That’s one of the things I’m recording…except the stuff I found is doing 900k damage with no assists, THC or x-factor. The combos also build meter for the second super, whether it’s Inferno for a reset, or Torch for the max damage.
EDIT 2: Oh woops, thought I had mentioned it on this thread. x: I was talking about this.
This thread needs more no assist, no lv.3, no x-factor combos off of j.:d::h:, s.:h: and j.:s:(hold). So, here are a couple of high damage follow-ups I haven’t seen listed here already. They are dependent on screen position, namely where Skrull ends up when you try to land Stone Smite. If he is away from the corner, use variant 1. If he and the opponent are in the corner, use variant 2. As some have posted already, iirc, slightly spaced out timing on the air magic series is required to ensure Stone Smite doesn’t whiff. Combos starting with j.:d::h: will require a dash before the followups, and combos starting with j.:s:(hold) may require a slight delay so that no hits whiff.
1.) Stone Smite midscreen: c.c.:h::s::uf::h::s: [land] hold:h:, :f::f::f::h:, :dp::l:or:h:xx:qcb::atk:+:atk:
2.) Stone Smite in corner: c.c.:h::s::uf::h::s: [land] hold:h:, (let opponent go over head), :s:xx:dp::f::uf:xx:qcb::atk:+:atk:
Total damage with each combo starter is as follows:
j.:d::h:+(1.) - 687,000
j.:d::h:+(2.) - 696,300
s.:h:+(1.) - 727,700
s.:h:+(1.) -736,300
j.:s:(hold)+(1.) - 757,700
j.:s:(hold)+(2.) - 766,300
Yo Vidness, I kinda used your idea for your Thor kill combo, but I did the GimR infinite a bit on the last part. I gave you credit for it so no one would think I made it up.
Please update OP. Also there are so many skrull combos but how many are practical in tourneys? So much useless stuff out there.
What’s the timing on j:d::h:, dash, :s:, sj, :h:, stone smite reset? Half the time I can’t get the stone smite to connect which sucks because it’s probably skrull’s best reset. Very simple and kills wolverine so it does around 1 mil for 1 bar.
You are right about needing to do the input ‘backwards’. I put down the notations as if reading the commands off of a command list, so in practise the meteor smash would of course be the direction needed for whatever way Super-Skrull is facing. That said, the input for the meteor smash is specifically a tiger knee: that motion will allow it to come out from the launcher via a super jump cancel without actually going into a jump (think of C. Viper Seismo cancels). You want your opponent to get hit by :s: so that they fly up immediately into the startup of smash. A visual example of the result can be found in a combo made by Vidness here:
A couple of resets using stone smite xx (charged) :d::h: in the corner. I tried a bunch of assists to figure out what was possible with this, these were the most promising I could see. A lot of them can pop the opponent up just above skrull’s head, which I guess could be used for either a quick air throw or an ambiguous s.:h: or orbital grudge.
As I mentioned in aero’s thread, you can also use an antiair assist to knock them up and cancel the sweep into a tk. meteor smash.
BnB to corner -> Stonesmite otg+wall bounce wait for them to pass overhead :df::h: :a1:(sent drones):qcb::h:
Back recovery gets caught by elastic slam; go into bnb and repeat or finish with hyper
Neutral recovery gets caught by elastic slam as well
Forward recovery makes the elastic slam whiff and one of two things happen (that I can see from training mode)
a. they get hit by the drones, and you get a reset to a midscreen combo
b. they block the drones and you can elastic slam to catch them again.
I’m curious to know what are the ways out of this, since it’s kinda hard to test alone.
edit: another assist that looks promising is magneto’s hyper gravitation, though I’m not very familiar with how it works, it looks like it would be very tough to get out of it without using meter
Also, you can use :f::h: to change which direction of recovery is safe, but it’s harder timing and character specific.
I have something similar(sounds pretty darn near exact lol) w/ Doom(hidden missles) that i run…i like the drones though, cuz they own the bottom of the screen where missles do not
Cornered…-S+Doom(missiles), air mmhs, missles OTG for you, slight delay before stone smite, opponent passes over, d/f+h+assist(i don’t like missles for this part), elastic h
choice one: wait until they recover and elastic slam :h: a neutral or back tech, or jump up and go for the air grab if they tech forward. my reflexes suck, but it should be possible if you’re waiting for it.
choice two: while you’re off screen, dash forward; from here you can either input the quarter circle :h: towards the corner to option-select an elastic slam on forward recovery, or orbital grudge for back/neutral. Or you can wait for the recovery and go for the elastic slam or air-throw into the corner depending on which way they go.
spent some time in the Lab this week, found some pretty cool stuff w/ Doom Missles assist. Taunt-combo inspired by GC yoshi’s nasty chris combo(if you haven’t seen this, you’re missing THE BEST thing in MVC3 lol, EVER!!!) also some now setups for elastic h after d/f and f+h(also with missles, pretty nice due to it being usable anywhere on the screen)