Super Street Fighter II Turbo, in the house

you can get thrown off any jump in that doesn’t stun long enough for combo. You can get thrown on block for sure. If it’s too early and it acts as a tick your opponent I think can “reverse tick” 100%. So you just have to time that crossup properly. I find Guile’s pretty hard. But use practice mode and learn the timing that gives you combo counts. I play DJ and get it 100% (but his is like retardedly easy).

Boo!

Here are some of the players from the msc movies (see above) in case anyone is curious.
White Hawk - Toutanki
Red Claw - Holy Scarlet Bal
Dark Blue Guile, CE Ryu - Kurahashi
Blue Ken (msc3_13) - Aikawa
Blue Ken (the rest) - Mattsun
Grey/Red Boxer - Tamashima
White Guile - Muteguile(Muteki?)
Blue Fei, Red Fei - Noguchi
Red Gief - Ponimura(Pony?)
Grey/Red Cammy - Tsunoppi
Green/Orange Psycho - MoreVega

Thanks!

Does anyone know any info on this?

http://i7.ebayimg.com/03/i/05/84/37/50_1.JPG

http://www.shoryuken.com/forums/showpost.php?p=2824323&postcount=105

http://www.shoryuken.com/forums/showpost.php?p=2835627&postcount=137

http://www.vgmworld.com/catalog/index.php?table=cocoebiz_dvd&item_num=14

Correct on both.

<3 Toutanki’s T.Hawk. Foo is a beast!! :wow:

Thx A Lot Nohoho!!

New translations hot off the press!
http://nki.combovideos.com/ST/

Items of interest in this batch:
-standing 720 is possible with Gief, but not with Hawk
-not all the stages are the same length
-Boxer’s Strong throw has more range than his Fierce throw, even though they’re the same throw
-old characters and new characters have the exact same walking speed
-Final TAP builds more meter than any other move in the game (66% meter)

few questions:

does og sagats lp tiger uppercut comes out faster and has more invincibility than his hp tiger uppercut? many times i tried the hp tiger uppercut, it either gets blocked, stuffed or trade hits.

and blankas forward jungle hop. what moves does it go thru? right now i’m under the impression it goes thru moves that hit the upper body but still not too sure.

Good Job!!! :tup:

Also to nohoho!! If I could rep you guys i would.

Toutanki is slick! Watching him play is a treat. He makes T.Hawk look GOOD.

EDIT: Both of Hawk’s normal throws have the same range? WAH?

Holy shit! Thanx a lot bro! Anyone know a program or add-on in mozilla that can download all the files from a webpage… my old ass is hella lazy!

U forgot Dhalsim can’t do this :wink:

Here you go : http://downthemall.mozdev.org/

Thanks a lot for sharing those great links nohoho :tup:

<3 :tup:

D’oh. Wait, actually, I admit I forgot but spirokeat is playing on AE where they fixed that shizzle, no?

I think Ponder wrote in some other thread that he saw Hawk players in Japan doing this with ease.

It goes over some low attacks. IIRC, in one of the ST beta versions it was totally invincible.

Well, according to the frame data on the first page, every version of the TU has the same amount of startup. And I don’t think either version has any invincibility.

Anyway, I have kind of a scrubby question. What’s the best way to input the O.Sagat code? I do up, down, down, up, punch. I’ve had a couple of people tell me to just mash up and down on the stick, but that doesn’t really work any better for me. I usually get it, but sometimes it takes me a few tries to get it right, and I don’t see anyone else fuck up the code with any degree of regularity. Then again, I don’t really get to play ST except at majors, so maybe I just need more practice.

Hawk’s 720 has some leniancy in that you can slow down/hold a direction. So you can do it, end at -> and walk a bit and then hit a button. Looks like a standing 720.

I remember reading that you can sort of partition it a la 3rd Strike as well. Do one motion, end at ->, walk a bit and then do the rest. I haven’t been able to recreate it though.

I’ve also read about storing it? Dunno anything about that though.

Hawk doing standing 720, courtesy of Jinrai for finding it.

http://s37.yousendit.com/d.aspx?id=1NEOWKFZDFVP53UQ9UGUR256SE

Nice! Not true “standing 720”, but kara-720. But I’m just picking nits.

From NKI’s translation: “A standing 720 is possible if you finish the motion within 7 frames of initially pressing up. However, even if you do so, you will only get a standing 720 about half the time (and the other half of the time he will jump). A flawlessly executed standing 720 is completed 6 frames after initially pressing up.”

So you can finish executing the 720 within 6-7 frames after hitting up (pre-jump). Which makes sense with the standing kara-720 because (also from NKI’s translation) you can kara a normal in 7 frames. The normal would take the place of pre-jump, and allow Hawk to do the same.

Right? I dunno :stuck_out_tongue:

Each character actually has their own unique code for playing as the Old version, but all of the codes are very similar. They all consist of four joystick motions and then the button press to select. Furthermore, they are split into two groups: those characters whose codes consist of only Left and Right motions, and those whose codes consist only of Up and Down motions. The input time for the code is fairly lenient, so all you have to really do is remember whether the character you want is a “Left/Right” type or an “Up/Down” type, and jiggle the joystick back and forth accordingly… the motions for the code will usually get detected.

Of course, if you actually know the character’s individual code, you can probably select them more easily than the jiggle method, but the latter works well enough.

PS. Nohoho, thanks for the links to those vids. And double thanks because the DVD Opening movie for MSC Vol. 2 uses music from The End of Evangelion. >D

By “standing 720”, T.Akiba meant without using anything to ground yourself (like kara canceling).

For those who can’t read Japanese, the text file included with that vid (the st.Fierce kara canceled into 720 with Hawk) says pretty much:

-It was done with a programmable stick.
-You can use Jab or Strong as well, but for some reason Fierce works a lot better.
-You’ll often get a regular Typhoon instead of super.
-It is pretty damn hard to do by hand, so it’s not all that useful.

As for Sagat’s TU, I don’t know for sure because I don’t play him, but the general trend throughout ST is that Jab/Short versions of special moves have the most invincibility (Ken’s and Ryu’s DPs, Chun’s upkicks and Spinning Bird Kick, Hawk’s uppercut, etc).