Super Skrull Combos 2.0

Update to above: An H Tenderizer can be put in after the air dash for an additional 9 hits (you need to cancel before the last punch)


does this not work all the time? having issues hitting the S on the second launch or cant hit the charge H. Any tips?

I’m not a fan of this combo, you can get 737,300 if you just jab, ground string, launch, air string, dive otg, launch, air string, meteor smash, and then inferno, you still build a meter and you always end in the corner which is better for pressure and resets.

@at Honor-
Do you have any response to my post on the previous page… still tryin gto find tips for linking Infernos,

Skrull/Fb/Sent really is one of the best skrull teams. Off a command grab you can easily get over 700k and a full bnb with both assist. command grab > dash up 22H while calling FB’s OTG assist> S and then just finish the combo.

The point I’m looking for is to get max damage. What I wanted to know is if this combos always work and is just hard. Or if it’s a combo that doesnt work 100% of the time. Like is it not a full corner to corner combo? If you start it with your back in the corner can you not complete it.

didnt really look through ever thing in the thread but this is my 3rd day every playin skrull and i came up with this corner combo … hope no one has done this yet tho 800k+ no mash http://www.youtube.com/watch?v=gn0baBvR1s4

ya i can get 778k one bar from mid screen starting with st. l not a jump in with nearly the same combo, but the beginning string is l,l,cr H and is more practical though less damaging than yours, but the timing is a bit different on the airdash h,s mid screen and is character dependent, however with my starting string you can get an air dash H,S in the corner for the 2nd relaunch so you have time for a fully charged flame kick to get a double inferno. your initial hit with the jmp. s is a bit impractical and if you are looking for raw damage with skrull try rolling hook for your first hit in your combo. The highest damage solo no xf skrull combo i have found does 1,090k

Does Skrull have any raw tag set ups?

Raw tag combos? He should, yes, from the wall bounce caused by Stone Smite. I’ve tried with a few characters, but never had an attack fast enough. Something like Spencer’s Armor Piercer should work though.

Icekid, if you’re still around, that combo is just slightly hard to do, because it is always difficult for Skrull to delay a second air series enough to hit with a full charged Stone Smite, but once you get used to it, it’s not that bad. Also, if you want the highest damage combo off of a grounded light attack (which should really be followed with another L attack, not M, for frame trap purposes), that would be, at least from what I’ve found:

L, cr. M, cr. H, S, air M, air M, air H, S, Stone Smite (jump cancel), Stone Dunk, Rolling Hook, S, air S, Meteor Smash, Inferno - 769,100

If you’re not near the corner, when you jump cancel the Stone Smite you will need to air dash briefly before starting the Stone Dunk. This is also a bit tricky, so I’d suggest you experiment with both combos and find which is better for you. It really doesn’t matter which you end up using, since any damage between 750K and 799K is, relatively speaking, the same thing for character kill purposes. Also, if you want to do the combo I listed, I would again suggest that you hit confirm it off of chaining standing L’s, as that is more practical:

L, L, cr. H, S, air M, air M, air H, S, Stone Smite (jump cancel), Stone Dunk, Rolling Hook, S, air S, Meteor Smash, Inferno - 751,600

Either variation of this combo does build a bar. Hope that helps

P.S. Mr. Nannie, I’ve found it easier to chain Infernos using Stone Smite tiger-knee cancels than Flame Sweep.

http://www.youtube.com/watch?v=EtT8jtnhhsE Skrull with Sent and Hulk over 1 mil :slight_smile:

Does anyone do the flame kick tenderizer infinite? I’m in need of some help with it

Rubeks is pretty much the only player that does it in match its not that practical but I can try to help the best I can what problem do you have.

I’m still at the first stage of it I can’t hit the tenderizer after the flame kick

The easiest way for me to explain it is that as flame kick is about to hit you hit light attack twice then as soon as flame kick hits the opponent you hold up and hit light a third time and this gives you the air tenderizer.

Cheers for the info time to hit the lab and get some results

Also does Doom rocks assist benfit Skrull in combos?

Not really from what I’ve tested. They are best at protecting skrull for meteor smashes.