This reminds of Julien Beasley a long time ago, who had all sorts of information that ended up being retarded. I vividly remember him claiming for years that Zangief couldn’t do anything against Vega’s diving claw, then he went to Japan and was like “I saw this cool trick with Zangief vs. Vega’s claw dive - walk forward and low fierce!”
Yes, I’m 100% serious. The magical tactic that beat the 100% unbeatable move was low fierce.
In a match of Vega vs. Honda, how could Honda possibly win 100% in theory land? Honda can’t do safe damage to Vega. Round starts, Vega holds down/back. Nothing Honda can do from there is safe damage. He headbutts, I flip kick. What’s he going to do, walk forward and hundred hand slap…yeah, thats an unbeatable strategy!
Half the things people say about ST are wrong. People’s info on old vs. new characters are all over the place. And I’m still BOGGLED by the notion that people don’t know that Honda’s torpedo goes over Sagat’s low tiger. Christ, I knew that in 1993 or whatever. What next? Dhalsim can punch under a sonic boom? A fireball is D,DT,T+punch?
Probably the worst thing you can do when learning ST is listen to other people, because most of them are full of misinformation.
IMO, the only reason to play O. Ken is if you keep screwing up and getting funcky kicks when you don’t want them. That’s O. Ken’s big advantage. Of course, the Japanese a light-years ahead as far as N. Ken is concerned. N. Ken has a tick game and can combo into a super.
This isn’t an attack on Phil at all. But in general people’s supposed knowledge of ST is spotty at best.
The combo you are looking for is crossup forward cr.forward FB with kick (hold) Cr.Roundhouse.
This really isnt all that importnant. About the only time I even use them is after a walkunder. I do cr.short QCF kick (hold) after second hit sweep. But I would rather do Cr.shortx2 DP insted just cuz if its blocked you are some what safe after the DP. If they block that combo I just listed they can do a reversal and hit you after the first hit of the krazie kick.)
Here is a short breakdown of it.
Ken - Yes
Ryu - Yes
Guile - Yes
Gief - No and no in corner
Chun - Yes
Sim - Yes
Honda - Yes
Blanka - Yes
Thawk - Yes
Fei - No and No in corner (I still think this is strange)
Cammy - Yes
DJ - Yes
Sagat - No But you can in the corner
Vega - Yes
Bison - No but you can in the corner. I am able to do it if you are on Bisons stage and he hits a statue as he is falling. Kinda strange. So this may be the same for some of the other ppl that you cant walk under.
Here is exactly how to do it. do the two shorts slow. After the second one hits just do the super motion and press jab+short at the same time. One more thing I want to point out is that this is a link not a cancel. You do not need to buffer it in at any point. This also works after cr.strong and a meaty Cr.Forward.
edit- do not listen to drunken master. My way is 100% guaranteed.
It must have made your day to try to piss on me, but unfortunately since you’ve given nothing constructive to the thread, it just makes you look like more of an ass :tup:
Maybe if you said something other than WOW I CANT BELIEVE PEOPLE DIDNT KNOW HEADBUTT GOES OVER LOW TIGER you would prove that anything you said has bearing. I was writing basic strats for people who usually don’t play ST and want to learn, and you crap all over it. Go flame someone else, fool.
In a match of Vega vs. Honda, how could Honda possibly win 100% in theory land? Honda can’t do safe damage to Vega. Round starts, Vega holds down/back. Nothing Honda can do from there is safe damage. He headbutts, I flip kick. What’s he going to do, walk forward and hundred hand slap…yeah, thats an unbeatable strategy!
QUOTE]
I dunno about all that other stuff you said but this caught my attention.Your mocking theory fighter and playing it at the same time. And if your still going to play it then I got one for you…
Your Vega, Im Honda, I know your waiting for flip kick so I just use hundered hands to get in, but splash, and fuck up your timing by doing headbutt up close, whether you block or get hit, well in the way your describing your situation you get hit, because your looking for that. Then what are you going to do against Honda, when all Im going to do is sit there.
I actually play Vega and have had my fair share of that match and its not good for Vega. Even if Vega gets a lead its still hard to maintain since Honda outprioritizes him and all he has to do is kock Vega down once and then thats game. No comback factor on Honda at all! Winnable…its hard, but all and all Bad Match!
Awesome, awesome thread here. Thank you NKI, Cigarbob, and all the rest…
Now, I play Gief. Not very well at this point, but I play him. Thing is, I tend to get discouraged because so many of his matchups seem stupidly one-sided. Here are some of my problems:
Sim: I don’t think I need to explain this one any. I am at a loss as to how to ever get in on the bastard.
Guile: Anyone who saw Choi counter Kuni at last year’s Evo knows what I’m talking about here. This is my hardest matchup right now, I just have no idea what the hell to do, period…
Deejay: Playing mini-Guile owns me hard. Especially with his dumbass anti-air slide.
Fei: Great pokes + foolproof one-button anti-air = HELP ME.
Whatch some Poni videos. This guy is one the best (if not the best) Zangief player of the world, and you’ll learn lots of stuff by watching and analyzing his matches. IMO Zangief has no choice, he really has to outthink his opponent to win.
The ONLY things O Ken has over N Ken is a faster fireball and a his DP invincibility…and thats not even huge factor when you consider most players only use the JAB DP for both New and Old Ken.
New Ken has so many sick setups you’d be a fool NOT to use him to his full potential. His standing roundhouse is a powerful tool and his special kicks have crazy range and hit box animations.
O Ken is great if you love sitting back and throwing fireballs all day everyday but if you love an up close and personal knife fight then New Ken is the poison of choice. Just my opinion :tup:
I am going to tell your right now, Fei gives Gief HELL. Especially NEW Fei. Your only hope is to knock him down and play wake up mind games and go for crossups whenever possible. Lariats are almost useless at midrange because fei’s chicken wing kick(who the fuc made up that name!?)can counter it clean most of the time and sometimes combo into rekka punches off of it.
So you’re going to have to play this one extra smart and choose your targets perfectly. Fei can’t rush at you with rekka punches like he does against other fighters because your lariat can counter it clean. Once fei is on the floor he’s in your world for just a few seconds but you have to fuck with their heads by mixing up your tick throws, waiting for fei to counter with wiffed flame kicks and punish him when he misses. But thats the thing, if you face a fei with good reversal skills it’s going to make it harder for you to land a tick spd.
If you must jump at fei do so by using Giefs knee short or his body splash because this makes his jumps smaller and gives fei much less time to counter with a flame kick.