Super Optic Blast and Mighty Tornado: The Ultimate Ryu Thread?

Formatting stolen (with permission) from Karsticles’s amazing Dormammu thread.

A Word:
I want to make this a one-stop shop for all inquiries regarding Ryu. Please do not hesitate to suggest changes/additions or alert me to errors in the main thread or via private message. A brief overview of what is contained in each section:

The Basics: General character information, such as X-Factor and health values, along with the legend for notation that will be used throughout the guide. Each move is listed, along with the frame data for that move as well as how to make effective use of that move in a generation situation. If you are looking for strategies on how to make one of Ryu ’s normals, specials, or hypers useful in a variety of situation, read the “Discussion” portion of that move’s section.

Strategy and Matchups: First, a general overview of your goals with Ryu is given. Then, a specific section exists for each character in the game; within these sections I will try to list effective strategies against each character in the game, especially options Ryu has to directly counter specific abilities each character has.

Team Building: I have presented a general overview of what it means to make a team in Marvel vs. Capcom 3. This is followed by a section for each character in the game Ryu can pair with, along with the various synergistic abilities between Ryu and the given character.

Gameplay and Combos: Here contains an archive of videos showing excellent Ryu gameplay or concepts, and also a listing of combos possible with Ryu. If you would like to contribute to this section, please be sure to read the rules for video submission.

Please do not hesitate to contribute! All assistance in making this guide as comprehensive as humanly possible is welcome; please do not hesitate to suggest changes as well.

Table of Contents:
The Basics
The Basics, Page 2
The Basics, Page 3
The Basics, Page 4
The Basics, Page 5
The Basics, Page 6
The Basics, Page 7
The Basics, Page 8
General Strategy
General Strategy, Page 2
General Strategy, Page 3
Team Building
Team Building, Page 2 (Akuma - Deadpool)
Team Building, Page 3 (Doctor Doom - Haggar)
Team Building, Page 4 (Hawkeye - Magneto)
Team Building, Page 5 (Morrigan - She-Hulk)
Team Building, Page 6 (Shuma-Gorath - Thor)
Team Building, Page 7 (Trish - Zero)
Matchups
Matchups, Page 2 (Akuma - Deadpool)
Matchups, Page 3 (Doctor Doom - Haggar)
Matchups, Page 4 (Hawkeye - Magneto)
Matchups, Page 5 (Morrigan - She-Hulk)
Matchups, Page 6 (Shuma-Gorath - Thor)
Matchups, Page 7 (Trish - Zero)
Gameplay and Combos
Gameplay and Combos, Page 2
Gameplay and Combos, Page 3
Special Thanks

The Basics

General Character Information:
Ryu Biography
Character Art
<COLOR OPTIONS>

General Statistics:
Health: 1,000,000
Level 1 X-Factor Bonuses: 135% Damage, 105% Speed
Level 2 X-Factor Bonuses: 160% Damage, 110% Speed
Level 3 X-Factor Bonuses: 185% Damage, 115% Speed

What’s New in U?
[LIST]
[]Normal attack minimum damage scaling increased
[
]Forward and Backward Dash can be canceled after 4 frames
[]:f: + :m: can be canceled into :s: and is special and hyper combo-cancelable
[
]New Ren Hadoken special: :qcf: + :s: (mash)
[]New Baku Hadoken special: :qcf: + :s: (hold)
[
]New Hado Shoryuken special: :qcf: + :s:
[]New Hado Kakusei hyper: :d::d: + :atk::atk:
[
]New Shin Hadoken hyper: :qcf: + :atk::atk: (during Hado Kakusei)
[]New Shin Tatsumaki Senpukyaku: :qcb: + :atk::atk: (during Hado Kakusei)
[
]Shinku Hadoken can be mashed for additional damage
[*]Shinku Tatsumaki Senpukyaku can be mashed for additional damage
[/LIST]
Notation:
:l: - Light Attack
:m: - Medium Attack
:h: - Heavy Attack
:s: - Special Button
:a1: - Assist Button 1
:a2: - Assist Button 2
:atk::atk: - Any Two Attack Buttons
(Air) - Performed While Airborn
(Low) - This Move Must Be Blocked Low
(Overhead) - This Move Must Be Blocked High
(OTG) - This Move Hits Prone Opponents
(XF1) - X-Factor Level 1 Damage Levels
(XF2) - X-Factor Level 2 Damage Levels
(XF3) - X-Factor Level 3 Damage Levels
(XFC) - X-Factor Cancel
(TAC) - Team Aerial Combo
(THC) - Team Hyper Combo
(DHC) - Delayed Hyper Combo

The Basics, Page 2

**Standing Light - **:l:

Details

[details=Spoiler]Attack Data:
•Hits: 1
•Damage: 50,000
•Meter Gain: 400

Frame Data / Hado Kakusei:
•Startup Frames: 5 / 5
•Active Frames: 3 / 3
•Recovery Frames: 10 / 8

•Frame Advantage on Hit: +3 / +5
•Frame Advantage on Block: +1 / +3

Discussion:
•Chain-cancelable into :l: attacks[/details]

**Standing Medium - **:m:

Details

[details=Spoiler]Attack Data:
•Hits: 1
•Damage: 75,000
•Meter Gain: 600

Frame Data / Hado Kakusei:
•Startup Frames: 8 / 7
•Active Frames: 3 / 3
•Recovery Frames: 21 / 18

•Frame Advantage on Hit: -3 / -1
•Frame Advantage on Block: -5 / -3

Discussion:[/details]

**Standing Heavy - **:h:

Details

[details=Spoiler]Attack Data:
•Hits: 1
•Damage: 90,000
•Meter Gain: 760

Frame Data / Hado Kakusei:
•Startup Frames: 10 / 9
•Active Frames: 3 / 3
•Recovery Frames: 21 / 18

•Frame Advantage on Hit: +4 / +7
•Frame Advantage on Block: +2 / +5

Discussion:[/details]

**Crouching Light (Low) - **:d: + :l:

Details

[details=Spoiler]Attack Data:
•Hits: 1
•Damage: 45,000
•Meter Gain: 360

Frame Data / Hado Kakusei:
•Startup Frames: 5 / 5
•Active Frames: 2 / 2
•Recovery Frames: 11 / 19

•Frame Advantage on Hit: +3 / +5
•Frame Advantage on Block: +1 / +3

Discussion:
•Low attack
•Chain-cancelable into :l: attacks[/details]

**Crouching Medium (Low) - **:d: + :m:

Details

[details=Spoiler]Attack Data:
•Hits: 1
•Damage: 68,000
•Meter Gain: 544

Frame Data / Hado Kakusei:
•Startup Frames: 8 / 7
•Active Frames: 3 / 3
•Recovery Frames: 19 / 17

•Frame Advantage on Hit: -1 / +1
•Frame Advantage on Block: -3 / -1

Discussion:
•Low attack[/details]

**Crouching Heavy (Low) - **:d: + :h:

Details

[details=Spoiler]Attack Data:
•Hits: 1
•Damage: 80,000
•Meter Gain: 640

Frame Data / Hado Kakusei:
•Startup Frames: 10 / 9
•Active Frames: 4 / 4
•Recovery Frames: 26 / 23

•Frame Advantage on Hit: —
•Frame Advantage on Block: -4 / -1

Discussion:
•Low attack
•Hard knockdown[/details]

**Special - **:s:

Details

[details=Spoiler]Attack Data:
•Hits: 1
•Damage: 100,000
•Meter Gain: 800

Frame Data / Hado Kakusei:
•Startup Frames: 9 / 8
•Active Frames: 5 / 5
•Recovery Frames: 22 / 19

•Frame Advantage on Hit: —
•Frame Advantage on Block: -1 / +2

Discussion:
•Launcher
•Not special/hyper combo-cancelable[/details]

The Basics, Page 3

**Aerial Light (Overhead) - (Air) **:l:

Details

[details=Spoiler]Attack Data:
•Hits: 1
•Damage: 55,000
•Meter Gain: 440

Frame Data / Hado Kakusei:
•Startup Frames: 6 / 6
•Active Frames: 13 / 13
•Recovery Frames: 5 / 4

•Frame Advantage on Hit: +9 / +11
•Frame Advantage on Block: +7 / +7

Discussion:
•Overhead attack[/details]

**Aerial Medium (Overhead) - (Air) **:m:

Details

[details=Spoiler]Attack Data:
•Hits: 2
•Damage: 108,000
•Meter Gain: 960

Frame Data / Hado Kakusei:
•Startup Frames: 9 / 8
•Active Frames: 4 / 4
•Recovery Frames: 19 / 16

•Frame Advantage on Hit: + 19 / + 19
•Frame Advantage on Block: +17 / +14

Discussion:
•Overhead attack[/details]

**Aerial Heavy (Overhead) - (Air) **:h:

Details

[details=Spoiler]Attack Data:
•Hits: 1
•Damage: 90,000
•Meter Gain: 720

Frame Data / Hado Kakusei:
•Startup Frames: 9 / 8
•Active Frames: 4 / 4
•Recovery Frames: 23 / 20

•Frame Advantage on Hit: +23 / +22
•Frame Advantage on Block: +21 / +20

Discussion:
•Overhead attack[/details]

**Aerial Special (Overhead) - (Air) **:s:

Details

[details=Spoiler]Attack Data:
•Hits: 1
•Damage: 95,000
•Meter Gain: 760

Frame Data / Hado Kakusei:
•Startup Frames: 9 / 8
•Active Frames: 8 / 7
•Recovery Frames: 19 / 17

•Frame Advantage on Hit: +20
•Frame Advantage on Block: +18

Discussion:
•Overhead attack
•Causes hard knockdown if used in combo after launcher[/details]

**TAC Up - (Air) **:u: + :s: (after launcher)

Details

[details=Spoiler]Attack Data:
•Hits: 1
•Damage: 60,000
•Meter Gain: 480

Frame Data / Hado Kakusei:
•Startup Frames: 8 / 7
•Active Frames: 7 / 7
•Recovery Frames: 17 / 14

•Frame Advantage on Hit: —
•Frame Advantage on Block: —

Discussion:
•Tags in next available team member
•Lofts opponent upward
•Boost damage for next available team member[/details]

**TAC Side - (Air) **:f: or :b: + :s: (after launcher)

Details

[details=Spoiler]Attack Data:
•Hits: 1
•Damage: 50,000
•Meter Gain: 400

Frame Data / Hado Kakusei:
•Startup Frames: 11 / 10
•Active Frames: 5 / 5
•Recovery Frames: 21 / 17

•Frame Advantage on Hit: —
•Frame Advantage on Block: —

Discussion:
•Tags in next available team member
•Wall-bounce
•Removes one hyper meter from opponent[/details]

**TAC Down - (Air) **:d: + :s: (after launcher)

Details

[details=Spoiler]Attack Data:
•Hits: 1
•Damage: 50,000
•Meter Gain: 400 + 10,000

Frame Data / Hado Kakusei:
•Startup Frames: 9 / 8
•Active Frames: 8 / 7
•Recovery Frames: 18 / 17

•Frame Advantage on Hit: —
•Frame Advantage on Block: —

Discussion:
•Tags in next available team member
•Ground-bounce
•Generates one hyper meter[/details]

The Basics, Page 4

Command Normals:
**Collarbone Breaker (Overhead) - **:f: + :m:

Details

[details=Spoiler]Attack Data:
•Hits: 2
•Damage: 63,000
•Meter Gain: 560

Frame Data / Hado Kakusei:
•Startup Frames: 23/21
•Active Frames: 4/4
•Recovery Frames: 22/19

•Frame Advantage on Hit: -3 / -1
•Frame Advantage on Block: -5 / -1

Discussion:
•Overhead attack[/details]

**Roundhouse Kick - **:f: + :h:

Details

[details=Spoiler]Attack Data:
•Hits: 1
•Damage: 95,000
•Meter Gain: 760

Frame Data / Hado Kakusei:
•Startup Frames: 13 / 12
•Active Frames: 3 / 3
•Recovery Frames: 21 / 18

•Frame Advantage on Hit: +4 / +7
•Frame Advantage on Block: +2 / +5

Discussion:[/details]

Miscellaneous:
** Throw - :b:/:f: + :h:**

Details

[details=Spoiler]Attack Data:
•Hits: 1
•Damage: 80,000
•Meter Gain: 800

Discussion:
•Hard knockdown[/details]

Aerial Throw - (Air) :b:/:f: + :h:

Details

[details=Spoiler]Attack Data:
•Hits: 1
•Damage: 80,000
•Meter Gain: 800

Discussion:
•Hard knockdown[/details]

Dash - :f:/:b:** + :atk::atk: or :f::f:/**:b::b:

Details

[details=Spoiler]Frame Data:
•Forward Dash: 20
•Backdash: 25

Discussion:[/details]

The Basics, Page 5

Specials:
**Hadoken :l: - **:qcf: + :l:

Details

[details=Spoiler]Attack Data:
•Hits: 1
•Damage: 100,000
•Meter Gain: 800

Frame Data / Hado Kakusei:
•Startup Frames: 10 / 9
•Active Frames: —
•Recovery Frames: 35 / 31

•Frame Advantage on Hit: -2 / +2
•Frame Advantage on Block: -4 / 0

Discussion:
•5 low priority durability points[/details]

**Hadoken **:m: **- **:qcf: + :m:

Details

[details=Spoiler]Attack Data:
•Hits: 1
•Damage: 100,000
•Meter Gain: 800

Frame Data / Hado Kakusei:
•Startup Frames: 10 / 9
•Active Frames: —
•Recovery Frames: 39 / 34

•Frame Advantage on Hit: -6 / -1
•Frame Advantage on Block: -8 / -3

Discussion:
•Projectile has 5 low priority durability points[/details]

**Hadoken **:h: **- **:qcf: + :h:

Details

[details=Spoiler]Attack Data:
•Hits: 1
•Damage: 100,000
•Meter Gain: 800

Frame Data / Hado Kakusei:
•Startup Frames: 10 / 9
•Active Frames: —
•Recovery Frames: 43 / 38

•Frame Advantage on Hit: -10 / -5
•Frame Advantage on Block: -12 / -7

Discussion:
•Projectile has 5 low priority durability points[/details]

**Aerial Hadoken - (Air) **:qcf: + :atk:

Details

[details=Spoiler]Attack Data:
•Hits: 1
•Damage: 100,000
•Meter Gain: 800

Frame Data / Hado Kakusei:
•Startup Frames: 14 / 13
•Active Frames: —
•Recovery Frames: 38 / 33

•Frame Advantage on Hit: -8 / -2
•Frame Advantage on Block: -9 / -4

Discussion:[/details]

**Ren Hadoken - **:qcf: + :s: (mash)

Details

[details=Spoiler]Attack Data:
•Hits: 1-5
•Damage: 50,000-204,600
•Meter Gain: 400-2000

Frame Data / Hado Kakusei:
•Startup Frames: 21 / 19
•Active Frames: —
•Recovery Frames: 42 / 36

•Frame Advantage on Hit: -9 / -3
•Frame Advantage on Block: -11 / -5

Discussion:
•Can be mashed for up to 5 projectiles
•Projectiles remain active for 21 frames
•Projectiles have 5 low priority durability points[/details]

**Aerial Ren Hadoken (Air) - **:qcf: + :s: (mash)

Details

[details=Spoiler]Attack Data:
•Hits: 1-5
•Damage: 50,000-204,000
•Meter Gain: 400-2000

Frame Data / Hado Kakusei:
•Startup Frames: 21 / 19
•Active Frames: —
•Recovery Frames: 43 / 37

•Frame Advantage on Hit: -1 / +3
•Frame Advantage on Block: -3 / +1

Discussion:
•Can be mashed for up to 5 projectiles
•Projectiles remain active for 21 frames
•Projectiles have 5 low priority durability points[/details]

**Baku Hadoken - **:qcf: + :s: (hold)

Details

[details=Spoiler]Attack Data:
•Hits: 1
•Damage: 150,000
•Meter Gain: 1200

Frame Data / Hado Kakusei:
•Startup Frames: 53 / 48
•Active Frames: —
•Recovery Frames: 37 / 33

•Frame Advantage on Hit: —
•Frame Advantage on Block: -8 / -4

Discussion:
•Wall-bounce
•Projectile has 5 low priority durability points[/details]

**Aerial Baku Hadoken - **:qcf: + :s: (hold)

Details

[details=Spoiler]Attack Data:
•Hits: 1
•Damage: 150,000
•Meter Gain: 1200

Frame Data / Hado Kakusei:
•Startup Frames: 53 / 48
•Active Frames: —
•Recovery Frames: 33 / 29

•Frame Advantage on Hit: —
•Frame Advantage on Block: +12 / +13

Discussion:
•Wall-bounce
•Projectile has 5 low priority durability points[/details]

The Basics, Page 6

**Shoryuken **:l: **- **:dp: + :l:

Details

[details=Spoiler]Attack Data:
•Hits: 1
•Damage: 100,000
•Meter Gain: 800

Frame Data / Hado Kakusei:
•Startup Frames: 3 / 3
•Active Frames: 14 / 14
•Recovery Frames: 25 / 20

•Frame Advantage on Hit: -7 / -2
•Frame Advantage on Block: -13 / -8

Discussion:
•Invincible during frames 1-2[/details]

**Shoryuken **:m: **- **:dp: + :m:

Details

[details=Spoiler]Attack Data:
•Hits: 1
•Damage: 120,000
•Meter Gain: 960

Frame Data / Hado Kakusei:
•Startup Frames: 3 / 3
•Active Frames: 14 / 14
•Recovery Frames: 33 / 27

•Frame Advantage on Hit: -9 / -4
•Frame Advantage on Block: -21 / -15

Discussion:
•Invincible during frames 1-5[/details]

**Shoryuken **:h: **- **:dp: + :h:

Details

[details=Spoiler]Attack Data:
•Hits: 1
•Damage: 150,000
•Meter Gain: 1200

Frame Data / Hado Kakusei:
•Startup Frames: 3 / 3
•Active Frames: 14 / 14
•Recovery Frames: 47 / 40

•Frame Advantage on Hit: -19 / -12
•Frame Advantage on Block: -35 / -28

Discussion:
•Invincible during frames 1-9[/details]

**Hado Shoryuken - **:dp: + :s:

Details

[details=Spoiler]Attack Data:
•Hits: 4
•Damage: 203,000
•Meter Gain: 1760

Frame Data / Hado Kakusei:
•Startup Frames: 28 / 25
•Active Frames: 14 / 14
•Recovery Frames: 34 / 28

•Frame Advantage on Hit: +16 / +22
•Frame Advantage on Block: -22 / -16

Discussion:
•Invincible during frames 1-30
•Projectile has 3 low priority durability points[/details]

**Tatsumaki Senpukyaku **:l: **- **:qcb: + :l:

Details

[details=Spoiler]Attack Data:
•Hits: 1
•Damage: 90,000
•Meter Gain: 720

Frame Data / Hado Kakusei:
•Startup Frames: 13 / 12
•Active Frames: 6 / 6
•Recovery Frames: 23 / 19

•Frame Advantage on Hit: —
•Frame Advantage on Block: -3 / +1

Discussion:
•Soft knockdown[/details]

**Tatsumaki Senpukyaku :m: - **:qcb: + :m:

Details

[details=Spoiler]Attack Data:
•Hits: 2
•Damage: 114,000
•Meter Gain: 960

Frame Data / Hado Kakusei:
•Startup Frames: 13 / 12
•Active Frames: 7(6)6 / 6(6)6
•Recovery Frames: 21 / 17

•Frame Advantage on Hit: —
•Frame Advantage on Block: -1 / +3

Discussion:
•Soft knockdown[/details]

**Tatsumaki Senpukyaku **:h: **- **:qcb: + :h:

Details

[details=Spoiler]Attack Data:
•Hits: 3
•Damage: 143,500
•Meter Gain: 1280

Frame Data / Hado Kakusei:
•Startup Frames: 13 / 12
•Active Frames: 17(4)6 / 15(4)6
•Recovery Frames: 22 / 15

•Frame Advantage on Hit: —
•Frame Advantage on Block: -2 / +3

Discussion:
•Soft knockdown[/details]

The Basics, Page 7

**Aerial Tatsumaki Senpukyaku **:l: **- (Air) **:qcb: + :l:

Details

[details=Spoiler]Attack Data:
•Hits: 1
•Damage: 100,000
•Meter Gain: 800

Frame Data / Hado Kakusei:
•Startup Frames: 13 / 12
•Active Frames: 20 / 18
•Recovery Frames: Until grounded

•Frame Advantage on Hit: —
•Frame Advantage on Block: —

Discussion:[/details]

**Aerial Tatsumaki Senpukyaku **:m: **- (Air) **:qcb: + :m:

Details

[details=Spoiler]Attack Data:
•Hits: 4
•Damage: 117,600
•Meter Gain: 1120

Frame Data / Hado Kakusei:
•Startup Frames: 13 / 12
•Active Frames: 26(4)6 / 23(4)6
•Recovery Frames: Until grounded

•Frame Advantage on Hit: —
•Frame Advantage on Block: —

Discussion:[/details]

**Aerial Tatsumaki Senpukyaku **:h: **- (Air) **:qcb: + :h:

Details

[details=Spoiler]Attack Data:
•Hits: 5
•Damage: 135,800
•Meter Gain: 1360

Frame Data / Hado Kakusei:
•Startup Frames: 13 / 12
•Active Frames: 36(4)6 / 32(4)6
•Recovery Frames: Until grounded

•Frame Advantage on Hit: —
•Frame Advantage on Block: —

Discussion:[/details]

**Jodan Sokuto Geri **:l: **- **:rdp: + :l:

Details

[details=Spoiler]Attack Data:
•Hits: 1
•Damage: 100,000
•Meter Gain: 800

Frame Data / Hado Kakusei:
•Startup Frames: 14 / 13
•Active Frames: 5 / 5
•Recovery Frames: 30 / 25

•Frame Advantage on Hit: —
•Frame Advantage on Block: -9 / -4

Discussion:
•Wall-bounce[/details]

**Jodan Sokuto Geri **:m: **- **:rdp: + :m:

Details

[details=Spoiler]Attack Data:
•Hits: 1
•Damage: 100,000
•Meter Gain: 800

Frame Data / Hado Kakusei:
•Startup Frames: 16 / 14
•Active Frames: 5 / 5
•Recovery Frames: 32 / 28

•Frame Advantage on Hit: —
•Frame Advantage on Block: -11 / -7

Discussion:
•Wall-bounce[/details]

**Jodan Sokuto Geri **:h: **- **:rdp: + :h:

Details

[details=Spoiler]Attack Data:
•Hits: 1
•Damage: 100,000
•Meter Gain: 800

Frame Data / Hado Kakusei:
•Startup Frames: 18 / 16
•Active Frames: 5 / 5
•Recovery Frames: 34 / 29

•Frame Advantage on Hit: —
•Frame Advantage on Block: -13 / -8

Discussion:
•Wall-bounce[/details]

The Basics, Page 8

Hypers:
**Snapback - **:qcf: + :a1: or :a2: (1 Meter)

Details

[details=Spoiler]Attack Data:
•Hits: 1
•Damage: 50,000
•Meter Gain: 500

Frame Data / Hado Kakusei:
•Startup Frames: 2
•Active Frames: 3
•Recovery Frames: 23

•Frame Advantage on Hit: —
•Frame Advantage on Block: 0

Discussion:
•Forces opposing character to be replaced by an assist
•Opponent may not tag or call assists for 4 seconds[/details]

*Shinku Hadoken (Air OK, OTG) - **:qcf: + :atk::atk: (1 Meter)

Details

[details=Spoiler]Attack Data:
•Hits: 25-50
•Damage: 261,700-313,900

Frame Data
•Startup Frames: 18+1
•Active Frames: 80
•Recovery Frames: 23

•Frame Advantage on Hit: +3
•Frame Advantage on Block: -8

Discussion:
•Beam can be steered
•Holding up during super flash while grounded fires the beam straight up
•Holding down during super flash while airborne fires the beam straight down
•Downward version hits OTG
•Beam has 25 frames x 1 high priority durability point
•Can be mashed for additional hits[/details]

**Shinku Tatsumaki Senpukyaku - **:qcb: + :atk::atk: (1 Meter)

Details

[details=Spoiler]Attack Data:
•Hits: 43-83
•Damage: 266,300-315,200

Frame Data
•Startup Frames: 13+4
•Active Frames: 2(1)4(1)2(1)5(1)2(1)5(1)2(1)5(1)2(1)5(1)2(1)5(1)2(1)5(1)2(1)5(1)2(1)5(1)2(1)5(1)2(1)2(2)6
•Recovery Frames: 35

•Frame Advantage on Hit: —
•Frame Advantage on Block: -12

Discussion:
•Invincible during frames 1-17
•Final hit causes hard knockdown
•Can be mashed for additional hits[/details]

**Hado Kakusei - **:d::d: + :atk::atk: (1 Meter)

Details

[details=Spoiler]Frame Data
•Startup Frames: 18+7
•Active Frames: —
•Recovery Frames: —

Discussion:
•Grants a 115% speed-boost for 339 frames
•Shin Hadoken and Shin Tatsumaki Senpukyaku hyper combos can be activated
•Cannot be reactivated before the effect has expired[/details]

**Shin Hadoken (Air OK) - **:qcf: + :atk::atk: (1 Meter, during Hado Kakusei)

Details

[details=Spoiler]Attack Data:
•Hits: 25-50
•Damage: 290,800-349,300

Frame Data
•Startup Frames: 18+1
•Active Frames: 80
•Recovery Frames: 23

•Frame Advantage on Hit: +3
•Frame Advantage on Block: -8

Discussion:
•Beam ricochets upward off the wall while grounded
•Beam ricochets downward off the wall while airborne
•Beam has 25 frames x 1 high priority durability point
•Can be mashed for additional hits[/details]

**Shin Tatsumaki Senpukyaku - **:qcb: + :atk::atk: (1 Meter, during Hado Kakusei)

Details

[details=Spoiler]Attack Data:
•Hits: 43-83
•Damage: 332,500-394,600

Frame Data
•Startup Frames: 13+4
•Active Frames: 2(1)4(1)2(1)5(1)2(1)5(1)2(1)5(1)2(1)5(1)2(1)5(1)2(1)5(1)2(1)5(1)2(1)5(1)2(1)5(1)2(1)2(2)6
•Recovery Frames: 35

•Frame Advantage on Hit: —
•Frame Advantage on Block: -12

Discussion:
•Invincible during frames 1-17
•Final hit causes hard knockdown
•Can be mashed for additional hits[/details]

**Shin Shoryuken - **:dp: + :atk::atk: (3 Meters)

Details

[details=Spoiler]Attack Data:
•Hits: 3
•Damage: 380,000

Frame Data
•Startup Frames: 11+0
•Active Frames: 4
•Recovery Frames: 50

•Frame Advantage on Hit: —
•Frame Advantage on Block: -28

Discussion:
•Invincible during frames 1-22
•Hard knockdown[/details]

Assists:
α**: Shoryken **:h:

Details

[details=Spoiler]Attack Data:
•Hits: 1
•Damage: 150,000
•Meter Gain: 1200

Frame Data / Hado Kakusei:
•Startup Frames: 27 / 25
•Active Frames: 14 / 14
•Recovery Frames (This Assist): 132 / 125
•Recovery Frames (Other Assist): 102 / 88

Discussion:
•Soft knockdown[/details]

**β: Hadoken **:l:

Details

[details=Spoiler]Attack Data:
•Hits: 1
•Damage: 100,000
•Meter Gain: 800

Frame Data / Hado Kakusei:
•Startup Frames: 34 / 31
•Active Frames: —
•Recovery Frames (This Assist): 128 / 123
•Recovery Frames (Other Assist): 98 / 86

Discussion:
•Projectile has 5 low priority durability points[/details]

**γ: Tatsumaki Senpukyaku **:h:

Details

[details=Spoiler]Attack Data:
•Hits: 3
•Damage: 143,500
•Meter Gain: 1280

Frame Data / Hado Kakusei:
•Startup Frames: 37 / 34
•Active Frames: 17(6)6 / 15(6)6
•Recovery Frames (This Assist): 115 / 108
•Recovery Frames (Other Assist): 85 / 72

Discussion:
•Soft knockdown[/details]

General Strategy

A Word:

Playstyle:

Approach Method**:**

General Strategy, Page 2

Cross-ups, Mix-ups, and Setups:

Resets:

General Strategy, Page 3

X-Factor:

Team Aerial Combos:

Team Building

Team Building, Page 2

Akuma (Partner)

Spoiler

Akuma Assists:

Akuma to Ryu DHC’s:

Ryu to Akuma DHC’s:

**Ryu **and Akuma THC’s:

General Tips and Tricks:

Amaterasu (Partner)

Spoiler

Amaterasu Assists:

**Amaterasu to ****Ryu **DHC’s:

**Ryu **to Amaterasu DHC’s:

**Ryu **and Amaterasu THC’s:

General Tips and Tricks:

Arthur (Partner)

Spoiler

Arthur Assists:

**Arthur to ****Ryu **DHC’s:

**Ryu **to Arthur DHC’s:

**Ryu **and Arthur THC’s:

General Tips and Tricks:

C.Viper (Partner)

Spoiler

C.Viper Assists:

**C.Viper to ****Ryu **DHC’s:

**Ryu **to C. Viper DHC’s:

**Ryu **and C.Viper THC’s:

General Tips and Tricks:

Captain America (Partner)

Spoiler

Captain America Assists:

**Captain America to ****Ryu **DHC’s:

**Ryu **to Captain America DHC’s:

**Ryu **and Captain America THC’s:

General Tips and Tricks:

Chris Redfield (Partner)

Spoiler

Chris Redfield Assists:

**Chris Redfield to ****Ryu **DHC’s:

**Ryu **to Chris Redfield DHC’s:

**Ryu **and Chris Redfield THC’s:

General Tips and Tricks:

Chun-Li (Partner)

Spoiler

Chun-Li Assists:

**Chun-Li to ****Ryu **DHC’s:

**Ryu **to Chun-Li DHC’s:

**Ryu **and Chun-Li THC’s:

General Tips and Tricks:

Dante (Partner)

Spoiler

Dante Assists:

**Dante to ****Ryu **DHC’s:

**Ryu **to Dante DHC’s:

**Ryu **and Dante THC’s:

General Tips and Tricks:

Deadpool (Partner)

Spoiler

Deadpool Assists:

**Deadpool to ****Ryu **DHC’s:

**Ryu **to Deadpool DHC’s:

**Ryu **and Deadpool THC’s:

General Tips and Tricks:

Team Building, Page 3

Doctor Doom (Partner)

Spoiler

Doctor Doom Assists:

Doctor Doom to Ryu DHC’s:

**Ryu **to Doctor Doom DHC’s:

**Ryu **and Doctor Doom THC’s:

General Tips and Tricks:

Doctor Strange (Partner)

Spoiler

Doctor Strange Assists:

**Doctor Strange to ****Ryu **DHC’s:

**Ryu **to Doctor Strange DHC’s:

**Ryu **and Doctor Strange DHC’s:

General Tips and Tricks:

Dormammu (Partner)

Spoiler

Dormammu Assists:

**Dormammu to ****Ryu **DHC’s:

**Ryu **to Dormammu DHC’s:

**Ryu **and Dormammu THC’s:

General Tips and Tricks:

Felicia (Partner)

Spoiler

Felicia Assists:

**Felicia to ****Ryu **DHC’s:

**Ryu **to Felicia DHC’s:

**Ryu **and Felicia THC’s:

General Tips and Tricks:

Firebrand (Partner)

Spoiler

Firebrand Assists:

**Firebrand to ****Ryu **DHC’s:

**Ryu **to Firebrand DHC’s:

**Ryu **and Firebrand THC’s:

General Tips and Tricks:

Frank West (Partner)

Spoiler

Frank West Assists:

**Frank West to ****Ryu **DHC’s:

**Ryu **to Frank West DHC’s:

**Ryu **and Frank West THC’s:

General Tips and Tricks:

Ghost Rider (Partner)

Spoiler

Ghost Rider Assists:

**Ghost Rider to ****Ryu **DHC’s:

**Ryu **to Ghost Rider DHC’s:

**Ryu **and Ghost Rider THC’s:

General Tips and Tricks:

Haggar (Partner)

Spoiler

Haggar Assists:

**Haggar to ****Ryu **DHC’s:

**Ryu **to Haggar DHC’s:

**Ryu **and Haggar THC’s:

General Tips and Tricks:

Team Building, Page 4

Hawkeye (Partner)

Spoiler

Hawkeye Assists:

Hawkeye to Ryu DHC’s:

**Ryu **to Hawkeye DHC’s:

**Ryu **and Hawkeye THC’s:

General Tips and Tricks:

Hsien-Ko (Partner)

Spoiler

Hsien-Ko Assists:

**Hsien-Ko to ****Ryu **DHC’s:

**Ryu **to Hsien-Ko DHC’s:

**Ryu **and Hsien-Ko THC’s:

General Tips and Tricks:

Hulk (Partner)

Spoiler

Hulk Assists:

**Hulk to ****Ryu **DHC’s:

**Ryu **to Hulk DHC’s:

**Ryu **and Hulk THC’s:

General Tips and Tricks:

Iron Fist (Partner)

Spoiler

Iron Fist Assists:

**Iron Fist to ****Ryu **DHC’s:

**Ryu **to Iron Fist DHC’s:

**Ryu **and Iron Fist THC’s:

General Tips and Tricks:

Iron Man (Partner)

Spoiler

Iron Man Assists:

**Iron Man to ****Ryu **DHC’s:

**Ryu **to Iron Man DHC’s:

**Ryu **and Iron Man THC’s:

General Tips and Tricks:

Jill Valentine (Partner)

Spoiler

Jill Valentine Assists:

**Jill Valentine to ****Ryu **DHC’s:

**Ryu **to Jill Valentine DHC’s:

**Ryu **and Jill Valentine THC’s:

General Tips and Tricks:

M.O.D.O.K. (Partner)

Spoiler

M.O.D.O.K. Assists:

**M.O.D.O.K. to ****Ryu **DHC’s:

**Ryu **to M.O.D.O.K. DHC’s:

**Ryu **and M.O.D.O.K. THC’s:

General Tips and Tricks:

Magneto (Partner)

Spoiler

Magneto Assists:

**Magneto to ****Ryu **DHC’s:

**Ryu **to Magneto DHC’s:

**Ryu **and Magneto THC’s:

General Tips and Tricks:

Team Building, Page 5

Morrigan (Partner)

Spoiler

Morrigan Assists:

**Morrigan to ****Ryu **DHC’s:

**Ryu **to Morrigan DHC’s:

**Ryu **and Morrigan THC’s:

General Tips and Tricks:

Nemesis T-Type (Partner)

Spoiler

Nemesis T-Type Assists:

**Nemesis T-Type to ****Ryu **DHC’s:

**Ryu **to Nemesis T-Type DHC’s:

**Ryu **and Nemesis T-Type THC’s:

General Tips and Tricks:

Nova (Partner)

Spoiler

Nova Assists:

**Nova to ****Ryu **DHC’s:

**Ryu **to Nova DHC’s:

**Ryu **and Nova THC’s:

General Tips and Tricks:

Phoenix (Partner)

Spoiler

Phoenix Assists:

**Phoenix to ****Ryu **DHC’s:

**Ryu **to Phoenix DHC’s:

**Ryu **and Phoenix THC’s:

General Tips and Tricks:

Phoenix Wright (Partner)

Spoiler

Phoenix Wright Assists:

**Phoenix Wright to ****Ryu **DHC’s:

**Ryu **to Phoenix Wright DHC’s:

**Ryu **and Phoenix Wright THC’s:

General Tips and Tricks:

Rocket Raccoon (Partner)

Spoiler

Rocket Raccoon Assists:

**Rocket Raccoon to ****Ryu **DHC’s:

**Ryu **to Rocket Raccoon DHC’s:

**Ryu **and Rocket Raccoon THC’s:

General Tips and Tricks:

Sentinel (Partner)

Spoiler

Sentinel Assists:

**Sentinel to ****Ryu **DHC’s:

**Ryu **to Sentinel DHC’s:

**Ryu **and Sentinel THC’s:

General Tips and Tricks:

She-Hulk (Partner)

Spoiler

She-Hulk Assists:

**She-Hulk to ****Ryu **DHC’s:

**Ryu **to She-Hulk DHC’s:

**Ryu **and She-Hulk THC’s:

General Tips and Tricks:

Team Building, Page 6

Shuma-Gorath (Partner)

Spoiler

Shuma-Gorath Assists:

Shuma-Gorath to Ryu DHC’s:

**Ryu **to Shuma-Gorath DHC’s:

**Ryu **and Shuma-Gorath THC’s:

General Tips and Tricks:

Spencer (Partner)

Spoiler

Spencer Assists:

**Spencer to ****Ryu **DHC’s:

**Ryu **to Spencer DHC’s:

**Ryu **and Spencer THC’s:

General Tips and Tricks:

Spider-Man (Partner)

Spoiler

Spider-Man Assists:

**Spider-Man to ****Ryu **DHC’s:

**Ryu **to Spider-Man DHC’s:

**Ryu **and Spider-Man THC’s:

General Tips and Tricks:

Storm (Partner)

Spoiler

Storm Assists:

**Storm to ****Ryu **DHC’s:

**Ryu **to Storm DHC’s:

**Ryu **and Storm THC’s:

General Tips and Tricks:

Strider Hiryu (Partner)

Spoiler

Strider Hiryu Assists:

**Strider Hiryu to ****Ryu **DHC’s:

**Ryu **to Strider Hiryu DHC’s:

**Ryu **and Strider Hiryu THC’s:

General Tips and Tricks:

Super-Skrull (Partner)

Spoiler

Super-Skrull Assists:

**Super-Skrull to ****Ryu **DHC’s:

**Ryu **to Super-Skrull DHC’s:

**Ryu **and Super-Skrull THC’s:

General Tips and Tricks:

Taskmaster (Partner)

Spoiler

Taskmaster Assists:

**Taskmaster to ****Ryu **DHC’s:

**Ryu **to Taskmaster DHC’s:

**Ryu **and Taskmaster THC’s:

General Tips and Tricks:

Thor (Partner)

Spoiler

Thor Assists:

**Thor to ****Ryu **DHC’s:

**Ryu **to Thor DHC’s:

**Ryu **and Thor THC’s:

General Tips and Tricks:

Team Building, Page 7

Trish (Partner)

Spoiler

Trish Assists:

Trish to Ryu DHC’s:

**Ryu **to Trish DHC’s:

**Ryu **and Trish THC’s:

General Tips and Tricks:

Tron Bonne (Partner)

Spoiler

Tron Bonne Assists:

**Tron Bonne to ****Ryu **DHC’s:

**Ryu **to Tron Bonne DHC’s:

**Ryu **and Tron Bonne THC’s:

General Tips and Tricks:

Vergil (Partner)

Spoiler

Vergil Assists:

**Vergil to ****Ryu **DHC’s:

**Ryu **to Vergil DHC’s:

**Ryu **and Vergil THC’s:

General Tips and Tricks:

Viewtiful Joe (Partner)

Spoiler

Viewtiful Joe Assists:

**Viewtiful Joe to ****Ryu **DHC’s:

**Ryu **to Viewtiful Joe DHC’s:

**Ryu **and Viewtiful Joe THC’s:

General Tips and Tricks:

Wesker (Partner)

Spoiler

Wesker Assists:

**Wesker to ****Ryu **DHC’s:

**Ryu **to Wesker DHC’s:

**Ryu **and Wesker THC’s:

General Tips and Tricks:

Wolverine (Partner)

Spoiler

Wolverine Assists:

**Wolverine to ****Ryu **DHC’s:

**Ryu **to Wolverine DHC’s:

**Ryu **and Wolverine THC’s:

General Tips and Tricks:

X-23 (Partner)

Spoiler

X-23 Assists:

**X-23 to ****Ryu **DHC’s:

**Ryu **to X-23 DHC’s:

**Ryu **and X-23 THC’s:

General Tips and Tricks:

Zero (Partner)

Spoiler

Zero Assists:

**Zero to ****Ryu **DHC’s:

**Ryu **to Zero DHC’s:

**Ryu **and Zero THC’s:

General Tips and Tricks:

Matchups

Matchups, Page 2

Akuma (Opponent)

Spoiler

Normals:

Specials:

Hypers:

Combos:

General Tips:

Amaterasu (Opponent)

Spoiler

Normals:

Specials:

Hypers:

Combos:

General Tips:

Arthur (Opponent)

Spoiler

Normals:

Specials:

Hypers:

Combos:

General Tips:

C. Viper (Opponent)

Spoiler

Normals:

Specials:

Hypers:

Combos:

General Tips:

Captain America (Opponent)

Spoiler

Normals:

Specials:

Hypers:

Combos:

General Tips:

Chris Redfield (Opponent)

Spoiler

Normals:

Specials:

Hypers:

Combos:

General Tips:

Chun-li (Opponent)

Spoiler

Normals:

Specials:

Hypers:

Combos:

General Tips:

Dante (Opponent)

Spoiler

Normals:

Specials:

Hypers:

Combos:

General Tips:

Deadpool (Opponent)

Spoiler

Normals:

Specials:

Hypers:

Combos:

General Tips: