Super SFIV Arcade - Akuma Changes

This isnt really about akuma’s changes but whatever. In the new changes, Fei, Rufus, Vega, and Ken have the same line about being ‘considered mid-air after invincibility frames on backdash end’. Does this mean that OS’ing a sweep will be less effective as you reset them instead of knocking them down?

I’m pretty sure that OS sweep will work just fine because you’re punishing their recovery frames, Akuma is able to fully stuff some characters backdashes with the dive kick at the moment and land a full combo if they don’t have much airborne frames, it seems like we’ll just get a reset off a dive kick vs more characters now.

Ken:

Guess I’ll eat less Shoryukens now when I try to punish Ken’s lp SRK lol

Rufus:

Does that mean less damage when punishing air fireballs? not bad if that’s the case

Fei Long:

One less escape option to worry about, he did get a lot of normal buffs though.

Vega:

Cosmic Heel is a very good normal that Vega players love to use, it’s -1 on block at the moment, could they do it -3 and be punishable by 3 frame SRKs? I think it’ll just be -2 though

SSF4 Arcade Edition changes for Ken, Vega, Rufus, Fei, Juri : News : EventHubs.com

Next week’s changes will be about Chun-Li, El Fuerte, Cody and Sakura, the longer we gotta wait to hear about Akuma’s changes, the more I worry about the nerfs he’ll probably get =(

I was thinkin about the changes, heard that they were gonna let akuma srk fadc u2 in AE. if thats true then wouldn’t he have more setups as well?

Like for instance ryu can srk fadc u1, ex hado fadc u1, in corner ex hado u1, srk fadc ex srk fadc u1, in corner ex tatsu u1, etc. and probably even some weird setups as well.

So basically wouldn’t he gain all of ryu’s u1 setups? Of course that’s if the hitbox and startup is that improved.

No mention of this appears on the Japanese wiki detailing the discovered changes on the loketest releases.

More AE changes has been released for other characters:

SSF4 AE changes for Chun-Li, El Fuerte, Sakura & Cody : News : EventHubs.com

El Fuerte:

That’s good to hear, the ex version of that move had a lot of invincibility and recovered insanely fast, hopefully you’ll be able to sweep it on reaction much easier now.

Chun’s sweep stun has been reduced, which destroys my hopes even more for getting Akuma’s sweep stun buffed.

Next week will be about E. Honda, Gouken, Rose and Ibuki. Just release Akuma’s damn changes already!

Another round of mostly character nerfs. Can’t believe El Fuerte got it so hard.

well actually the “srk like move” nerf is ok…it recovered too fast for such a high invulnerability move.

startup on u2 was ok, the damage reduction was needed tho

Yes but if one of the bottom tiers got nerfed more than he got buffed, what hope can we have for akuma? Like someone said a few pages ago, our best shot is not getting nerfed which really sucks to look out for.

If this speculated walk-speed nerf happens, I’m going to swear like a fucking pirate and you chaps are going to have to read it all.

I actually don’t think akuma is gonna get nerfed. If you think about it, not avsingle one of his moves is retarded or simply just too good, like rufus and fuerte’s U2. All of his moves are just “good” and he has crap health.

I think we’re just gonna see ex srk damage nerf (down to 140/150 damage ) and hp shaku buff (like in vanilla i hope).

Then again, maybe i’m just being too optimistic

We already got Gen’d. They won’t do it again.

Rose, however … I’m scared out of my mind lol.

I think you are.

All of Akuma’s specials are being relegated to charged DLC and sweep requires the use of two stocks.

I’d be happy if the SGS didn’t give so much Super meter to the opponent. I still think they should’ve nerfed Ryu’s active frames on his jump HK and put more recovery frames on his Hadouken (for the amount of damage he does with them, he shouldn’t be allowed to spam them so much).

Giving back Akuma his damage/stun on shaku seems fair, but it’s a pipe dream to even think that Capcom would even do it. I think they’re going to nerf Akuma some more in the update. Maybe make his st. HK even more retarded and give his DF palm some recovery. I wouldn’t be surprised if they DID nerf his walk speed and while they’re at it, they’ll probably take away his ability to tatsu sweep ANYONE.

Just you wait… Akuma’s going to be a pussy after the update.

Ryu was already hammered with the cr. mk nerf, he’s far from a broken character and Capcom should stop with those damn nerfs and start buffing people around 'em to make the game more interesting instead of making a gay back dash fest no stun game.

IIRC Ryu’s hadouken was nerfed in SSFIV (it did 70 damage in vanilla and 60 now), his recovery is already more than Akuma’s fireball recovery.

Wait, seriously? That can’t be, I can fireball people all day with Ryu. Perhaps the start-up is faster though, because overall Ryu’s hadouken > Akuma’s.

Ryu’s fireball is 1 frame faster on start up, but 1 frame slower on recovery. Overall time is equal.

What you guys are not taking into account is that Ryu’s normal projectiles (in general) travel accross the screen faster than Akuma’s so they tend to exit sooner so Ryu can chuck another fireball before Akuma can. At first it would be a very tiny difference, but if both kept throwing fireballs as fast as they could, eventually, Ryu would tag Akuma with an FB first.

Proof: [media=youtube]z7uyfddOk9k[/media]

Look, all I’m saying is that Akuma got nerfed as well. And not just in damage/stun output but in gameplay mechanics too what with them gimping the st. HK and adding recovery to the DF throw. Now there’s rumours that Akuma’s walk speed may get gimped which is another HUGE gameplay alteration if it comes to be. Ryu’s nerfs don’t even come close to forcing players to change their tactics as much as Akuma’s changes did.

Honestly, I feel like Akuma will absolutely be nerfed. It seems like they may even justify making a change just to make it, and I get the feeling that Capcom and Ono view him as #1-2 in the tiers overall. It would be absolutely horrible if they nerf his damage further so I figure they’re going to attack his walk speed, mix-up potential, or both. If he loses something like tatsu-sweep…

Not widely mentioned, they also added two frames of landing lag to air fireball and EX air fireball. Which is a significant change affecting frame advantage in air fireball pressure and after cross-up air fireballs as well as in zoning.

SSF4 AE changes to Honda, Gouken, Rose & Ibuki : News : EventHubs.com

E. Honda nerfed (overall damage decrease and LP headbutt has only lower body invincibility now)

Gouken Buffed ! It seems like he’ll be solid now, he’ll even have a hit confirmed combo!

Rose lost invincibility frames on U2, guess there’s no reason to stop pressuring her on wake up now.

Ibuki seems to be nerfed overall, it’s never good to hear the words “stun nerf” from capcom lol, we’ve seen what they did to Akuma

I don’t like the whole “character is considered airborne after the backdashe’s invincibility frames” change that seems all characters are getting, gives everyone more reason to backdash on wakeup now.

Next week’s changes will be about Blanka, Abel, Gen, Makoto. Gotta wait even more…