Ryu’s crouching strong is huge against blanka. Beats damn near everything that poor guy has.
I posted directions to some shootingD vs. komoda vids earlier in this thread. Looks like they’re still up (check out x731_k1.wmv and x731_k5.wmv.) Those are two of the hottest Ryu and Blanka players in japan. Uh, you can see shootingD looking for a lot of crouching strong hits there.
Funny you should bring that up. Your dad told me (during pillow talk) that the only “shit all” you learned in “kindagarten” was how to shove crayons up your nose.
I’ve finally gotten to the stage where i can cancel a single normal move into super, but no matter how hard i try i just can’t cancel multiple jabs or shorts into super. A little help with guile and Bison(dic) in particular would be much appreciated.
Also with Hawk, i find his 360 much harder to do than giefs, is there a special trick to make his come out, or am i just not spinning fast enough?
When you say its harder to do, I assume you mean the walk-up 360 right? The thing I’ve noticed when practicing the standing 360 (or any 360 throw/tick for that matter) with both of them is that its a lot less frustrating with gief, because he has the miss animation and I know that I at least did it right, just maybe too far or with bad timing or whatever. With hawk, i never know if I did the motion right unless I see results. Dunno if this applies to your problems but I know its one of mine.
omg…I finally finished going thru the thread…one sitting…crazy.
Anyway small backstory, been hangin with Koop - watching him clear out “The Dynasty” at D&B on SF2T w/ guile so after a while I picked him up. Mixed with my Vega claw from CvS2, I have spent the past few months playing these two characters nearly exclusively. Unfortuntatly due to lack of comp - I’ve plateaued and playing the computer has me doing things automatically without thinking :tdown:
Guile - pseudo rush down style. Constant strings of different speed sonic booms with his jet knee thingy back version to hold charge to gain ground while tossing out cr. mk in hopes of a successful poke which if nailed I sometimes follow up with backfist or his little foward hop roundhouse in hopes of hitting their attempt to counter. If I get to nail a knockdown cr. rh I try to cross up with j. sh or sometimes over shoot in hopes of ticking into a throw though I’ve been getting thrown or hitting with st. str, cr. mk, f. sb, cr. mk.
I’ve tried to “turtle” so to speak, but I lack the patience 6 years of MvC2 will do that to you and I prefer to poke into oblivion.
Vega - pressure. Looks similar to the Vegas I’ve seen in footage, though I poke more with cr. mp and st. fr, and I seem to be in the air more, either doing wall poke, wall dives, or jumping towards or straight up.
Unfortunatly, even when watching footage, I feel as though I’m missing most of the advance stuff thats going on, and not only do I feel I don’t understand it, I feel as though my ‘tacts’ won’t get me far, but I don’t like most of the Guiles I’ve seen. Vega I just hear bitching all thetime :rolleyes: and he doesn’t have quiet the variety I feel he has from CvS2 so I just don’t play him much.
I have 3 questions
From what I posted whats my biggest mistake/way I could improve my Guile - I love the poking game
Since its obvious I like poking, what other people should I look into next? I like doing one at a time, looked at Balrog boxer this is the USA - and I love what I’ve seen in tourny play with his pressure and poking, but I can’t even fathom HOW all the charging is kept up - just seems like too much. Looked at Dhalsim, but his limbs get nailed so much I’m sorta leary. I toyed aroudn with cammy, but seem stuck using cr. mk xx special and trying to time her little hop throw over fire balls. So any other recommendations or suggestions for those three?
Throw game. I have the problem in all the games…B-more Chun whooped my ASS in CvS2 off throws alone, and I have had ah ard time in this game with them. I’ve tried ticking with jump-ins but I usually get thrown first - especially by the computer. Guile is the only person I have a decent throw game, cr. mk walk up throw, or f. sb walk up throw, or cr. sh 3x throw, but everyone else eats me up with any other character. I even get confused with the kara-canceling talk - I remember it from 3rd strike, but never really ‘got it’ working consistently - just remmeber doing some mk with hugo and canceling it with his spd. Any and all help would e greatly appreciated.
-:bluu:
I hate goddamn Vega, but anyway, if you’re looking for poking characters, Bison might be good with his scissor/LK traps. Deejay has some nasty tick throwing strats as well.
As far as poking characters go though, it doesn’t really get much better than Vega. Even with good players, you can probably come close to winning just by carefully spamming C. MP, and throwing a lot. Or if they have no reliable anti-air, do ambiguos wall dive cross ups repeatedly on wake up.
“over shoot” <- on purpose? Try and hit with that short every time if you can. Preferably deep (and ambiguous,) so you can a) look for a combo b) dictate when and if throwing chances are going to appear. Regardless of which way you hit with the short you can hit confirm a low strong -> flash kick combo there. Otherwise you can start looking for that tick or just do something safer like jab jab sobat(mk) or crouch strong x2 sonic.
re: balrog charge moves. I can’t tell if you already know (?) that those players you’ve seen never go through neutral or up or towards for those special moves. Its all db, d, dt and db, b, ub. Even, uh, db while doing turn punches?
The only kara cancelling in ST I know of is for rapid fire weak attacks into supers and shortening the lag on Akuma and Ken’s fireballs. If gief can kara-spd that shit would be pretty fucking exotic.
EDIT: re: eishi. “finals” ? So all that moaning you do here on the board and you’re actually out there beating up on people with guile?! Nice work, man!! (Any way that video could be broken up/re-compressed?)
so I can at least in theory do
db, d, df, jab, and while doing the animation for the punch, run the reverse motion to db so that when it ends if I wanted to I could do db, b, ub, fierce for the headbutt right after, and I’m still holding my charge so that I can do another special move/super when I land? IF so - I got some practicing to do…
-:bluu:
nohoho you are the bomb, do you think you could upload the rest of the starcup vids? and that daigo 2711 vid? They seem to be missing from hameko, grrr~
There is a rule in old-school (pre-Alpha) Street Fighter where you can’t cancel rapid-fire Jabs or Shorts into a special. This only applies if you do the exact same move chained into itself:
[cr.Short xx DP] does work
[cr.Short->cr.Short xx DP] doesn’t work
[cr.Short->st.Short xx DP] does work
[cr.Short->cr.Short->cr.Short immediately canceled (kara canceled) into DP] does work; will be a three-hit combo (two cr.Shorts + a DP) because the third cr.Short doesn’t actually come out
Though I don’t think it’s ever been officially tested, people have generally agreed that Hawk has fewer pre-jump frames after you hit up (before he actually leaves the ground), so you have less time to execute a standing 360 (you have to do it faster).
If you like rushdown, I would not recommend Guile. His strength is his turtling ability.
Definitely go with Boxer if you like poking and rushdown. He’s probably the best character in the game, anyway.
In a tick attempt, if both people are within their throw ranges, the defender has the advantage. The defender actually gets a free throw, but it must be a reversal. If you don’t get the reversal, it comes down to whoever times it better. If you both do it on the same frame, it’s totally random.
You can’t kara cancel normal throws in ST, but you can cancel special throws. I don’t know how much of a reach advantage this gives you, but it is possible.
Could you explain how it shortens the lag on fireballs?
He can, but I’m not sure if he has any normals that give him a considerable amount of extra range.
Yes, but do all that while holding 3K so that you can Turn Around Punch any time you need it.
With Cammy, her j. SP has incredibly good priority, it’ll beat a lot of shit that wouldn’t otherwise seem possible. I remember that if you jump backwards from Honda, and he tries to FP headbutt you, you can beat it clean with her j. SP. It will also beat a lot of Sim’s limbs. For most characters, jumping against Sim is just plain stupid, but Cammy can jump versus Sim because of her j. SP.
That doesn’t sound right to me.
No way Guile walks faster than Vega, and 'sim walks slow as hell. I have to spear or drill in when someone gets dizzied, otherwise I don’t make it in time.
I don’t think this works. I think what actually happens is that you kara a s.short. I think you need to switch from ducking to standing and vice versa still.
I only say this because I can never get it to work that way, yet always get it when I switch. Is there a foolproof scenario to test this? Meaning one where you can’t accidentally switch without realizing it?
I try d.LPs intp kara d.LP into lariat with Gief (should be a JOKE) and it doesn’t work, unless I kara s.LP instead.
I try s.LPs into kara s.LP into super with Boxer (also should be easy) and it doesn’t work, unless I kara d.LP instead.
For the quoted example, I have to do a nuetral s.LK kara’d into DP, or I just get another d.LK.
People keep telling em that I must be doing it wrong, but I don’t see how, considering I can always do it otherwise. Maybe it’s only arcade (I’m on console)? I dunno. I’m confused.
I think you might be confused. I don’t think he was saying that Guile walks faster than Claw, but rather he was talking about the speed differences between O.Guile and N.Guile, between O.Claw and N.Claw, etc.
By the way, when I tested it, I found that Old and New characters have the same walking speed, so I’ll have to test it again.
laugh - your results could have been caused by something else, like P1/P2 bias. Did you try testing it with two of the same characters? For example, testing it with two N.Kens? If both N.Ken/N.Ken and N.Ken/O.Ken produce the same result (a screen shift), then we know that it has nothing to do with Old and New versions. Not saying that you’re wrong; just wondering why we got different results.
Nos99 - you could be right. I’ve never actually tested it, so I’ll do that next time I get a chance.
This is from the basic patterns section on t.akiba’s ken info page. I’m afraid I’m not 100% confident in my translation. For one I’m assuming that the whole whiff thing below means “whiff cancel” but it doesn’t seem to be explicit. But, anyway:
Oh shit, btw, it says that Ryu can do this, too.
This one is from a part of t-akiba’s guide to executing/escaping akuma’s fierce red fb corner trap:
Hey while I’m looking at this here’s one other unrelated ken/ryu item:
Neat. The wake-up dp equivalent of the “japanese sonic boom motion.” Did you fuckers already know that one? Am I a boob for thinking that that was new?
And one more thing. I’m reading up on rapid fire weak cancels… here’s a tangent issue.
You can kara-cancel weak moves into jumps.
Guile - crouch jab x2 jump rh 3 hit combo.
down + jab, down + jab, up+jab~rh
Cool? Wait, y’all already knew that, too? DAMN YOU! (^^;)
(btw akiba says nos99 was right about the standing up: down+short, down+short, towards, down, down-towards, neutral+jab+short is his short short dp motion. for the short short reppa he specifies a “shinkuu hado” motion for the super as opposed to a “shoryu reppa” (ie: ending with towards not down-towards))
Dude I was thinking of putting some random daigo vids on that putfile page. If 2711 is that tact series that shit was a little dull, uh, if I haven’t trashed it I’ll up it. re: starcup - I’m on a mac so wmv manipulation (splitting/recompressing) poses a challenge and putfile is <25MB. I dunno.
EISHI - YOU PIECE OF SHIT! No, haha, you played well in that vid. That chun ticks like a motherfucker. I think you’ll get him next time. Ask NKI for some guile vs. chun tips! Er quelque guile vs. chun strategie s’il vous plait?
yes, and yes. I read about the DP thing on a jap A3 site a long time ago (meaning it works in EVERY game?). The other thing I just figured out myself trying to recreate TZW crap.
Those mofos option select EVERYTHING don’t they?
Awsome. So I’m not crazy.
Thanks for the info man, you rock. I’ve been trying to find confirmation for these things FOREVER. …and now I can shorten the recovery on my FBs?? w00t!
Here’s the million dollar question though… does the shortened recovery thing work for Sagat? Or, more specifically, OLD Sagat? O_O
Got any other tidbits for us from that bag of tricks? Who is this Akiba fella anyhow?