Super Smash Bros. Brawl thread v2. wii want it now

I agree. Since L-cancelling is auto now, the only people who are pissed off is the people who could L-cancel every time anyway, who are now pissed that this doesn’t give them an advantage over noobs. Making a game “deep” or “technical” doesn’t mean making techniques that are hard (which L-cancelling wasn’t even that hard anyway.) I swear, these people would love it if when playing chess you had to place each peace perfectly in the center of the square, or else you lose a turn.

…seriously.

Yeah… that Red Alloy is dead on the Male Wireframe.

Viewing the video, it seems all the Alloys/Zakos are again based on other characters, presumably without specials/finals:

Red == Male Wireframe/Falcon
Blue == Female Wireframe(AKA: bitch)/Zelda
Yellow == Mario (note how he has Mario’s movements from Melee)
Green == Kirby

MMM is also playable now by up to THREE players at once, and that means up to 7 characters on screen at once (in the video, there’s Link, Ike, Zelda, Blue, Red, Yellow and Green all there at the same time). And when Zelda dies, I noticed a Green takes her place.

This stuff’s absolutely crazy.

im sorta happy l-cancelling is gone. I mean, if you whiff Link’s d-air (the sword plant), you deserve to have a large window of being punished, and not just be (oops, i missed, ill reduce the time and then just roll away). Id like it spot dodging was throwable, that would be useful.

Imagine if s-groove in cvs2 wasnt throwable, and you get the idea.

quiche: You misunderstand. From what they were saying it looks like there will be no kind of lag reduction.

This means that attacking in brawl = very bad.

Also you guys are overreacting.

No one with a half a brain thinks that l-cancelling is the only advantage over noobs. The advantage that a good player has over a noob is obvious.

It’s that the person is a good player and his opponent is…well…a noob.

Also I posted this for those in the thread that do care for competitive smash.

Like oh…I dunno. The niggas that run evo and thought SSBM was nice as hell?

I mean those people are the ones that had SSBM put into EVO in the first place. Just a thought.

Without l-cancelling EVERY AERIAL ATTACK IS NOW UNSAFE AND IS SHIELD GRAB BAIT.

So unless the lag from oves is reduced from melee so that certain aerials are safe, Brawl will just be Dash Dance to grab all day.

More reason y Sheik will now own everyones face. If i cant SHFFL Knee with C.Fal im just a free ass chain grab now.

a. link’s dair is punishable, l-canceled or not
EDIT: whoops I was talking about getting it blocked, carry on

b. sidesteps are punishable, you just have to wait a bit

wonder if zelda has more than 2 good moves this time around so she’s not forgoten again

What? So now we gotta be smarter about doing air attacks and learn spacing now?
This… this is unacceptable!! I can’t believe they would do such a thing.
Why, oh why? :rolleyes:

Seriously, I could careless myself.

In general, this game seems to be shaping up to be quiet a game. And from what it seems, even with things like L-Cancel and Wavedashing taken out, it still may be possible to take it to a higher level. I mean hell, seems like anyone can take any game seriously as long as it has the scene to support it.

<3 Brawl!

If you space then you COULD be ok. Your opponent could still jump cancel form thier shield and do an attack I would think.

Anything is better then eating a chain grab though.

It was already stated that there is a significant reduction of lag by several players who already played the game.

lol @ theory, as if somehow you could possibly somehow see into the future.

Judge the game when you’ve had the chance to play it extensively over a long period of time.

Tell that to the Street Fighter 4 board. ;>_>

^ I know, right?

So, no more shffls? Ah well. We must quit being pussies and learn new shit.

And I have to learn nothing new. Thanks to playing SSB64 I can SHFFL by fast falling then attack into L-Cancel, not just during.

This WOULD make th game more defense based, right?

well, ok, let’s picture melee without it for a second.

well, it should be more defensive based, and a whole lot more mind games, thats why i am excited for brawl, cause thats where my girl samus excels.

And in the end, that’s basically all we can do.

I mean, every good fighting game series that’s been around a block a few times, should be able to try new things, even if it may come at the expense of the old.

If this does more to insure that the game will come down to more who is just the BETTER player (thanks to skill with the character, mind game usage and just overall good tactics), and less due to tier-whoring and the exploitation of different tricks…count me in.

I can’t wait to see what the FS looks like.

L-canceling isn’t auto now, it’s just completely out.

Melee had a heavy emphasis on speed and mobility, which lead to rushdown being the main tactic. Since the overall speed of the game has been toned down, and a lot of the techniques that gave characters good mobility have been removed, I guess the game could be more defensive. Or the game could be more varied since players are going to have to use characters the way they were designed.

Maybe Brawl won’t be the frantic short hopping piece of shit that melee was. Maybe it’ll look like a real fighting game. That’d be crazy. People might actually have to COMMIT TO THEIR MOVES?! :lol:

As if 99% of all fighting games aren’t about spamming high priority quick attacks for successive damage and easy links.

No sir. Samus is garbage.