[15:54] Maj: i’m looking forward to some guile tricks
[15:54] Maj: dude i remember when i first found out thao’s method for doing fk super
[15:55] Maj: db, df, tigerknee back
[15:55] derek: which is what?
[15:55] derek: oh…haha
[15:55] Maj: i was hella happy for like two days
[15:55] derek: srk is hella mo slow today
[15:55] Maj: cuz you can do db, neutral+hp, df, tigerknee back
[15:55] Maj: as opposed to db, df, db, neutral+hp, u
[15:55] derek: i hella cheat more then that
[15:56] derek: i do db, df, tiger knee back and when i get to back i press punch then go to up/back +kick
[15:56] Maj: cuz with first method you get more charge time
[15:56] Maj: that whole time the second method is doing df, db
[15:56] Maj: the first method is still charging
[15:56] Maj: mo’ better combos
[15:56] derek: so i end up throwing fools half the time
[15:56] Maj: option select!
[15:57] derek: for reals!
[15:57] Maj: hurry up and post about it
[15:57] Maj: before john choi names it and takes credit for it
[15:57] derek: man…i posted and i submitted
[15:57] derek: but now it’s lagging and taking forever
[15:57] Maj: hit the preview button
[15:57] Maj: then scroll down to see if it showed up in the thread
[15:57] Maj: srk option select!
[15:57] derek: wow, that was advanced
[15:57] derek: ok, posted
[15:59] Maj: bwahahahaha
[16:00] derek: trying to help him out
[16:00] Maj: you really are
[16:00] derek: cause some forum nerd will get on there and bust out frames and joystick commands and he’ll just be confused
[16:00] derek: i’m giving the brother some real truth
[16:01] Maj: the part that sucks
[16:01] Maj: is that what he really needs to hear is you explaining that and me laughing+agreeing
[16:01] derek: you should post!
[16:01] Maj: that’s what you get hanging around sf kids and don’t get on forums
[16:02] Maj: just gonna post this whole chat log
[16:02] derek: haha ok
[16:02] derek: thats fine

Also, for some crazy, silly reason…his Strong throw has more range than his Fierce throw…
http://nki.combovideos.com/data.html#distance
:confused:?

Charge D/B, then do a half circle from D/F to U/B+kick. You can link it after cr.Short. :tup:!!

Or don’t bother learning it.

I remember when you used to call me “young Nicholai”, rather than “some forum nerd”…:sad:

omni - You made a post earlier in this thread (a repost of something from some years ago?) where you wrote that O.Blanka may be a better choice against DJ than new Blanka. Could you explain that one a little more? As it is the DJ matchup doesn’t seem too bad to me (DJ’s high priority attacks make it about yaaaaay worse than guile, heh) but I’m curious what kind of techniques O.Blanka uses to pound DJ. Thanks!

Oh man - you are my favorite forum nerd!! :slight_smile:

I wasn’t talking about you foo - I geek out on your ST nip translation site all day long wishing I could read japanese.

Derek

The only thing I can think of that Old Blanka has over the New one is the recoil on his vertical ball.