Captain America’s frame/damage data - I will add some basic strategies over time to each move/hyper after we all get some gameplay in!
Ground Normals:
Spoiler
Standing L
Hits: 1
Damage: 45,000
Startup: 5
Active: 3
Recovery: 12
Advantage on hit: 0
Advantage if guarded: -2
Standing M
Hits: 1
Damage: 68,000
Startup: 10
Active: 2
Recovery: 20
Advantage on hit: -2
Advantage if guarded: -4
Command 2nd M
Hits: 1
Damage: 48,000
Startup: 9
Active: 4
Recovery: 19
Advantage on hit: -2
Advantage if guarded: -5
Standing H
Hits: 1
Damage: 80,000
Startup: 16
Active: 4
Recovery: 24
Advantage on hit: -4
Advantage if guarded: -6
S
Hits: 1
Damage: 90,000
Startup: 10
Active: 4
Recovery: 22
Advantage if guarded: -4
note Launcher
Crouching L
Hits: 1
Damage: 30,000
Startup: 4
Active: 3
Recovery: 15
Advantage on hit: -3
Advantage if guarded: -5
note Hits low
Crouching M
Hits: 1
Damage: 48,000
Startup: 9
Active: 4
Recovery: 19
Advantage on hit: -3
Advantage if guarded: -5
**
Crouching H**
Hits: 1
Damage: 75,000
Startup: 13
Active: 4
Recovery: 26
Advantage if guarded: -8
note Hits low
Airborne Normals:
Spoiler
Air L
Hits: 1
Damage: 50,000
Startup: 5
Active: 3
Recovery: 14
note Overhead
Air M
Hits: 1
Damage: 65,000
Startup: 9
Active: 4
Recovery: 20
note Overhead
Air H
Hits: 1
Damage: 70,000
Startup: 12
Active: 10
Recovery: 16
note Overhead
Air Up+H
Hits: 1
Damage: 73,000
Startup: 10
Active: 3
Recovery: 23
note Overhead, Kick aims upward
Air Down+H
Hits: 1
Damage: 70,000
Startup: 11
Active: 5
Recovery: 15
note Overhead, Kick aims downward
**
Air S**
Hits: 1
Damage: 85,000
Startup: 15
Active: 5
Recovery: 21
note Slams opponent to the ground
Assists
Spoiler
Type Alpha - Shield Slash M
Hits: 2
Damage: 95,000
Startup: 41
Recover (this assist): 131
Recover (other partner): 101
note This assist is easily Captain’s best. If it catches an airborn opponent you’ve just landed a free combo of choice as your current point character.
Type Beta - Stars & Stripes
Hits: 3
Damage: 108,300
Startup: 29
Active: 12
Recover (this assist): 145
Recover (other partner): 115
note the assist version of stars & stripes has NO INVULNERABILITY which makes this much less ideal
**
Type Gamma - Charging Star M**
Hits: 3
Damage: 108,300
Startup: 29
Active: 11
Recover (this assist): 138
Recover (other partner): 108
note the assist version of charging star has NO PROJECTILE INVULNERABILITY which makes this much less ideal
Special Moves:
Spoiler
Shield Slash L
Hits: 2
Damage: 95,000
Startup: 21
Recovery: 30
Shield Slash M
Hits: 2
Damage: 95,000
Startup: 17
Recovery: 34
Shield Slash H
Hits: 2
Damage: 95,000
Startup: 13
Recovery: 38
Air Shield Slash
Hits: 2
Damage: 95,000
Startup: 15
Recovery: Until grounded, 1 frame ground recovery
Stars & Stripes L
Hits: 1
Damage: 80,000
Startup: 5
Active: 5
Recovery: 44
Advantage on hit: -25
Advantage if guarded: -27
note Invincible from frame 1-4
Stars & Stripes M
Hits: 2
Damage: 104,500
Startup: 5
Active: 11
Recovery: 50
Advantage on hit: -32
Advantage if guarded: -39
note Invincible from frame 1-6
Stars & Stripes H
Hits: 3
Damage: 135,400
Startup: 5
Active: 12
Recovery: 57
Advantage on hit: -37
Advantage if guarded: -47
note Invincible from frame 1-9
Charging Star L
Hits: 1
Damage: 100,000
Startup: 5
Active: 9
Recovery: 30
Advantage if guarded: -17
note Nullifies all low and medium priority projectiles during frames 4-18
Charging Star M
Hits: 2
Damage: 133,000
Startup: 5
Active: 11
Recovery: 35
Advantage on hit: -12
Advantage if guarded: -22
note Nullifies all low and medium priority projectiles during frames 4-18
Charging Star H:
Hits: 3
Damage: 162,500
Startup: 5
Active: 13
Recovery: 43
Advantage if guarded: -17
note Nullifies all low and medium priority projectiles during frames 4-18
Backflip (aka Cartwheel)
Active: 34
note Can pass through opponents, fully vulnerable
Hyper Combos:
Spoiler
Hyper Stars & Stripes
Hits: 5
Damage: 290,800
X-Factor Lvl 1 Damage: 378,040
X-Factor Lvl 2 Damage: 465,280
X-Factor Lvl 3 Damage: 552,520
Startup: 12+0
Active: 11(7)12(7)13
Recovery: 38
Advantage on Hit: -2
Advantage if Guarded: -25
note Invincible from frames 1-24
Hyper Charging Star
Hits: 10
Damage: 274,100
X-Factor Lvl 1 Damage: 356,330
X-Factor Lvl 2 Damage: 438,560
X-Factor Lvl 3 Damage: 520,790
Startup: 5+2
Active: 11
Recovery: 45
Advantage if Guarded: -23
note Destroys projectiles/ignores beams from frames 1-23
Final Justice (Level 3 Hyper Combo)
Hits: 8
Damage: 440,000
X-Factor Lvl 1 Damage: 572,000
X-Factor Lvl 2 Damage: 704,000 (!)
X-Factor Lvl 3 Damage: 836,000 (!!!)
Startup: 22+2
Active: 16
Recovery: 18
Advantage if Guarded: -12
note Invincible from frames 16-36 (not a typo - this hyper is NOT invulnerable at the beginning of the move! Level 3 Hyper combos DO NOT SCALE mid combo.
X-Factor
Spoiler
Lvl 1
Speed: 105%
Damage: 130%
Lvl 2
Speed: 110%
Damage: 160%
Lvl 3
Speed: 115%
Damage: 190%