Standing strong. IN SF2CE Zangief gained extra range if he whiffed Strong into SPD.
I wonder if that fireball recovery shortening trick is very useful, since when you do it you also add startup frames to the fireball
how was it done? The shortening of the hadouken recovery. I read the site and put it though a translator but couldn’t udnerstand how it was done exactly.

[re: 6231P/6234P DP]I read about the DP thing on a jap A3 site a long time ago (meaning it works in EVERY game?).
OT but IIRC it wouldn’t work in VS. IIRI* and it works that’d be an option select DP with a GC chaser.
- = if I remember incorrectly

Here’s the million dollar question though… does the shortened recovery thing work for Sagat? Or, more specifically, OLD Sagat? O_O
I can’t find any mention one way or the other. The two hundred and forty-seven peso question is does it work for any other specials incl. non-fb attacks?
Akiba is the dude, for one thing, who put together (well, at least html-ized) the frame data that NKI linked to at the beginning of this thread. I’m pretty sure he plays a mean game, too.

how was it done? The shortening of the hadouken recovery.
down, down-towards+short, towards+punch done with a quickness is fine, I think
down, down-towards+short, towards+punch done with a quickness is fine, I think
236 + K~P seems more natural to me

236 + K~P seems more natural to me
Is that “natural” anything like the “natural” in “natural childbirth?” Because I know that Ken requested an epidural for his next crazy kick. He said that all that twisting hurts his hips. What a sissy.
lol I was having ryu in mind and completely forgot about ken’s special kicks ^_^!
Yeah… I wonder if it works for other specials… or, on the other hand, WHY does it work?
A bug/glitch or sorts maybe? I dunno.
**“option select DP with a GC chaser.” **
lol… sounds like a drink you would get at a Capcom pub.
t.akiba
These are very useful gifts of knowledge from t.akiba! Thanks ho-ho-ho!
There’s also a good group of matches up on hameko right now: hame_2984.lzh. I don’t read that tongue, but it looks like some glamour matches of Shooting-D whooping up on various other Japanese ST celebrities.
T-Akiba is off the chain. The amount of information on that site is mind-boggling. Tons of stuff I never knew about. :tup:
hameko isn’t working right now, but I’m eagerly anticipating watching this one:
hame_2984.lzh = Shooting D vs. oto-Chun (AKA Bro. Chun), Pony Gief, mattsun, and tsunoppi
Also up is an old Evo ST match:
hame_2973.lzh = Daigo vs. Ohnuki (it says “probably from Evo2003”, and that sounds about right to me too, but I can’t remember exactly)
Iaght Koop came over and we did some sparring and I’ll call it training for now, worked on Balrog, dhalsim, and Guile.
As Balrog, I landed a good number of jab rush punches into headbutt throws, does he have any other valuable tick moves or throw setups which I could look into? Does he have any semi-relaible anti-air attack next to his headbutt - specifically stationary moves so I’m not leaving the ground. I find the turn around punches to be somewhat slow, again any ideas or ways I can look at in terms of working it in and possibly connecting with it >_< - if I’m going to get finger cramps trying to hold the kicks with my palms - dammit it better be worth it :pleased:
Dhalsim, koop murdered me though I retaliated using the same strat with cr. mk into yoga noogie. The computer was able to throw ME out of the cr. mk slide while I was still in the middle of it - is this a known weakness or just the computer getting the privaledge of being the computer :rolleyes: , and in this a couple “finishing” questions. Yoga noogie is easy as hell to just mash out after the second or third hit for minimal dmg - is it worth while to do noogie in hopes of reseting into another throw, or should you just skip to the hip toss throw? And I guess this is partially on the defensive side of the matter - your fighting dhalsim and you see the cr. mk coming at close range - outside of the throw does he have any other moves that will actually combo? Or is it safer to just take the hit to avoid the throw? I’m real curious to this if say you got nailed once already and you feel as though they are going for a repeat.
I’ve had greater success doing a bit more turtling and taking Koops advice of not chasing my sonic booms (>_<) I like to toss a jab one out and hold back while mashing short in hopes of sorta “wave dashing” into close combat…hurricane kicks and well timed DPs ate me up. What I’m curious about though is the charging. I tried teh charging mentioned earlier for Balrog, using the diagonals and avoiding neutrals. I wanted to try this with guile so that I coule at least in theory throw a sonic boom and be completely covered if they jumped over, yet for some reason whenever I hit up and say short, I’d just do a jumpkick instead. Was the blarog charging a “per character case” thing or universal? I haven’t tried it with blanka - especially since it doesn’t seem to useful anyway. Shoudl be good with honda though - good headbutt/splash setups with distance practice I guess.
-:bluu:
more has 2 anniversary editions and 1 ST now :amazed:
and yea, noguchi’s fei is pretty wild. i didnt play against him, but he was steamrolling fools
…am i the only person that didnt know that meaty low fierce straight into rekkas comboed?
buk is in japan now?

more has 2 anniversary editions and 1 ST now :amazed:
and yea, noguchi’s fei is pretty wild. i didnt play against him, but he was steamrolling fools
…am i the only person that didnt know that meaty low fierce straight into rekkas comboed?
That’s a staple against Hawk’s j.LP.
Does AE get much play?
Yoga noogie is generally used a set-up throw, not for the damage. You have a lot of follow up options afterwords, and on inexperienced opponents, you can probably just keep doing LK slide > noogie > low RH drill > noogie until they die.
Also, I find that his LK slide is generally easier to tick throw with. The problem is, your timing has to be right, or the other person can easily reversal throw you.
I find that particularly:
Vega
Chun Li
Deejay
Fei Long
Dhalsim
-seem to have the easiest time throwing you out of it.
With Balrog, you could also do whiff headbutt > throw, or tick FP headbutt throw.
I find that his medium normals work really well for it too.

As Balrog, I landed a good number of jab rush punches into headbutt throws, does he have any other valuable tick moves or throw setups which I could look into?
The short rush punch might be a little quicker. Low strong cancel short rush (misses) -> throw? (heh if they’re wise to this then short rush -> super: b,t+short,b,t+punch)The dashing grand upper (db, dt+k) is not quite as fast but you can keep a buffalo headbutt charge as you do it. So they realize what you’re up to, try to throw but you bust out the headbutt.
Barlog can tick with anything. Walk in throw, too. When you can get a kind of rhythm going (hard against your buddy koop maybe but…) you can take advantage of any napping with that shit. Like one time you do whiff low forward, opponent flinches, you hit with crouch roundhouse. Next time whiff low forward, opponent hesitates, you walk in throw.

And I guess this is partially on the defensive side of the matter - your fighting dhalsim and you see the cr. mk coming at close range - outside of the throw does he have any other moves that will actually combo? Or is it safer to just take the hit to avoid the throw? I’m real curious to this if say you got nailed once already and you feel as though they are going for a repeat.
A-Dhalsim made a post on this thread about how its impossible for dhalsim not to combo mk slide > down-back+mk but he’s like the fucking best dhalsim player in the country so that was kind of, uh, hmm what’s a good word? Hyperbole? Anyway that was all in the context of that “hit taking” issue so it might be worth flipping back to that earlier exchange?

I’ve had greater success doing a bit more turtling and taking Koops advice of not chasing my sonic booms (>_<)
Whoa that’s a case-by-case issue. Vs. chun li, for example, guile wants to get some licks in before she charges her super and following behind sonics is the way to go.

What I’m curious about though is the charging. I tried teh charging mentioned earlier for Balrog, using the diagonals and avoiding neutrals. I wanted to try this with guile so that I coule at least in theory throw a sonic boom and be completely covered if they jumped over, yet for some reason whenever I hit up and say short, I’d just do a jumpkick instead.
I’m not trying to rag on you but if guile could throw sonic booms with down-towards st would be a very bad game. Heh, this thread wouldn’t even exist. Maybe we’d all be chatting about, um, KoF94. Yech. I think I just threw up in my mouth a little.

As Balrog,…Does he have any semi-relaible anti-air attack next to his headbutt - specifically stationary moves so I’m not leaving the ground.
Boxer’s cr. :hp: and st. :mp: work well as anti-air.
I’m not trying to rag on you but if guile could throw sonic booms with down-towards st would be a very bad game. Heh, this thread wouldn’t even exist. Maybe we’d all be chatting about, um, KoF94. Yech. I think I just threw up in my mouth a little.
Well that might actually work. If ST charging properties are the same for the Flashkick (where any direction that includes up) will produce as flash kick, then a down-toward +punch sonic boom should be possible. In fact I know that it works in EX, haven’t tried it out in ST though.
I’m pretty sure Capcom isn’t so stupid to make a character that does that. In fact if it were possible it would have been discovered. So quit the wishful thinking. nohoho is right a flash kick available instantly after a boom would be absolutely RETARDED. Why do you think shotos have a longer delay after their FBs?
Guile can’t keep a Flash Kick charged after a Sonic Boom, but he can keep a Sonic Boom charged after a Flash Kick.

more has 2 anniversary editions and 1 ST now :amazed:
Nice! But do they still have Marvel…? :wow:
and yea, noguchi’s fei is pretty wild. i didnt play against him, but he was steamrolling fools
We want “Buktooth’s Random Japan log”!!!