I agree. Since L-cancelling is auto now, the only people who are pissed off is the people who could L-cancel every time anyway, who are now pissed that this doesn’t give them an advantage over noobs. Making a game “deep” or “technical” doesn’t mean making techniques that are hard (which L-cancelling wasn’t even that hard anyway.) I swear, these people would love it if when playing chess you had to place each peace perfectly in the center of the square, or else you lose a turn.
Yeah… that Red Alloy is dead on the Male Wireframe.
Viewing the video, it seems all the Alloys/Zakos are again based on other characters, presumably without specials/finals:
Red == Male Wireframe/Falcon
Blue == Female Wireframe(AKA: bitch)/Zelda
Yellow == Mario (note how he has Mario’s movements from Melee)
Green == Kirby
MMM is also playable now by up to THREE players at once, and that means up to 7 characters on screen at once (in the video, there’s Link, Ike, Zelda, Blue, Red, Yellow and Green all there at the same time). And when Zelda dies, I noticed a Green takes her place.
im sorta happy l-cancelling is gone. I mean, if you whiff Link’s d-air (the sword plant), you deserve to have a large window of being punished, and not just be (oops, i missed, ill reduce the time and then just roll away). Id like it spot dodging was throwable, that would be useful.
Imagine if s-groove in cvs2 wasnt throwable, and you get the idea.
What? So now we gotta be smarter about doing air attacks and learn spacing now?
This… this is unacceptable!! I can’t believe they would do such a thing.
Why, oh why? :rolleyes:
Seriously, I could careless myself.
In general, this game seems to be shaping up to be quiet a game. And from what it seems, even with things like L-Cancel and Wavedashing taken out, it still may be possible to take it to a higher level. I mean hell, seems like anyone can take any game seriously as long as it has the scene to support it.
I mean, every good fighting game series that’s been around a block a few times, should be able to try new things, even if it may come at the expense of the old.
If this does more to insure that the game will come down to more who is just the BETTER player (thanks to skill with the character, mind game usage and just overall good tactics), and less due to tier-whoring and the exploitation of different tricks…count me in.
L-canceling isn’t auto now, it’s just completely out.
Melee had a heavy emphasis on speed and mobility, which lead to rushdown being the main tactic. Since the overall speed of the game has been toned down, and a lot of the techniques that gave characters good mobility have been removed, I guess the game could be more defensive. Or the game could be more varied since players are going to have to use characters the way they were designed.
Maybe Brawl won’t be the frantic short hopping piece of shit that melee was. Maybe it’ll look like a real fighting game. That’d be crazy. People might actually have to COMMIT TO THEIR MOVES?! :lol: