I’ve been playing Rog and I’m pretty decent with him I know how to use him but there two things I’ve never been able replicate and sorry if you’ve already posted about it but 20+ pages is a huge ass read.
1.How do you juggle after a grab with his super, I dont know if it’s an actual juggle or the opponent just didn’t block for whatever reason.
2.How do you throw out a super after a dash punch, the second he recovers from a whiffed dash punch I’ve seen people immediately throw out a super.
Unless you have dial-up/a 7 days a week 9-5 job with no chance at free time, that is no excuse. If you really wanted the info you would’ve read it. Both this and the predecessor thread are damn good reads. You don’t need to read it in one shot either.
I can’t answer the first question, but this one was answered a little while ago.
It’s not a juggle…it just hits as soon as they land. The rule for juggling is that if the move was in SSF2, it can’t be used to juggle. Boxer had his throw in SSF2, so he can’t juggle after it. Chun didn’t have her upkicks in SSF2, so she can juggle after it (and with it).
Charge back, towards+Short, back, towards+punch, done as one smooth motion.
For future reference, “this thread is big” is not a good excuse. If you don’t know why, check the very first post in this thread.
Can someone confirm that the number of frames you have to do a reversal is 3 ? I found this number by doing various tests with kawaks but I’m not sure about it.
Nah, that move is only in SSF2T, but in SSF2 his jumping hk had the same animation as it.
I have a question, using ken against a big character like sagat, when I’m jumping and do a j.lp > hurricane kick, he gets hit twice, the other kick whiffs, but when he’s landing again the hurricane kick hits him, i’ve seen a few people connect the whole hurrican kick to make it a 5 hit combo, how do they do that?
^^I fairly sure this combo doesn’t work in ST, only in Super and hyper. That’s because it can only be done on ‘super version’ characters and that doesn’t include O.characters. something about the hitboxes being shorter or something.
Just for the record, Blanka wins against Guile probably about 75-25.
All you have to do is stay just outside of his low forward kick range. Wait for him to make a move and then slide. If you do the slide from proper range, he can’t hit you after he blocks it. The reason this is an advantage is because Blanka’s slide does under Guile’s sonic boom clean and sweeps his ass. After a while, when Guile figures out he can’t do sonic booms, he’ll start jumping or just sitting still doing nothing, or doing the one move that hits the slide clean, standing MK. Do up + FP to smack him out of jump-ins, and just stand around if he wants to do stand MK all day. Also, take 1-2 steps forward and then jump at him with short kick for some crossup or throw schenanigans that he can’t do anything about, since his flash kick doesn’t stop crossups. The key to winning that matchup is to stay just outside of his low forward kick range and then, honestly, Guile has nothing he can really hit you with effectively.
You mean like giving someone no recovery on their projectiles, or giving another character a horizontal move with invincible startup that encourages turtling but the char ALSO has an anti-throw special throw that can be stored?
Seriously though I still don’t think Fei would crack the top tier because strangely enough even with new broken-flavor Fei everyone else would still be even more broken
Does any one know if u use a Super SF II player do the combos from the previous 2 games work. and what “Groove” is the best to use with Ken,Vega,Fei Long?
Spider-Dan is right - there are a few exceptions to the rule. Fei’s j.RH is one, and some other exceptions are Ken’s crazy kicks and Sagat’s Tiger Uppercut. But in general, the rule is that a move can juggle iff it wasn’t in SSF2.
Never seen st.Forward used before, but st.Short also beats the slide.
Not necessarily. For example, SSF2 Dic can not do CE Dic’s redizzy.
For Ken, I’d say CE or HF.
If by “Vega” you mean Claw, then probably CE or HF (not too sure, 'cause I don’t play Claw). If you mean Dic, then CE, no doubt about it. CE Dic is the best character in the game.
I have no clue about SSF2 Fei. I don’t think I’ve ever seen him once…
Both O.Fei and N.Fei are good, but I’m gonna have to go with N.Fei. To me, [Chicken Wing + super + teching throws] seems better than cancelable normals. (Does O.Fei have the towards+Forward kick overhead?)
That’s not what I was implying at all. You think I (as an ST scrub) would try to misquote an ST expert? :xeye:
I was saying that even if Old and New Fei were combined with the best of both worlds, this new hybrid Fei would still not be “too strong” cause there’s still worlds of broken in the original top tier chars but that’s just my own uninformed guess