ST also has very strict inputs, and some characters have sorta… “inconsistent” dps? T.Hawk for example?
In every SF, to my knowledge, d/f, d/f+p gets you a dp. This game does not.
*EDIT: So it works on A2G for PSX, but not the other Alpha games. Suppose it has to do with using a P360 for 3S and just having bad execution, but now that I tried it with my octagon JLF, I realize that it doesn’t work in 3S.
EDIT:
To give you an example of how ST has inconsistent inputs:
Make a macro to KKK and pick blanka.
Now, hold forward and keep hitting this macro. Eventually, you’ll get a standing short. (btw, don’t MASH it, just tap it every time you are intending on doing a hop)
Why isn’t this in its own topic? This is a tremendous addition. Just when it seemed HDR’s hitbox mode was indispensible, it gets one-upped by a tool that provides hitboxes during actual play.
Green hitboxes represent the character’s center (it’s the equivalent of the little red dot in HDR’s hitbox viewer). The exact middle of the green hitbox represents the point where you can cross a character up, is the point where throw range is measured from, and also servers as the marker for measuring how far push occurs after a blocked or successful attack. During some special moves the green hitbox disappears, probably because the character is unthrowable, though that is just a guess for now.
Blue hitboxes are simply the vulnerable hitboxes where you can be hit. Red hitboxes are active hitboxes where if you overlap them with your opponent’s blue hitboxes your attack will connect (on block and hit). No hitbox means that the character is not vulnerable nor attacking in that area.
O.Hawk’s normals are so much better than N.Hawk’s normals it is almost absurd. Also check out the hilarious stray hitbox on N.Hawk’s crouching strong punch.
YBH gives you the numeric quantity of startup, active, and recovery frames as well as the number of frames of invincibility. I suppose you could derive it from the videos but it would be painful.
What is the exact name of the rom file I need to use and what version of SSFIIX do I need? So far I’ve tried every file I have and the .lua says it isn’t prepared for ‘x’ version.
Although this is mostly correct, I’d like to add: Greenboxes might as well be thought of as “pushbox”. When a character walks forward and the green boxes collide the character pushes the other character around only with the green box, not blue.
When a character has no green box you can walk through them (or the move itself will pass through the other character).
Counting frames, yes, welcome to my world.
Oh right I forgot to mention, the Mame structure was updated recently and SSF2T became the parent rom. The name hasn’t changed but the checksum is now 0.138u1
I would provide a link but I think you could just google the checksum (I think I googled “SSFT2 0.138u1” and found a link pretty fast via mediafire). It was a romnation forum link iirc.