Syn_187 not you Kimo. Unless you have two accounts. I’m talking about that video from E3 he was showing.
Anyone that’s played me knows how much I love to incorperate Melee’s WD and its various forms into my playstyle. Even so, I if it were gone I wouldn’t be too upset because it’s not an essential element to Smash’s high level play. Anyone who thinks otherwise is just ignorant.
edit
People calling me “Kimo” around these parts feals surreal and almost friendly. That scares me, so please don’t do it.
-SynikaL
I agree, and it honestly makes no sense. It was a bug. how can you NOT expect it to be taken out?
I got you.lol
Pivot is more important, but especially for certain characters (Samus) WDing is absolutely necessary and helpful, at low, mid or high level play.
z-cancelling was also not intended in ssb64 but the developers liked the mechanic and kept it in melee. I somehow doubt nintendo wasn’t aware of wave dashing when they were testing the game, they might have not thought it would make as big of an impact as it does but I gaurantee they had to of been aware of the wavedash/waveland mechanic before the game shipped. I feel that wave dashing enriches gameplay and hope they will keep it in the game like they did with z-cancelling.
That’s kind of like saying that Nintendo’s testers were aware of Black Holes, Supernovas, and other bugs in the game before it shipped. They could of probably known but if you think about it… you can’t really expect them to just be curious enough to see what will happen if you jump and airdash before you even get 2 ft off the ground. Still it’s a considerable topic. :tup:
That is true. If not for bugs being kept in games we actually wouldn’t have specail cancels and cross ups in capcom games. But at the same time, I never felt the WD enriches the gameply, but it did open it up some for new tactics. The game can be played at high level without it IMO, so it might not be in.
wave dashing and taking the time to set up the black hole isn’t the same thing. First you’d have to find the superscope glitch and then have the specific characters to do it.
and you can’t be serious about what i quoted. Just by playing the game you will run into a situation where you have to air dodge 2 feet about the ground and the computer also wavelands quite frequently and I have also seen the Luigi cpu wave dash.
Just by testing the Luigi character it’s impossible to not discover the mechanic. Nintendo was aware of wavedashing/wavelanding and thought of it as a unique way of recovering and probably didn’t think much of it. I believe it was PimpLuigi or some other OG luigi player that discovered wavedashing but at the time wavedashing wasn’t seen as very useful and more of a novelty like captain falcon’s moonwalking. It wasn’t until years later, post-TG5 if i recall correctly that wavedashing was incorporated into high level play.
That’s all I have left to say on the subject matter because there’s no real discussion to be had. Nintendo knows about wavedashing and like z-cancelling it is their choice and their choice alone whether or not to keep it.
I read some articles awhile back that stated that many testers of the game informed developers of wavedashing before it was released (sorry no source). Also it was not taken out of the European version which they fixed quite a few glitches and balance issues. I definitely would not be surprised to still see wavedashing in Brawl.
I disagree. While pivoting is very useful (it’s a shame that it still isn’t very widely used due to difficulty), I defintely wouldn’t call it essential to high level play.
You can make an argument for wavedashing with Samus in Melee, true. But you’re not taking into consideration how the dynamics would change in a game where the rest of the roster cannot Wavedash. We may never know unless Brawl ships without the technique available.
As far as the importance of techniques go, there are only about three (that I can think of off the cuff) that I personally feel are TRULY essential for competitive Smash:
Dashdancing: Dashdancing gives you optimal control of your character on the ground (some more than others, obviously). In turn, this gives you more control over your character’s spacing.
L-Cancel: Not only does this technique make the game more combo friendly – it literally makes the game 2x faster.
Ledge Cancel: The canned animations get very easy to read with experience. Ledge Cancelling gives players the variety needed to repel edgeguarding.
Tigerboi:
“But at the same time, I never felt the WD enriches the gameply, but it did open it up some for new tactics.”
This definitely isn’t true. Not only does the original WD give birth to ambulatory Smashes and a variety of spacing options, don’t neglect its many variants, such as:
Triangle Jumping/Wavelanding:
Platform Dashing:
Ledge Dashing:
Waveshining (Fox and Falco):
Wavedash most definitely adds much to Melee’s gameplay. Hell, when Thomas Tipman came around, the Smash community had no clue how fast Ganon could truly be. WD and all its variants give Ganny a much needed speed boost to help him keep up with the likes of Fox and Marth.
-SynikaL
Monte your av amuses me…thumbs up
December…God tier month (literally)
Gentlemen I believe it is almost time to brawl…
Until we know for a 100 percent guranteed fact that online is available no friend code topics…
Soon link. …soon…soon snake…soon
North america december 3rd…fuck yeah
I didn’t say it didn’t add anything to it. I actually just said it created new tactics.
Well, you said it didn’t enrich the gameplay, though you did in fact state it created new tactics afterwards. That’s a bit contradictory, so I responded anyway for good measure.
-Kye
lol Pick a damn name already and stick with it!!!:annoy:
But…I have so many.
-Sabae
Yeah, I realize that now. I really ment to say that I didn’t make it is fun IMO. It did give it more depth, but that’s something totally different.
This game looks fucking incredible.
Dashdancing is essentially constant pivoting for position, when I discuss pivot I include it.
Animal Crossing stage… god help us if stupid tom nook is playable =/