Super Smash Bros. General - Patience and Spacing....or Whine and Moan

I dont think they give you enough health, should be 1000

Megaman song predictions

mm1 medley or a cutsman remix
roll theme from tvc
mm2 intro remix (or his theme from mvc1)
bass theme (might be from mmbn series)
wiley’s castle
mmx1 intro stage remix
mmx5 decisive battle
mmx8 boss battle theme
sigma boss theme remix
mm legends flutter vs. gel-whatever remix
some songs from battle network and starforce series

That was always my problem with Stamina mode, too; it never seemed like you could set it high enough.

Me too. Stamina mode was sooo fun in Melee. I wasted hours playing with the lvl 9’s. But the matches went by too fast because everyone started out with 150%. At least Brawl raised it to 300% but it’s still too short.

Yeah, I can see how 300 HP might not be enough. A friend and I took a look at it recently, and it’s pretty easy to see how this leads to really short matches in some cases. Obviously we need more HP settings to pick from so we can find that happy medium where a match isn’t too short, but doesn’t take eighteen years to play either. Think I’m going to send NOA a letter politely asking for them to expand the HP range we can select from. And by politely ask, I mean… politely ask; it’s not like threatening to not buy the game is going to phase them when it’s going to sell umpteen million copies regardless.

pic of the day featuring villager

https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRBuiSA3RPV44F

You wouldn’t believe the shitstorm that I’ve seen come about because of this picture. SO many people think it’s a legitimate deconfirmation of tripping being removed.

^ They’re either trolling or fucking dumbasses. If anybody actually paid attention to the trailer they’d know that it’s more than likely his dash attack.

I don’t see why they couldn’t expand on the roster without removing characters from the cast of Brawl.

It’s not an entirely new game, I know it wouldn’t be easy, but it also wouldn’t be impossibly difficult to remake already made characters in an almost exact fashion. I don’t know how programming works but there has to be a way to just take the files out of Brawl, transfer them to this game, and tweak them accordingly.

Tekken has been doing since forever, even with minor and major system and mechanics changes, leading to TTT2 having a +50 cast.

Okay, forget about the Fire Emblem songs I mentioned before. They have to put one of these three themes from Awakening in:

Spoiler

http://youtu.be/oDIrWEnX6y4

Spoiler

http://youtu.be/iEUtqnKXqVU

Spoiler

http://youtu.be/1viCLKD3Fsk

^.^

lol @ ‘Festival’ It’s a party people! Make sure you punch the closest person to you in the face!

Isn’t this sort of what happened with Melee to Brawl? I mean, that’s probably the main reason why there are files for Mewtwo, Roy, Doc, and Pichu on the Brawl disc. Just because it’s possible doesn’t mean anything in the long run.

What i’m saying is, why cant they use the characters if they can put them in the game? Balancing shouldn’t be too much of an issue since they already know how the characters work and their standings in tier lists and stuff like that, just adjust them to the new mechanics and nerf and buff where needed.


I kind of want Petey Piranha to be playable, and before you say he’s too big, his size is incredibly inconsistent, even within the span of two games he could go from gargantuan to Bowser sized.

Spoiler

http://static.giantbomb.com/uploads/original/3/33787/953739-peteysluggers.png

Balancing increases exponentially every time you add a new character. You have to draw the line somewhere.

I think that one of the reasons that they may not able to expand on the roster much in this iteration is due to them having to keep the roster small enough that it can fit on the 3DS version along with the plethora of other features that are going to be in the game.
However I could be completely wrong about this.

I would trade in the 3DS version for more characters in a heartbeat.

On Roster/More Characters: I can provide some perspective on this. It’s true they do already have some of the materials to go forward with more characters. However, this is reduced work versus no extra work. Here’s what they have to do when they go that route. Forgive me in advance, this is a little long. (Edited to shorten it slightly)

Art pass: They can’t just use the old Melee or Brawl graphics as-is. At the bare minimum they’ll need to be redone at a higher resolution for the Wii-U. And they can’t just up-res what they already have, going from low to high res introduces a lot of ‘artifacts’ that look terrible. Now if Nintendo was smart, they actually did the original art at very high resolution and scaled down to fit the hardware. If so, that’s most of the work already done but there will still be a lot of touch-up necessary; the ‘skins’ need to be redone to fit the new game’s visual style, new animations for any new game mechanics are also necessary. This takes less time than doing a whole new model, but it still takes time. If they’re not smart and didn’t do a super-high-res ‘master copy’ to work from and then downscale to different hardware, then… they’re going to have to redo as much stuff as before, such that the work amounts to about the same as doing a wholly new character.

Coding and Bug Testing: Just because the character worked bug-free (or at least “no game-crashing bugs”) in Melee or Brawl is no guarantee they’ll do the same if copy-pasted into Smash 4. There will be a meaningful enough QA process that this new character will require almost as much testing as a wholly new character would.

Balance pass: The devs have to sit down and think about how this character worked in past games and how they want him working in Smash 4. This may involve significant attack redesign (if so, art team has more work to do!). It also requires they discuss it for two different audiences; the general public and elite players. Why would this matter? The best possible example is Ike from Brawl. Elite players think Ike sucks (or at least they did the last time I checked their thoughts, which was a year or more ago I admit), and within their competitive environment he most certainly does. However, the general public thinks Ike is overwhelmingly good and outright call him ‘cheap.’ Why? Because they have no concept of defense and spacing. To them, Ike’s F-Smash is this unavoidable paintbrush of death that covers huge swathes of the arena with each swing… and he’ll kill you as soon as 42% with it. The devs have to be aware of this massive disparity and figure out how to deal with it. This takes up only marginally less time than it does to design up a wholly new character and then have the same balance conversation on that one.

Playtesting: Cyclical with the balance pass above; if an issue shows up in one step they return to the other to get more ideas on how to fix it. If the character has even minor differences from someone else on the roster, this is a significant extra workload. “How?”, one might wonder. Compare Marth and Roy in Melee and you’ll see. Nearly identical in terms of art assets (other than a skin change and a handful of different animations, anyway)… but one turned out to be among the best characters in the game and the other struggled to be relevant just due to a few details being different in their stats/move-list design. Figuring all this out takes time.

Now, what we add this up to is several “saves some time” steps that add up to… well, saving a fair chunk of time. Here’s the thing though; it’s not a non-zero investment, and they must weigh this investment against multiple concerns. Among them:

Customer Satisfaction/Hype-Building: How happy will players be to see this character return? Will it influence sales? Captain Falcon is a “Yes”, Mario is a “Yes”, Marth is a “Yes.” Pichu is a “No.”

What Ends Up Undone?: Think of it as “maximum work able to be done.” Let’s say doing a revised character takes 70 units of work, doing a wholly new character takes 100 (these are purely made up numbers), and the team only has… say, 10,000 Work Units to allocate to the entire project. This is a vast oversimplification, but it’s somewhat apt. While a revised character is more work-efficient, they weigh it against how much extra excitement they can generate if they spend 30% more work to do a wholly new character. Doing the ‘less efficient’ job that pays out more in regard to customer satisfaction (and thus sales) may actually be the smarter choice. Nonetheless, something will go undone and when it comes time to drop projects/ideas… they’ll pick the ones they think the fans will miss the least.

Remember that they can’t half-ass any given aspect of this (serious problems result if they do), and they don’t have unlimited resources. Namco-Bandai and Nintendo are gearing up for their own Q3/Q4 plans and while they might loan the Smash devs an artist for a few days or toss in a few hundred more dollars to cover getting Pat Cashman back in the studio to narrate a few more user interface lines, they’re going to draw the line somewhere and the Smash team will have to make do with what they have. This will inevitably lead to character cuts, such as Roy being removed from Brawl. He wasn’t worth the extra effort since he wasn’t advertising an upcoming game and was not immensely, franchise-definingly popular like Marth was.

This actually lead to a joke in Brawl, back when people were first exploring it. Someone found what they called the “Instant Dash Attack,” which was done by starting a Dash and immediately pressing C-Stick Down (not inward of course, but down). This let you bypass the usual delay on starting such a dash attack had when you input it with Dash plus A, so it was a pretty important thing at the time, and reports came in of “Works for Ike”, “Works for Zelda”, “Metaknight too”, and so on. Then someone playfully posted, “I think I’m doing this wrong; when I try it with Dedede he just falls on his face. Help?”

At any rate… yes, people are seriously overreacting and underthinking if they think that pic confirms Tripping. Why in the hell would Sakurai repeatedly insist it has been removed from Smash 4, only to openly contradict himself all of a week later in a way that would out him as a liar and anger significant numbers of players? I mean… insisting it once would be a translation error (“Wait, the guy rendering English to Japanese for me must have misunderstood, I was not asked the question you think I was, I am very sorry for the confusion”). Insisting it repeatedly across multiple interviews with different publications? Either the translator is making a consistent mistake (possible but unlikely) or Sakurai is telling the truth and tripping is gone and this is just Villager’s dash attack or some other move.

As “Sakurai is telling the truth when he has absolutely no incentive to lie on something that will be easily found and held against him” is the most likely scenario, I choose to believe that.

pic of the day

https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRBzJkIal3rbuH

I hope they do alternate costumes where I get to see what Link looks like as his SS form in HD.

Fuck Marth. I want Ike back, but instead of Marth give us Roy in his Awakening outfit:

Putting Roy back would be cool. It would be even cooler if they addressed the baby mama drama. I mean if Nintendo really wants him to be 1/4th dragon…

The FE series has too many characters that would work well and that I’d want to see in Smash. But dammit I miss Roy.

EDIT: Although they could both be dropped in favor of (actual spoiler I guess) [details=Spoiler]

[/details] in my humblest of humble opinions. Which would make sense. Kinda’.