One day the ABC will rule. I can see the potential.
Problem with the game, not the controller.
I personally think it looks really confusing to use. I prefer six-button config to reduce the number of buttons I can hit by mistake. This would make that problem much worse.
That said, I also think it looks super cool. I also acknowledge the theoretical advantages that can be gained. If someone could win a major with this, it would be awesome. I don’t even play Tekken seriously but I would watch that stream. Make it happen!
its difficult trying to explain my case to people who arent familiar with the movement system in tekken.
Electrics are a timing issue, so no controller makes it easier.
And I can K-backdash with no issue whatsoever on pad, and it’s piss-easy on stick with practice.
controllers with a smaller throw make it easier to do them faster, because you can hit neutral faster helps with wavedashing too. its not like taunt~JU.
and the hitbox eliminates the need for practice, so k-backdashing becomes a matter of just tapping buttons.
Pardon my French, but that’s horse shit. Nothing on Hit Box is free, you have to practice to be able to do anything consistently. Whoever told you otherwise is a liar, I have seen people who have played fighters for decades not be able to pull off anything on a Hit Box. Just like any other controller you have to work for it. Some people feel it’s easier or more consistent, but you don’t just pick one up and in 5 minutes you’re an execution god.
I’ve been playing on keyboard/Hit Box for about 6 years now and there’s STILL some inputs I have a hard time with, because I don’t practice them. Hit Box has a video about doing standing 720’s, and I sure as hell can’t do it. Buttons don’t negate the need for practice, it’s just a new way to practice.
i respectfully disagree.
With all due respect – to say that using a hitbox requires no practice is asinine and pretentious. Maybe you’re some kind of God of Dexterity, but I’m pretty sure that, while it is definitely easier in some regard, there’s a lot of practicing I’ve had to do to be able to get my execution back to the level it was when I was using a stick. More still that I’ll need to do to surpass that.
http://cdn.memegenerator.net/instances/400x/17929485.jpg
I think any control scheme requires practice. I would say a pad is harder to execute than a stick, so I would have to practice harder on that… I think it’s all about how your brain works.
Cool. Could you please rephrase the same sentiment so something they could use as a review quote somewhere? Something like “All button controllers like the HitBox are the unfair advantage that completely eliminate any need to practice anything when playing a fighting games, unlike the rest of us using pads and arcade sticks.”
I find your opinion to be unreasonable hyperbole, but that doesn’t mean it can’t be useful.
i’m only talking about tekken, and only about the movement advantages in that system with this pad (and ones like it). it was my mistake for not clarifying that. rapidly tapping left and down does not require practice and that’s really what k-dashing boils down to with something like this. the fact that you can use 2 buttons with 2 fingers eliminates the need to have to learn the proper technique. and the lack of a proper a neutral position makes it much faster. same with electrics.
honestly, i’d find the hitbox design to be more advantageous/useful in shoot em ups, since it’s really like a less awkward keyboard and has no throw.
oh, and yes, i am a god of dexterity, but that is a subject completely unrelated to this topic.
Choose your weapon… Fight!
Once again:
Hitbox** does NOT** make electrics easier.
You STILL have to coordinate your left and right hands to hit :df: + :p: within 2 frames of each other.
In fact, I will now argue that it is HARDER to do on Hitbox because you are coordinating 3 fingers (1 for :d:, 1 for :f: and 1 for :p:) instead of 1 thumb/1 finger on pad, or wrist & 1 finger on stick.
YOUR MOVE.

I have been playing tekken everyday and I picked up bob after a week of hard practice. my bob is probably more tournament ready than my king and I have been playing king for years. in tekken, neutral on the D pad is one of the most used inputs in the game. there is not much in the game that requires the shoryuken motion. instead, tekken has something called CD or Crouch Dash input as f,N,d,d/f. so for example CD+RP is this bad ass launcher uppercut with Bob. you can definitely input it faster if your in neutral for like 1 frame. totally not happening that fast on a joystick. I just put a seimitsu LS-55 spring in my JLF and put the bat top back on it. this made it much easier to f,f,f or CD. hopefully I can get this all button controller soldered tonight and do some online ranked matches. I really like the look and the feel so far.
I like the fact your thinking outside the box. My controller layout is also not the same as the typical Hit Box. Mine is personalized for my ergonomics.
Have you considered adding a ‘neutral’ button? It wouldn’t be hard to setup.
By tournament ready I believe that you mean online tourney ready as I dont think you would be very successful playing with that at an actual tournament because of all the possible ass whoopins(talkin real life ass whoopins here not in game). Not to mentions tournament organizers would probably not allow that. For the record I think it is pretty interesting.
I have to agree with the man (JohnGrimm) who help develop and made Hit Boxes popular, that just having a hit box does not make game play easier.
This is like arguing with toodles on the installation of a Cthulhu or telling the chief engineer at IBM how a PC should be designed.
this is a good idea. I had pondered this and a few other things in my head. I’m building a harness from the pad to the buttons but I plan to chop the harness later and install a teensy 2.0 between the buttons and the pad pcb. I mostly just want to have something like a cleaner with a few options for button priority. L and R are equally useful so I only need options for first note priority, last note priority, L+R=N. the U and D need all that plus option to for U priority and another option for D priority. I also thought about having a shift button like on the U-HID, mini-pac etc…but I’m not trying to focus too much on macros and frame data right now although it would be just a matter of writing the code. I’m having too much fun playing the game and I don’t want to ruin my chance of possibly using it in a local tournament if they allow it. I still need to test tekken 6 for broken things you can do. if it lets me block while buffering my next move then I would probably patch it myself for the good of mankind.