Super SFIV Arcade - Akuma Changes

Humbag? Weren’t you on the Midwest team at EVO09 as Balrog?

i havent ranted about anything on here ever. i’m the most laid back dude on the planet.

you know what tho, i will prove you wrong. i never made any connection with the advice i gave you and me asking about the difficulty with balrog. i connected that with your aggressive ass response to me.

they connect because i was nothing but nice to you and now you attack me like a fucking honey badger.

oms3, that must just be a coincidence that a very good rog player says i’m good. i mean, who am i right?

Everything in Super should do the same damage and stun it did in vanilla. (well, the small few exceptions aside)

Don’t depress yourselves by hoping for buffs folks, Capcom doesn’t do buffs anymore. Likewise it doesn’t “do” leaving reasonable stuff the fuck alone.

So saying “the fuck is hard about balrog?” wasn’t aggressive? Especially since you posted it right after I said I found it very difficult? Sorry, that wasn’t even being aggressive, it was more like just straight up talking shit. But saying you haven’t fought a good balrog, which you agreed to after words, is responding aggressively?

Thats extremely hypocritical.

So instead of talking about the matchup at all, you just talk shit? I’m suppose to know you played SF for 6 years and that extremely sarcastic right? And I was the one being aggressive but not you? If you can’t admit that you actually really do sound retarded talking like this then theres no reason to continue this.

dude i have been playing SF for like six years. i’ve played good balrogs, pick up on some god damned sarcasm. some people i’ve played even posted in this god damn thread you retard.

sorry if saying fuck is real offensive to you, didn’t mean to hurt your lil feelings

This is extremely aggressive.

Well i don’t think balrog is that hard of a matchup…cammy, bison and rufus make me cry tho

Bad matchup are Cammy/Dictator IMO.

But some others matchup are difficult like: Adon/Dudley/Rose/Fei long/Boxer

Problem with Akuma is that I have the feeling I must be better than my opponent OR I have to perfectly know the matchup to win against these characters, while this is not an obligation for them.

I mean by example, if you check the replay list on XBL, you will never see A rank Boxer loosing to B rank Akuma, the contrary is easily possible.

Bison matchup becomes slightly easier once you start crossing him up out of his scissor kick trap. I got one to change his gameplan a few days ago by doing this at random opportunities. He still beat me (LOL), but he wasn’t as agressive with his scissor kicks after that and I had an easier time against him.

@YIAZ-M: I used to think so too, but now I think it’s just a matter of getting the momentum going with Akuma. Once you start the vortex and can keep it going, there’s not much any opponent can do. That’s what’s so great about Akuma: you could be down to under 10% health, then you get that knockdown and go to town. Twenty seconds later you’re still at -10% health and your opponent is knocked out.

Awesome!!

Cammy and Honda are the true hard matches there. The rest are “annoying” but either even or very slightly in the other character’s favor. I probably play against a better Balrog and Bison than most if not everyone here. Trust me when I say it’s even or damn close if you play smart.

Balrog is free on wake up. When both characters are standing you have to avoid being bullied by his normals and play a defensive fireball game with smart counter pokes. C.mk and c.mp are both good vs him.

Bison exposes Akuma if you don’t know how to block. Otherwise, Bison’s lack of good AA and being free on wake up without meter(and mediocre on wake up with EX if you can OS) are big problems that Bison has vs him. c.mk and sweep both work well vs st.hk and Akuma has the footspeed and pokes to fight Bison without too much fear once he has U2. His options aren’t as stifled when Bison has U2 as…say Ryu or Sagat. At the end of the day if you are patient vs bison and don’t walk into damage it is even.

Akuma can zone rufus well and can stun him quickly. Once Rufus has meter you have to be careful of course. St.hp works great against him. I’d say this is 5.5/4.5 Rufus.

Ryu vs Akuma comes down to who’s playing the better shoto and that’s pretty much it. Ryu has easier access to damage and Akuma has superior zoning options and ways to deal with Ryu on his wake up.

Akuma is definitely a better character than Cammy and Ryu if you’re going by overall match ups. Nobody beats Akuma as bad as Balrog and Honda beat Cammy. Balrog and Rufus are number 1 and 2 in the game IMO.

Akuma is number 3 or 4 IMO. Balrog, Rufus, Honda, Bison, Akuma in no particular order outside of the first 2.

PS: Why do people even pay attention to FPS Stud?

Rog, Rufus and Honda have no answer to demonflip palm strike pressure on wake up. Both Rog and Honda can be abused with an OS after the palm strike and Rufus needs 3 bars to try to punish safely. All three are free to wake up pressure.

The truth is none of those matchups (Cammy, Dictator, Boxer, Rufus, Honda) are worse than 5/5 for Akuma. They can be worse if you don’t do your homework and aren’t willing to play solid and tight, however they even out after you understand the correct approach and OS’ punishes to each matchup.

The unfortunate part about Akuma is you only reap the benefits of his options after putting in alot of hard work and those characters mentioned, for the most part, reap benefits with much less work. So if you are playing your peers who are leveling up at about the same pace it will appear that the matchups are bad for Akuma. However that is only an illusion. At a certain point in the learning curve of the game those characters with start becoming limited due to lack of options and Akuma will gain back the ground lost.

I’m agree with the most of your post Versatile, but I’m not agree when you say Honda is the real bad match…

Honda has a lot of trouble with aproaching Akuma as Rufus, and if Akuma doesn’t make “big” mistake and play smart, Honda will never be able to manage the match.
Saje jump/OS shoryuken to prevent dosukoi, and one bad choice with dosukoi EX can be punished by Ultra 1.
Instant EX air hadoken give him trouble because it cancels any zoning with jump HP.

Obviously, when Honda land combo on Akuma, the bill is very expansive.

Cammy I just can say this matchup is VERY difficult, because I use to play #1 ranked Cammy (Alioune Sensei) and I swear you it is horrible, even Infiltration had a lot of trouble against him XD

Cammy-Akuma is definitvely 4/6 matchup.

PS: Why do people even pay attention to FPS Stud?

sounds like my parents

This is the realest ish I’ve seen sense Arthur walked up the wall like a boss during the climax of Inception.

Once you do your match up homework and really play a match a lot, Akuma’s superior options really begin to shine. When my friend and I both got SSF4 at the same time, it took a while to adopt to Akuma’s new feel while Bison was pretty much the same with some obvious buffs. Once I got comfortable and really looked at the match, Akuma’s huge amount of options over Bison became obvious. Honda is a match I don’t play a lot, but I know if I had a sparring partner who used him heavily I would get down how to properly play it. Cammy is only real hard once she gets EX meter. Otherwise she is weak to being zoned.

Good post YIAZ

Yeh definetly, U2 combo capabilities would be amazing… but i hope they don’t slow the walk speed for akuma 2 much, that could really affect my game, since i do a lot of air fireball -> walk up throw. xD

This thread is like the second matchup thread now.

what about the statement tokido made
that he didnt see any changes so far for akuma in the arcade version

Pretty sure FADC U2 was just a bullshit rumor, the guy who posted it also posted stupid stuff in other threads and there was no real corroboration for it… As far as U2 buffs I just want them to take the damage reduction off of teleport canceled u2.

This is why I think Akuma’s walk speed is pretty much exactly the same. Tokido would have noticed if it wasn’t.

Are you talking about that interview on Utube?

Because Tokido didn’t play enough and old arcade locktest so he can’t give his feeling.
Anyway my friend didn’t notice any change about walk speed during locktests yesterday but he couldn’t tell me more since he’s not an Akuma player.

But now Tokido must have some information since he has played SSFIV AE yesterday XD