Super Street Fighter II Turbo, in the house

stating to pick this game up, can someone tell me who is top tier, like someone i can whore alot and easy, thanx !

top tier that is the easiest to pick up? Probably Claw. All his normals are really good, RH slide is great for footsies, solid anti air with his flashkick maneuver, down and FP and standing RH, and wall dive shenanigans.

This is pretty much right, but just note that there are a few matchups that won’t let you get away with the REALLY easy stuff: Boxer, Honda, Blanka, & Deejay come to mind. You need to develop a more complete knowledge of the character to win these.

A weird thing just happened to me. I’m playing as N Sagat against CPU Blanka and Blanka has no life left after a knockdown, so I tiger knee up to him and do jab dragon punch right as he wakes up. I hear “tiger uppercut!” but instead of dying, Blanka grabs me and bites me to death. What’s the deal, is Sagat’s uppercut really throwable or is this just a case of the CPU doing its cheating CPU nonsense?

I think DPs may be throwable, but not positive. There was a lot of talk back in the day about how Gief’s & Hawk’s supers would grab people out of DPs.

Some are definitely throwable, but I didn’t think Sagat’s was among them.

According to YBH it looks like it could be thrown. (I could be wrong) :sweat:

He is invincible for 7 frames on start up, but doesn’t leave the ground until frame 12. That is 5 frames on the ground with no invincibility.

Is there a matchup chart for ST from a reputable authority? There isn’t one in the wiki and it would be a useful reference for this game. I mean the kind where matchups are rated a value out of 10.

I really have no idea where to look. I’ve seen some answer to my questions but don’t remember where.

I have a burned copy of ST Grand Master challenge (japanese) what speed should it be set at for the equivalent of tournament US ST? I know we play Turbo 3 and isnt Japan Turbo 2 equivalent to that or is it Turbo 4? I don’t know I forget please don’t hate me :frowning:

-DJ-

http://www.shoryuken.com/wiki/index.php/Super_Street_Fighter_2_Turbo#Regional_Differences

Ok, i was playing on ggpo with o.honda versus ryu and i went for a throw, but it didn’t grab ryu, but the animation of the throw came out, and i got stuck. It was like i handcuffed myself. My opponenet could walk through me, and not hit me. At the end of the round, ryu went into his win pose even though he had less health and the game just froze. Anyone know how this was done?

Heres a printscreen i quickly took.

http://img152.imageshack.us/my.php?image=ohondaiw4.jpg

In the good ol’days (94~97), I remember a guy who showed us this glitch he said it’s random but can be done. It has something to do with throwing and immediately doing HHS with all punches !

If you want another glitch try this against “CPU Zangief” get O.Sagat and just low tiger like mad, try doing short tigers and then follow it up with tiger knee for some odd reason the game resets.

i.e. more duck strong

A match up chart would be really helpful since the wiki is incomplete and hasnt had any new info added to it in a while.

how is it possible to do low forward, KKK hop and immediately Cannonball with blanka
or low forward, KKK cross up, cannon ball from the other side?

I played komoda and after he finished tossing me around, I watched him play MJ. He did this numerous times against him. I tried asking SaBrE and Sabin but according to them there’s no charge partitioning in ST. So then how is this possible? no one had a real answer.

:looney:

It’s the vertical ball. So hold down, roll to down-toward+kkk for the hop, then press up+kick after that. Voila!

he was doing horizontal balls actually, not up balls. does that make a difference in execution? start at down back instead?

They’re up balls. They just hit so early/close that it looks horizontal.

Yeah that certainly makes sense, however they definately weren’t up balls all the time. He did the ball a couple times from just outside sweep, or inside and when the opponent was ducking. In both cases upball whiffs. In one instance with the KKK crossup, ball, he missed with the ball and went through to the other side.

mystery.

I don’t think that’s possible. The only way to do that would be to charge, hop, then do 6+p, but the hop lasts too long so you lose the charge.