Super Fighting Robot Mega Man 11! Release TOMORROW!

No one said AAA. But it doesn’t have to look like a Steam Greenlight either.

Plenty of indie platformed out there that look better than what we currently have.

Mega Man deserves a bit more effort put into it.

The original X is my favorite and I agree with you on the soundtrack. I enjoyed MM 1,2,3,4, and 5 but that’s where I fell off being enthusiastic about nes MM games, with 2 and 3 being my favorite picks from that era. I’d say give X3 a play, it’s definitely worth it but you can tell they stretched the snes to its limits on all the content in it. X4 felt like such a huge departure, maybe that’s why I couldn’t get into it.

Edit: Again, I think it’s just conditioning from the systems they originally appeared on but I could never get into MM7 on SNES. I really tried but it just wasn’t “Mega Man” like I grew up with in his 8 bit world.

If I have to rank X soundtracks…

X1=X6
X5
X2
X4
X3

I need to listen to 7, 8, and command.

Goddamn I love me some Sigma Fortress 1 theme from X1. Everything about that song just conveys the situation. Then they follow it up with Light in The Fortress theme which is amazing. It really drew me back to MM2 with Wily Fortress 1 theme followed by Wily Fortress 2 theme and how they were so different but so perfect for the game.

I don’t agree with X6 being equal to the perfection that is X1’s soundtrack. X6 has standouts like Blaze Heatnix… and that’s really it.

X1 punches you in the mouth at the title screen and only gets better from there on out.

X5 and X2 are almost equal, but I’d give X5 the nod due to X2’s sound quality taking a hit due to the unique graphics chip that cart used. Plus X5 has Decisive Battle (X vs Zero theme).

I never jived with X4’s more electronic sound vs the obvious rock and metal influence the SNES games had, so X3 stands over it to me.

The other games’ soundtracks aren’t worth ranking, although X8 shits all over X7(in all areas, actually).

X1
X5
X2
X3
X4

Well that would explain why X2 soundtrack, while good, sounded so different from X. Did X3 use a different chip? I know they wanted each installment to have it’s own “theme” to its set of music but didn’t know it was literally due to different chips. So weird because X was 1994 and X2 was also 1994? They didn’t waist any time. I think X3 was 1995.

X6’s entire OST is great, and the best out of the later X series. It ties with X1 for that alone. If you think it only has Blaze Heatnix go listen to the OST again.

You like being wrong, like you like Capcom’s balls deep in your man holes - I get it.

It doesn’t make you cool.

It makes you topical to bitch-made country songs about dudes cheating on you.

It is funny how offended you get at Po for being right.

It’s like your little brain can’t even stand the idea of a different point of view, much less a correct one… one not blinded by your own shit residue by proxy of Cacpcum moneyshots all over your face.

I remember MM7 having a good soundtrack (Shademan theme is guud)

The compositions were good, but something was just “off” about the instrumentation, especially compared to the X games.

Classic series soundtracks are harder for me to rank, but generally NES games are all great, 2 and 3 are evenly matched, with 9 right behind them, MM8 is trash, and 10 is underrated as all hell.

2 is so.fuckin’.good.

That ending theme nudges it over 3, for me.

EDIT:

And also - while not of the soundtrack per se, Mega Man 2 has what is perhaps THE single best sound effect of all time, in the history of vidja, in the launching noise of the Metal Blade.

Megaman 2 and that Metal Man theme Kreygasm…so good

I forgot to mention I haven’t played a MM game since X2

looking back I wanted to try the new x games that were then on ps1 but me owing a n64 I was out of luck, by the time I got a ps2 i was kind of uninterested on megaman games

when Megaman 8 came out on ps2 I was like “when did the other 4 happened!?”

5 and 6 was on the NES, they are okay but nothing like 2 and 3.
7 was on the SNES, the brief animation scene before the first stage is funny. It looks nice but the level and boss designs are meh.
8, OMG the English (and Japanese) voice acting is terrible. No reason to make Mega Man sound like a 11 year old boy who inhaled some helium.

Best Mega Man game in the last 14 years was a Fan Flash Game, Megaman polarity. Everything else been Garbage.
Which is basically Mega Man with Ikaruga Mechanics

Original X has the best soundtrack of any Megaman game ever imo. I’ve listened to it thousands of times. I’m not even remotely bored of it yet. I know people live the X2 OST bitni think it’s the worst. The loops are stupid short and everything sounds a bit twangy. X4 is stylistically similar to X and also my 2nd favorite OST in the series. The opening stage from that game when using X is unforgettable.

X6 is also phenomenal, soundtrack wise. The zero series had some catchy ass beats too, in particular enemy hall, departure, dysis forest and cannonball.

Mm games have always had good music for the most part, and I really hope they keep the quality from mm9 and 10 in 11. Megaman 9 has a flawless fucking soundtrack. Every track is catchy and had a clear motif.

Have you guys played Rockman and Bass (Jap only)?? I have the eng subs one, is supposed to be a sequel to MM7. There was also a battle mode iirc for MM7 or an arcade game or something

I had the GBA port of Mega Man and Bass. I remember hating that game for it’s fake difficulty and the game clearly not being design for Mega Man.

Mega Man and Bass is actually a follow-up to Mega Man 8 designed for the SNES.

It is notorious for its leap of faith level design and the game obviously being built with only Bass in mind, leading to my theory that Mega Man wasn’t even supposed to star in it, but was intended as an unlockable bonus character.

The gba port you have a smaller window screen to see the game vs the super famicom version too. It’s like 3/4 the size of the super famicom version. That’s why the gba port can be harder.

Bear with me here. So just at work now I was talking to friends about what they would like for a new Megaman game that stands as its own in a separate universe(like BN). My idea is something of a game with a metal gear camera/aiming system of 3rd person shooter. Megaman being center on screen and going over the shoulder for aiming. As for level design I could get under a semi-linear fashion where you start dead center and can deviate into a multitude of paths each going to 8 cardinal directions(and fitting with the 8 bosses thing). As you start a path it overlaps heavily with the two adjacent paths…say youre taking a jungle route and on the left “lane” you overlap with the ocean path, while on the right you overlap with the mountain lane. The deeper you advance a particular lane though, the more secluded and unique it becomes in terms of enemies, obstacles and setting. Obviously there comes a point in which it does not overlap with other lanes anymore. Beating the boss of a lane affects the adjacent lanes somehow.

I guess to add an interesting level of RPG element to it, the levels(I’m bored of calling them lanes) get harder as you beat others and enemies drop different loot/cosmetics/armor/whatever the stronger they are. So say if on one playthrough you started with the ice level and got weenie hut junior rewards from enemies but did the lava level last and got awesome shit, you could invert the order on your next playthrough and get dinky things from the lava level and awesome unique things from the ice level.

I like this idea because I think it would add a dark souls like level of exploration, secret finding and replayability.