Indeed. Brace yourselves, gentlemen.
Part of me hopes we get the Viper treatment: absolutely nothing.
A bit of a bummer for those of us wanting a bit of stun, but a relief for those of us anticipating Capcom’s molestation to run rampant yet again.
So far though we have this from the Japanese wiki:
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EX srk damage down
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Air tatsu nerf
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Walk speed decreased(?)
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Faster U2 start-up
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Better damage (+stun?) on hp shaku
EX srk damage down only figures if shaku damage is back up so I guess we need to spend meter to get equivalent or better damage (one bar instead of two). The tatsu nerf seems to be a direction Capcom are pushing for that isn’t specific to Akuma, so I guess we’ll just have to eat that one like Ryu players.
Walk speed? Fuck that. That messes with his feel which hooks into a lot of aspects, including setups and positioning timing. Not cool. Of all the reported nerfs, this one was somewhat speculative however so I’m hoping it either doesn’t pan out or was flat out false. I guess we’ll have to wait and see.
One buff I’d like to see is fs.hk being useful again from FADC. It scales terribly but it looks cool as hell so I don’t see how restoring its old combo functionality from FADC (sans loop, obviously) is a huge bummer for opponents. The Japanese wiki for Super says it was changed in two ways which makes sense: 1.) Start-up is longer 2.) Active hitboxes have reduced reach. Perhaps by re-extending those hitboxes it’ll combo reliably again from FADC, which would be kinda cool.
Either way, hopefully we hear soon from the dev blog. I suspect all the character forums are on edge waiting for their respective fates also