Yeah I remember that quote…it was even on the site at one time. E3 press conference
Iwata:…gets on stage and goes up to the mike…ahem…we have all these wonderful games…and this wii…and uh…SMASH IS GONNA BE A LAUNCH TITLE!!! =D!!!
Sakurai in the crowd:…well…sure am glad that nintendo is do—…wait…WHAT!?
…I’m suddenly regretting that i read that…:(…oh god…what am I gonna do now!? I’m not gonna have anything to look forward too each day for…about 2 weeks!? I smell angry mob! eh…oh well i suppose…They’re human too…at least…that’s what we’re made to believe anyway >.>
This game is getting ridiculous with it’s fun stuff. However, even though silly Nintendo fun is my main draw to Smash, I do understand some of the concerns some of you have.
Bad News: No updates till January 7th. But if that [media=youtube]RIbRCgePylw[/media] that Sonichuman has some truth to it then updates won’t really matter. Leaks, Leaks, Leaks.
Good News: It’s good to see Dragoon again. Kirby Air Ride, a decent game no doubt.
HELL THE FUCK YES: DOWNLOADBLE CONTENT FROM NINTENDO!!! When I orginally brought up downloadble content it was just a hope and dream to me. Now it’s real and there’s hope for the things that won’t make release. So the game now officially has infinite potential now. On top on once was thought limitless is now infinite.
So the last update is great. Not Sonic, or Wi-Fi, but it’s a great update. With 2 weeks off, that January 7th update better be something Flameworthy. I’m depending on you Sakurai.
one of the coolest items ever to be conceived in Smash history. DRAGOON RIDER, and you have to fight to use it?! Goddamn sakurai, you’ll giving me a hype chub.
I hope the speed of the attack will nullify any attempts at escaping, and I also hope that it’s un dodge-able and unblockable. Especially with all that work you have to get it.
So there are no posts from Dec. 28 through Jan. 7? Why in the hell would Sakurai need a 10 day break from posting a little article? He could’ve at least posted something huge(like a new character) to keep us hype till then. Anyways, Dragoon looks sick.
Why do people always try and do that when this sort of situation pops up? No one is going to think you’re this stoic, hardcore badass just because you act nonchalant about Captain Falcon.
Honestly, if you ever think that Sakurai was really aiming to craft the game for the competitive people in mind, you’re kind of missing the point of what Smash Bros. is all about.
From the jump, Smash was conceived as a more light-hearted take on the genre, one that pretty much any body could get into, and have a lot of fun with it all the while. In short, Smash was NOT supposed to be a game that was trying to reach the same type of people that the likes of Capcom and SNK and etc. had done for years before then. So, I really don’t see a reason why one should get “mad” at Sakurai for doing otherwise. It’s not even in the same theater of “SF4 vs. its predecessors” where there might be a slight "dumbing down of the subject material to try and cater to everyone.
And the reason why? Not just for the whole “Nintendo-ness” of it all (where it’s something for everyone), but because of the much more obvious, capitalistic answer: it SELLS better. If Smash was trying to do anything but that, it would probably get a small boost thanks to the Ninty-fanservice, but it probably wouldn’t sell any better than any other modern fighting game series.
So, again, there’s really no point in hoping for, or otherwise griping because of Brawl seemingly doing something to possibly put the damper on the “competitive” scene. That’s not Sakurai’s, Nintendo’s or any one else involved’s primary concern. If such a thing were otherwise, then chances are, they wouldn’t have made it so that things like how it seems the ONLY way you get to have access to Zamus is through activating her Final Smash, and reversing the process through another Final Smash (the Crystal Flash).
9TNine is right in that we have to ban items and a large number of stages to make the game genuinely competitive. But the option to ban items has been included in the game by the developer himself.
Think, also, on the fact that there’s a number of pretty difficult techniques to master in Melee that were deliberately programmed in. L-cancelling was left in from Smash 64’s Z-cancel days. There’s meteor-cancelling, teching, powershielding, all of which require specific, unforgiving timing and have pretty diverse applications.
It seems clear to me that as much as Melee was a “light-hearted take on the [fighting] genre,” the developers always had the hardcore crowd in mind. Otherwise, why include all these advanced techniques that no standard 8-year old would possibly be able to accomplish?
Yes, you’re right in saying that viewing Smash as a competitive fighter would be missing the point. But viewing Smash solely as a “kiddy game” oriented for button-mashing children would be equally erroneous. The point here is that whether you believe it or not, Melee DID cater to the hardcore crowd to a certain extent. . .certainly not exclusively, but the developers made an effort to do so. And if this is the case, then Sakurai should do the same.
Yes, thinking of it solely as a “kiddy” game would also be missing the point, but on the other extreme. But, like I said, my main argument was that Smash, in a nutshell, was a game that was trying to walk on the thin line between a casual and a hardcore game, doing more to try and please everyone, while not mutually catering to one or the other. It’s just got something for everyone, and thus, is able to be enjoyed by players of all skill levels.
Thinking along those lines, you might as well as think about how a bunch of other games also have high level aspects that a number of players may or may not be able to use, while still being very much oriented towards the “casual/E for Everyone” crowd.
Take, for example, Kirby Super Star (the Smash Bros. engine’s grand-daddy). It can’t be denied that the game is a rather easy romp for a 16-bit platformer. But, nevertheless, beneath the rather kid-friendly surface lies a game that actually has a quite intricate combat engine. And with quite a bit of time and effort spent with it, there’s a number of things that could even boil down to “high-level usage” and exploits that would practically make Kirby (and his helper, in co-op) practically untouchable and rather stylish all the while.
Does this immediately make it so that KSS could have a place with hard-boiled action games like Viewtiful Joe and DMC? Prolly not, but it just goes along with the notion that KSS, and these types of games in its ilk, are in the train of thought that “any one can jump in and get the gist, but actually spending the time to master it is another beast altogether, and how deep the rabbit hole goes depends only on the individual player; it’s just that kind of game”.
Same thing with Smash. The high-level stuff that was programmed in and intended (this would not include WDing, which is more in the class of exploit), was something that was intended for people who were to willing to take the time to learn it. But, again, I highly doubt that Sakurai or the other guys were really all that concerned with those who were “competitive” minded, because that wasn’t their job to try and balance the game at that mode of play. It wasn’t the case in Melee, and I’m highly doubting Brawl would be any different.
If they did, chances are, the competitive scene wouldn’t have to basically build up their own ruleset(s) in order to try and orient the game towards their desire. I mean, “No Items”, “Counter-Stage Picking”, “Counter-Character Picking” and a whole number of other rules. Sakurai probably could have programmed a “Serious!” game play mode for the competitives if he wanted, but again, that’s not his or Nintendo’s primary concern…
Now THIS is why items ain’t gonna be tourney viable in brawl.
If you still think so after seeing this, then you need professional help.
maelstrom: I disagree. It’s a fact that melee was rushed to be done on time. The depth it has is an accident. I don’t think they wanted to cater to hardcore gamers at all.
Pretty much. If that were the case, then more than likely Peach would have been banned because of her random item pick-ups.
No, what really caused the death of items in “serious!” play were the random-ass exploding boxes and capsules, combined with random spawns of items at really inconvenient times. When a Bob-omb could randomly drop on your head at the same time you’re trying to do something like, I dunno, get back to a safe landing on a stage, it can get annoying and is something random you don’t want in a money-match.
Personally, while I’m fully well aware and understanding of “Serious!” play’s rules, proceedings and all that kind of stuff, as well as being able to play under such rules…I predominantly fell in love with Smash for its randomness.
As long as Brawl’s item boxes dont appear on top of you and explode, causing a situation that is impossible to react to, I don’t see why the community wouldnt try it with them on again. Yes, again. Just like they did with Melee back when it was new.
Only fools go banning things without seeing if they are actually worth getting rid of first. Having this same problem in KoF98UM threads, where fools want to ban the bosses before the game is even launched.
I find it funny that you say that because I don’t even recall saying that I don’t care about Captain Falcon. I care about Captain Falcon but the thing is, WHY THE FUCK ARE YOU PEOPLE WORRIED ABOUT HIM MAKING IT? He’s a veteran and nothing, ABSOLUTELY NOTHING points towards him not making a return to Brawl. Game and Watch on the other hand has had rumors about him not making it for a long time. Add to that, the fact that he is one of my mains in Melee and HELLZ YES I’m more worried about him than CF!
No one’s going to think you’re a hero for “saving” the thread from the “hardcore badass”.