uhh… plenty of tournies in japan require choosing one char to use throughout singles tournament. and i know those tournies don’t suck.
I believe you read it wrong. He was saying UK tournaments are bad since you can change characters at any time.
…Were there /really/ seven other Dublo’s before you made that name?
I’ll catch up with this thread tomorrow, but for now, here is your x-mas present:
http://nki.combovideos.com/ST/
Happy holidays!
james bond, get it?
Thanks! Great stuff NKI:tup:
Maj - it has been known for a while, but I think there are still lots of people who don’t know about it’s applications for moves other than Hawk’s and Honda’s option-select command throws, because like you pointed out, it works with tons of moves. Another example: when I go for reversal upkicks with Chun, I do it as [charge D/B, U/B+Short]. (Doesn’t defend against low attacks, but not all meaties are low.)
Yes, there are differences, and it is a rather bothersome issue. For one thing, Japanese Turbo 3 is faster than American Turbo 3, yet both Japan and America both use Turbo 3 as default. For another thing, none of the home versions seem to get the speed right (especially Anniversary Edition for PS2). The differences in speed are definitely noticeable, but I suppose within a couple of games, it’s usually not too hard to adapt.
I think that allowing the speed to be selectable is a huge mistake on Capcom’s part, but we’ll just have to deal with it.
Never used it, so I dunno…
I haven’t seen that match very much, but I think it’s just a lot of poking. Both of them can still try to tick, though. Hawk can make Gief guess between 360 and uppercut (should Gief reversal SPD or not?). Also, Gief has more range on his SPD than Hawk has on his Typhoon, so Gief can tick Hawk from the right range. (Hawk still has the option of reversal uppercut, though.)
I’m about 2000 miles away. :sad:
You can jump and Typhoon (or super) when you land, but if you don’t want to risk it, just block it, then take your free st.Fierce. You win that trade.
If they aren’t very good matches, there’s really no point in posting them unless you want people to give poniters/tips for improving.
Yeah i figured as much. It’s a lot more useful in later games where the movelists are bigger and more diverse, but there’s no game where meaty attacks are more common than ST. That whole trick is one of the hidden reasons why CvS2 Sagat is so good, whether or not people realize it. His two safe reversal supers are hotfoot and low super FB, both of which are QCBx2 commands. In fact the required command is QCB, D, DB so it’s perfect for this application. I bet if Sagat players paid attention, they’d notice that they get hit by meaty attacks while trying to do reversals a lot less frequently than when they’re using other characters.
Grand Master Challenge had a 3 on 3 tourney recently. Winning team was ShootingD(Ryu), Otochun and Gian(Dhalsim) That is one fucking deadly ST team right there. Um, what I mean to say is, man, that Gian knows how to pick classy teammates.
Majestros - The blocking reversal doesn’t require a move than ends in down-back. You know how guile can do a sonic boom with charge back, towards, down-back+punch? Well, Ryu can do the same thing with a DP: towards, down, down-towards, down-back+P. I brought this up a couple months ago in this thread? Nos99 chimed in said it was old news?
http://www.shoryuken.com/forums/showthread.php?t=97281&page=30
EDIT: oh huh you already mentioned this at the bottom of that post above whoops
Staying on this theme:
Shouldn’t D/B, U/B, D/B+Short work?
There’s a ton vs. gunze match at http://www.putfile.com/nohoho ?
works
While I’m playing with mame:
O.Hawk can low jab that shit.
Looks like he was right.
In regards to the matches there… Psycho vs. Sim match. Is there REALLY no counter to just perfectly timed yoga flames in the corner over and over?
I believe you read it wrong The name’s Spence, David Spence. Agent 007!
Wake up throw and wake up DP require the same level of accuracy to perform. In both cases you’re cutting short 1-3 otherwise invincible frames of the getting up animation. There’s a window [–yea–] big, right, and you simply have to press the button within that window to get the move (any move) off. Instead of that Japanese piano-playing stuff I’ve been fiddling with a violent, three-finger, diagonal scrape from strong to roundhouse with N.Ken for the wake-up throw attempt.
I’m not familiar with CFJ but if we’re branching out into other games’ reversals I can say that reversal normals come into play in Guilty Gear: Anji’s guard-point normals get auto-guard instantly, right, so pressing down+hard slash or whatever in that reversal window (see above, heh) gives him a wake-up-normal that can beat meaties.
Yeah that trap looks effing tight. I’m thinking those flames would put Blanka in jeopardy, also. (ball attacks being hit-and-counter that close to the corner?)
Damn. I’m sorry.
Even without the CFJ stuff i brought up, you don’t get the advantage of negative edge on normal throws. Cool trick with Ken though.
Awesome thread though. Everyone’s doing a really good job of actually testing stuff out and trying everyone else’s ideas and giving feedback.
The CFJ stuff is in there. Even though no message pops up on screen a reversal throw is the same as a reversal special move. Nice use of the word “though” to make it look like we aren’t talking about two different things here, though.
M: There’s no such thing as a reversal throw. When you see someone throw on wakeup they just used a zero-frame move after the wake up animation is over. And ponys are pretty.
N: There’s a grace period during the wake up animation that allows for throws just as much as it allows for DPs. [check out an exchange between NKI and Eishi earlier in this thread for more info, btw]
M: But ponys are pretty! Thanks for playing, though.
Lolz. :lol:
Nohoho: You from NY right? Do u play at CTF? I should be visiting NY nxt year and I’ve been to CTF before (great arcade) so I’ll goin there again hopefully. If u own on ST the way you on fools on the msg boards then we should have some good matches.
On topic: I can never seem to pull off rapid fire sonic booms as fast as the japanese do. Is this due to their joysticks having a smaller circumference etc or am I doing the motion wrong. I do c.db -> fwd -> db+p. I press db+p pretty much simultaneously and sometimes I see guile do a little step back b4 releasing the boom (like how u see whiff kara throws in 3s). Is this motion correct? I saw choi pull out mad fast booms against kuni so either he was use jpn sticks or i’m fuckin up somewhere.
N-Trade. Delay the P just a hair longer. It will over lap the charges just a bit more and should make a huge difference.
Thanx for replyin. So to clarify the motion, after the c.db u go to forward then db as fast as possible then press punch after a slight delay.
As a point of reference, I have guile throw sonic booms against dummy ryu from full screen. Could u (or anyone else) test whether u can throw continous fierce sonic booms at ryu, ie [throw a fierce boom and then throw another the *instant *ryu gets hit] x n for the entire round.
I personally cannot do this, should this be possible using the charge trick?
What the fuck? Why the hostility? I’m just sharing info. No need to claim it like you found it before i did. The first thing i said was that it’s probably old, so it’s not like i’m looking for anyone to name a tactic after me here. In all the time i’ve been on SRK i’ve never seen anyone bring it up so i think a little bit of restating old facts can be forgiven in a case like that.
On topic, we’re talking about (at least) three distinct phenomena that are going on here at once. First off, negative edge helps you get second-chance opportunities at reversals for free. So if you try reversal DP and tap LP, MP, HP you get 6 chances at the reversal whereas if you do reversal normal throw with 3 buttons, you only get 3 chances. Second, there’s the CFJ issue i brought up where if you do DP+P one frame too early to do a reversal (and hold down the button to rule out negative edge), you still get the reversal on the following frame. So at least with newer games, you get another bit of lenience on special moves. I’m not sure if it exists in ST or not, but i shared it just in case and added a disclaimer too. Third, there’s the whole point of my original post, which was about completing special move commands in DB position to block shit as a failsafe, and i don’t see what your tangent about normal throw reversals has anything to do with that.
So we are, in fact, talking about two different things. I thought what you were talking about was cool so i said “nice trick though.”
EDIT: nohoho is a doofus. I know this is kinda low class but I have to yank this bs I wrote here.
Wow, I got carried away there. I just went to akiba’s joint to get some ammo to use against Majestros and it turns out I was way the fuck off course. Carry on.
N-Trade: Why you wanna beat up on an old man just trying to eke out a win here and there with Blanka? Let me know, anyway. See if you can track down the Doyles – maybe make a post in one of the NYC tourney threads? – they’re actually good at the damn game. Fun to play against those guys, too, btw.