^^
Knowing how bad the sf4 ai is anyway, it shouldn’t be a problem beating them in arcade mode lol.
Well anyway, who knows they might have improved the ai a bit to actually jump over random ultras and shit.
I can throw out a demon from full screen and the ai will stand there and get caught.
lol when i was playing arcade on hardest, after i got a knockdown on seth i did a wakeup demon for fun and he just stands there and takes it. If these are boss only characters, they better be hard to beat.
Can’t imagine them being anything more than boss characters, on arcade, at least. Unlike console, you can’t really do ‘messing around’ on an arcade. Trying to make balanced versions of characters that are naturally supposed to be god tier by giving them like 600 health would be tedious; as would making extremely crappy watered-down versions of them in order to make them tournament picks.
If they do ever turn out to be useable, they might aswell be overpowered and implemented in a similar way to what Tekken DR did with Jinpachi.
A potentially interesting idea they could try with this extra form of Akuma though is the idea of a normal life, high damage version with fewer tools and mixups.
Give Oni Akuma the KKZ and Messatsu Gou Hadou/Zanku as Ultras and the SGS as Super. I’d like to be able to select him online, but he can’t gain BP or PP for you.
Oni Akuma would be good if he retains the same health/stun that Akuma has. But his specials and ultras can be different. A unique special move list, KKZ and Messatsu Gou Hadou/Zanku , a basic super fireball (like Ryus super) and maybe a new set of normals too (not sure how difficult or convoluted that would be but fuck it). He doesn’t need more damage or stun that would make him decidely more powerful than the rest of the cast in terms of balance.
Even though they made the hitbox larger it doesn’t necessarily mean it will juggle off the srk. But we can hope for the best, however I wont hold my breath.
i hope they don’t give him srk>fadc->u2. so many characters can already do that and it’s more interesting if they keep it the same as it is now where you have to teleport from s.hp into it. now that it supposedly has faster start up and a lower hitbox, it should be easier to land.
They havent announced anything for Akuma yet I think he may get a stun nerf or damage nerf and maybe a fireball buff and I heard his mp shoryuken will get more invincibility now but who knows.
I hope his f. HK will have a better hit box and hits everyone and stop missing on some characters
More stun nerf? what’s left really after the vanilla > SSFIV massacre lol
What’s expected to happen so far:
Tatsu escape nerf
MP SRK invincibility buff (hope they won’t reduce the invincibility frames on HP SRK)
EX SRK damage nerf
Better hitbox on U2 (I think U2 might be a threat now vs people who try to punish teleports with low attacks).
I’d be glad if that turned out to be the final changes, at least there aren’t any huge nerfs to his game, of course some stun buffs would be great, but on the other hand avoiding stupid nerfs (such as walkspeed nerf or DF palm nerf) is better.
Yeah instead of making the U2 hitbox lower I hope they just make it bigger. Cause the height on it does have its uses. Bigger and 9 frame start up would be sweet.