ST Blanka? Too easy to defeat.
Eishi: I think this file is all the evidence you need for reversal throws in ST. Also, as a counterpart to each successful reversal, I included an example of the “magic unthrowable moves” where the opponent times a perfect throw reversal, but instead gets a normal. You can clearly hear the normal move come out. I still have no idea why this happens, but now I know that it doesn’t depend on the move the attacker does (happens with meaty specials as well), and it probably happens with all meaties. It seems to be totally random.
ssf2xj.rc0 = Ryu reversal throwing Dic out of meaty slide
ssf2xj.rc1 = magic unthrowable slide
ssf2xj.rc2 = Sim reversal throwing Chun’s meaty st.Fierce (palm)
ssf2xj.rc3 = magic unthrowable palm
ssf2xj.rc4 = Cammy reversal throwing Boxer’s Final TAP
ssf2xj.rc5 = magic unthrowable Final TAP
Hahaha…I’m down. As everyone knows, first to 26 mirror match is the best way to settle any dispute.
-Nicholai!
CB, were the matches from CD1 and 2 for X-Mania on there?
Interesting…
I watched all the Blanka vids from the first set of XMania. Yikes. Blanka loses 90% of them.
Yes
Last of the Xmania 4 3of3 . To my knowledge this is ALL of them.
Here is also some Random ST matches.
Matches to note on the random set are. All of the Kenvsxxx or rogvsxxx these were taken by NKI at More in Tokyo. The ken is truly amazing and the rog is super agresive. Also I have included the ST finals from SBO1.
I will be letting this seed for a few days.
Doesn’t seem like it, I see matches from disk 3, 4, 5 and 6. (which had 45,44,43,40 matches respectively)
well if 1 and 2 were released I never knew abou them. If they are out there I sure would love to find them.
I see that Apoc is playing O.Boxer in the EVO 3v3-matches, does O.Boxer has any major advantages over the N.Boxer? I mean, Ns super is one of the tightest in the game by far.
ssf2xj.rc0 = Ryu reversal throwing Dic out of meaty slide
Seems to me that Ryu woke up at the moment the slide was over (even if Dic was still in his slide animation, it may not be an active frame).
ssf2xj.rc1 = magic unthrowable slide
Seems normal to me
ssf2xj.rc2 = Sim reversal throwing Chun’s meaty st.Fierce (palm)
I have no explanation for that one… maybe dhalsim woke up at the exact end of the st fierce
ssf2xj.rc3 = magic unthrowable palm
Normal
ssf2xj.rc4 = Cammy reversal throwing Boxer’s Final TAP
This file didn’t work : Cammy gets hit (I tried to play it back several times)
ssf2xj.rc5 = magic unthrowable Final TAP
Doesn’t seem magic to me lol
I just recorded these files :
rc0 : dhalsim trying to throw chunli when waking up into her st fierce
rc1 : same as above but dhalsim tries to use his noogie this time
rc2 & rc3 : same as the other files, but with ryu trying to throw
and Dic doing a slide (rc2 : middle of the screen rc3 : corner)
Here is the link : http://atlas.walagata.com/w/eishi/no.reversal.throws.rar
O. Boxer’s straight dash punch hits ducking characters where as N. Boxer’s doesn’t.
N.Boxer lost this ability in ST but acquired the low rush punch that hits low and knocks down
and of course his super combo which hits ducking characters
Both boxers TAP hits ducking characters.
The slide most definitely is meaty (it hasn’t ended yet). I think it’s pretty obvious to the naked eye, but if you don’t believe me, stop the playback after Dic does the slide (but before Ryu throws him). Ryu will get hit, so the slide is indeed meaty.
Dic’s slide has one huge window of hitting frames (“active frames”, as you call them). There are no “inactive frames” in that window.
Maybe you missed the point here. You can clearly hear the normal move whiff (which means normal move reversals are also possible), and that means that sometimes you just randomly can’t reversal throw, for whatever reason. That’s not normal.
Negative. Again, if you stop the playback after Chun does the st.Fierce (but before Sim throws her), you will see that Dhalsim gets hit, so it is indeed a meaty (it hasn’t ended yet).
Sorry, I forgot to mention that you need to turn on Boxer’s Full Turnpunch in the cheats menu. (I didn’t have time to sit there manually charging for Final TAP.)
I haven’t had a chance to watch your playbacks yet, but if you’re trying to prove that reversal throws don’t exist, you can’t do that through playbacks (you can’t prove a negative). The burden of proof is on me (to prove that they do exist), and I believe I’ve done a sufficient job of that.
I really am surprised reversal throws are even being questioned. It’s common knowledge among ST players…
-Nicholai!
I question their existence because :
-In my experience as a player, I never encountered them
-It’s not logical at all. No sf game has reversal normal throws or reversal normal moves. By definition a reversal can only be done with special moves.
How am I supposed to beleive that they exist when I’m able to hit with a meaty attack a charater getting up with an “autofire throw” ? I tested several times with several charatcers. However I can conceive that reversal throws might exist under specific conditions, but if this is the case I would be very interested to know how and why they can be done.
I also know that there were (and are) lots of things that were believed to be true by most people that were later proven to be false. We don’t have all the technical data and informations that japanese players have, so people often imagine things and rules that doesn’t exist. That’s why I always verify the informations that I come accross.
Edit :
I watched this file again several times, -frame by frame- and I only saw ryu starting to enter in guard animation, then the next frame he got hit by the slide. There wasn’t any move whiffing.
So, just making sure.
The X-Mania torrent that CigarBob is posting includes the matches of the X-Mania CD 6 posted on CV.com?
Good vids. I DLed group 1. I liked the Ken in b131-b133. :tup:
why can ryu easily tiger knee hurricane kick foward like ken,akuma BUT he can not tiger knee hurricane kick backwards as easily? As a matter of fact I almost belive theres a stipulation to tiger kneeing backwards with ryu as sometimes its just like any other move. And other times it seems impossible to do with ryu for some reason.
Is there any legit reason why this is like this with ryu?
Yes the final batch has the vids that were posted at CV.com.
But alot of the first and second batch were not posted at CV I found them before CV took off like it is now.
On the meaty throw timing. IMO (and its only my opinion) a well timed meaty can only be blocked.
Take Gief for example if you knock down with a cr.rh and then walk up and meaty them again you have to either block or time a perfect reversal DP with ryu. AFAIK you only have 1-2 frames to time it right. Characters like Rog/DJ can do a rising move beacuse they take off instantly and are invincable. But I have never seen a “Reversal throw” take me out of a meaty RH with gief.
I say if you really want to test it use Gief cr.RH as the meaty and then see what you get.
Yeah, I get frustrated and quit if I am getting my ass handed to me. Anger doesn’t help my game…especially when I can SWEAR I did a move and it didn’t come out(countering a missed dp only to get slapped with another). But that’s online play for ya.
Havent played on a Saturn pad. I hear they are good. With I still had my old Capcom Soldier Pad :karate:
I hope come evo you can play on a stick as well as you can on a pad. :tup:
I disagree with your definition of a reversal but it would be nice if it could be clarified once and for all. From what I’ve always understood it to be, a reversal in ST is where u go from any of these four states:
Block Stun
Hit Stun
Ground Recovery
Air to Ground recovery
immediately into an attack, with no neutral frames in between. So be it punch, throw, special or super they all count as a reversal. (But u only get the bonus message with specials & supers)
I’m sure if u play one of the SF EX games you’ll see a reversal message for normal attacks.
On a somewhat unrelated note, I dunno how u guys test the frame data stuff with kawaks but can someone prove (or disprove) the legend that T.Hawk’s cr.strong into Super really is irreversable. Never been able to recreate the scenario where it says reversal after, say a dp, but the character still gets thrown.