What about the fact that he still got a standing fierce when trying to back fierce? I’d like to test that myself but I’m not at home right now.
polarity - My guess would be that he actually hit towards+Fierce…but that’s just a guess.
Graham - Is there any footage of Thomas in his prime? If there is, I’d really like to see it.
I think it’s plausible that if the game won’t allow you to do a certain move, it will substitute another (like doing the close+whatever button you tried to throw with). Otherwise, you would push a button and get nothing, which is something that even the dumbest programmers would think about and try to avoid.
no, we didnt record vids back in those days
You know I’ll never ever ever underdstand how a legend like Osaki can come out of retirement, attend an EVO and even beat Valle and no one makes a big deal about it… there were no vids of his tourney matches, no casual vids, no nothing. Nothing on the dvd, nothing on the net…
I can’t help but feel that if a bigger deal was made of his return then maybe he would have been persuaded into staying out of retirement, maybe he’d still be playing now… feels like a wasted opportunity :sad:
A few people still post about running into him on the street, and I think the usual response from him is that he’s not interested in video games. Maybe it’s your job to track those guys down and make it seem worthwhile for him to play again.
Maybe my memory is fuzzy, but didn’t he lose to Valle?
Question for NKI: seems to me that when japanese players get caught in noogie maneuvers, they seem to mash out really quick while maintaining their charges
(i.e. Chun mashing out of a Sim noogie, but keeping the down charge for the upkick move). Are those players just mashing buttons when they’re getting noogied? or are they also wiggling the joystick from offensive crouch, crouch, defensive crouch, still maintaing the charge but getting some joystick movement to get out of the noogie?
Deejay vs. Sim
Here are a couple of other things to keep in mind:
- Unless Deejay is 80% ~ full screen away DO NOT throw a fireball first. Throw your fireball right as you see him start his animation to throw his. This way you cancel his airslash press and are not left vulnerable. If he tries to jump in you after wards you recover fast enough to AA (JpBk. Fierce is the best IMO) or block any thing he tries to do.
The reason I say is, good Deejay players like to lure opponents into a fireball wars, then once they think the opponents are in fire ball rhythm and that are the opponents are trying to out fireball Deejay, the DJ will take a step forward and jump over the next fireball (that is thrown out in anticipation of DJ’s next fire ball) and make the opponent eat a lot of pain.
If Deejay is more than 80% away feel free to fire ball with fierce. It puts pressure on Deejay if he miss times anything he eats a fierce FB and gets knocked down. If he manages to jump over you can:
A) Jump back (or straight up if you can’t jump back) as he jumps to reset the zone:
If he jumps again to follow you in the air hit him out his jump with JpBk. fierce.
MAKE SURE you jump as he jumps, that way you land before he can hit you with any thing (i.e. Fireball that hits you out of the air)
B) If he sticks out an early attack while jumping over the Sim’s fireball to prevent a st.Fw or Rh from hitting him out of the air, press st.fierce.
You either:
Hit him in the air at the bottom of his jump as he pulls back in his jumping attack
Hit him in his landing frames of his jump.
Hit him if he manages to block and push him back in the corner. (Resetting the Zone)
C) If he jumps and does not attack before the apex of his jump. Use and of Sim’s ranged AA’s to knock him out of the air and back to the edge of the screen.
- Be careful pressing Deejay with the Drill. I mention this not b/c of the AA flash kick but b/c if he is not in a position to AA and blocks, it will put Sim in a hard position. The Deejay player will attempt a throw with towards +Fierce. This option selects and does several things.
If you misplace your drill, even by a hair, he’ll throw you when you land.
If you land and block he’ll throw you. If you hesitate your throw or try to attack, he?ll throw you.
If you land just right and take back to the air to attempt a RH drill his standing fierce will hit you out of the air.
Since Sim’s has a greater throw range he can out throw Deejay in a drill press situation. However, as stated above, if you are off a hair in your spacing. YOU’LL get thrown.
-
St. Jab, St Strong, & Teleport. DJ love’s the cross up. You’ll need this to help slow down that part of his game. If he get on top of you, it is VERY hard to get him off of you.
Throw those out as soon as you see his jump start if you are underneath him and his cross up game. -
Though NKI mentioned it, and it does work. In my experiences, I find the cr.strong underneath the airslash trick not extremely affective. DJ can slow that part of the Sims game down buy throwing out a cr. strong or cr.fierce after each fireball. If Sim?s timing or spacing is off the littlest bit he?ll get hit clean by either attack or exchange damage in DJ’s favor (not to mention the possibility of getting hit by the air slash). One or two of those exchanges will make a Sim player think twice B4 attempting the crouching again.
You don’t need to give DJ any easy damage. The timing pressure is on Sim to counter the air slash with the cr.strong. Remember DJ is going to throw either attack out regardless after throwing the fireball to counter Sims poke. So, Sim has to execute this strategy error free.
Also, most “tight” DJ players vary rarely throw airslashs that close to Sim for this same reason. They stand just beyond Sim?s reach and zone Sim?s limbs out with the CR.strong, St.fierce, or any number of DJ’s close/ mid range games/footsies.
- If you get in on DJ, press the noogie/ slide traps. Just be careful with the Noogie/slide traps. Try not to get to over zealous with them. If DJ reversal flash kicks out of the trap Sim gets downed, and DJ can start his cross up/ mix game.
Find variations to fake him out (i.e. Noogie > semi early short slide (fake out, and bait the AA)>hold down back, AA is blocked>punish AA recovery).
- FOR GODS SAKE :annoy: ?. Don?t throw fireball or use your limbs, to attack a crouching or ?backing up? DJ when he has a meter? The DJ, player is just waiting for you to stick out ANYTHING to hit you with his super combo.
The main thing in this game is to Zone out DJ with out taking too many risks. It is very difficult for Sim to beat DJ when he is behind in life and has to approach. Use the entire time allowed to beat DJ. Try you best to get a small lead in life and make DJ come to you. Don?t give him any free damage on you.
Countering is air slash with a fireball is a safer than doing the cr.strong game IMO. If he tries to follow up his air slash you?ll get some free hits on him. So, play the vs. fireball game discussed above. As time ticks down DJ will approach (even if you have the littlest bit lead in life). This will open him up as he tries to approach you, and give you opportunities to deal more damage to him and increase you lead…
There are many more things that can go on in this match (i.e. DJ starts jumping in with Jab) However, I think this is a good place to start. I know it may not be perfect but it does work.
I use all of the above when I play Afrolegends. That cat is too good. However, I have to use what is listed to even stand a chance. Any other DJ, has been a cake walk.
Not sure if I agree with all this.
A good DeeJay, even Afrolegends can be beat rather easily (ok, relatively speaking, =)) using these basic techniques:
- Roundhouse slide for Anti-air
- On DeeJay’s wakeup, use lockdown med. drill, then throw. It’s really hard for DeeJay to reverse this.
OR
-
On DeeJay wakeup again, lock him down with a meaty low forward into throw or noogie
-
You can almost throw fireballs at will, if he jumps Roundhouse Anti-air, repeat wakeup lockdown traps
-
If he jumps straight up over fireballs, time your ducking fierce as he lands.
Basically:
*Keep the pressure on by throwing fireballs
*If he tries to cross you up, usually short slide will interrupt the cross up
*As Old Dhalsim, I use Roundhouse Anti-air; he cannot hit this AA
I haven’t met any DeeJay’s that give me too much trouble on ST Arcade.
Isn’t this part of like basic fireball rules 101. It’s hardly exclusive to Deejay.
How about console SFA3?! I will bet TWO AMERICAN DOLLARS that my Deejay can take out your Dhalsim in A3, race to 50 wins, 3 out of 5 rounds. Not so tough when you don’t have home court advantage, huh?
How about we make it interesting and bet with Bison Bucks?
wha
hey i was wondering does this work for super street fighter 2 or not that is the most oldest street fighter game i have
Replies… Thanks for the critiques!
Shirts, your are one off the best Dhalsim players in the US. :wgrin: So, I can’t & will not agrue.
Someone asked how this match could be played. So, I watched the thread for a while. No one gave a detailed answer. So, I answered to the best of my knowledge. That is why I said “**I think this is a good place to start. I know it may not be perfect **.”
Agreed 100%:tup:, I was not trying to say that was ‘exclusive,’ to Deejay.
I was Just trying to give as much detial as possible in the explination. So, if a begginer read the post, they would better understand what I was trying to explain. Someone (even if it is just one person) looking at the post might not know"Fireball 101." Now, they do (at least a little). :karate:
Shirts, you should come around more often! We need someone to kick down Dhalsim info.
Fatboy, yeah, sorry if I came off the wrong way. I can very much appreciate your input and a lot of your input is a good place to start. This is just my strategy using Old Dhalsim. Like Cole says, if I wasn’t so darn stubborn, I’d be playing New Dhally, but I don’t. I can only speak for Old Dhally. But, from what I’ve seen, the basics I use still apply to both 'Sims. Now, if you’re playing online, say, Hyper Anniversary, well, that’s another story. LOL.
LOL. Uh huh. Oh, and thanks for inviting me to your ST gatherings at Peter’s. I see how it is. You can’t run from throwing.
:lovin:
ST at Evo this year? =)