Strider/Strange/Ammy is too damn good. Strider/ammy THC is also pretty srs business too.
Are there any block strings where you can get legion to connect?
I want to super without the other person just super jumping over it.
This is for chip and pressure purposes.
for chip and pressure, just use lockdown assists+ Birdbomb instead.
Legion is an aweful hyper in all meanings of the word.
One thing I do like Legion for - if you scout an assist call, you can Gram H and cancel it into Legion. That does half of assist-Sentinel’s life, only a little less on assist-Doom.
Even if their main character blocks, you’re still pretty safe since it’s + on block and it keeps Strider somewhat safe while it’s happening.
Note - if Vergil blocks the Gram H, he can teleport behind you. He’ll be hit by Legion, but he’ll recover fast enough to punish Strider. It’s a specific timing and he has to know that he can do it, but it’s possible. You can make this more difficult for him by doing Gram H -> Form B -> Legion. If he doesn’t time it just right, he’ll get hit by Form B in the start-up frames of his teleport.
And you can always X-Factor your Legion to make this safer. Then you totally wreck the assist, and that’s a great way to get an easy cross-up + high/low mix-up. For instance:
[LIST]
[]Gram H -> Legion -> XFactor -> Wall Cling -> Wall Cling Ladder Kick -> Combo. This is the cross-up + high mix-up, and the combo picks up their assist.
[]Gram H -> Legion -> XFactor -> Wall Cling -> Wall Cling Dismount -> cr.L -> Combo. This is the cross-up + low mix-up, and the combo picks up their assist.
[]Gram H -> Legion -> XFactor -> Vajra L -> falling j.H -> Combo (their assist falls behind the combo). This one doesn’t cross-up, goes high, but doesn’t pick up their assist.
[]Gram H -> Legion -> XFactor -> Vajra L -> land -> cr.L -> Combo (their assist falls behind the combo). This one doesn’t cross-up, goes low, and doesn’t pick up their assist.
[/LIST]
Obviously popping your X-Factor for a mix-up is expensive, but I think it’s worth it in the situation where your Gram H bops an assist. Then you’re blowing up the assist while commanding a really good/safe mix-up on the main character, and that’s probably worth it I think.
Thanks. I will be putting this in my bag of tricks.
don’t know if anyone’s seen it but can anyone give me any tips on the qcf + L (ame-no-murakumo) -> standing H? I saw clock do it in one of his recent matches and just can’t seem to get the timing down
<BLOCKQUOTE class=Quote>
<DIV class=QuoteAuthor><A href=“http://forums.shoryuken.com/profile/59682/cheesepizza”>cheesepizza</A> said:</DIV>
<DIV class=QuoteText>don’t know if anyone’s seen it but can anyone give me any tips on the qcf + L (ame-no-murakumo) -> standing H? I saw clock do it in one of his recent matches and just can’t seem to get the timing down</DIV></BLOCKQUOTE>You need to be a little more specific if you’d like an answer. There are plenty of ways to use qcf+L in a combo.<BR>
Is this a worthy use of XF time? I feel like if I have 5 bars I might as well go for an Oroboros combo than a Ragnarok one since it’s shorter.
(XF3) c.L s.MH f.H xx Gram M xx Oroboros, plink dash as necessary, (jump forward Excalibur L) x5 or 7
I’ve tried something off of Zero’s Ryujin assist (i’m nothing great btw) and i would like someone to comment if there are possibilities with this.
Launch, Aircombo stuff into S, land, bird bomb, call zero, slide, zero hits, jump, airthrow.
You’ll have a chance to actually throw them directly at the bomb. However i think they can recover on air but nevertheless they will hit the bomb which will give you a good opportunity for a reset.
are the combos on the OP still optimal? if not could someone help me out? Im curious about Striders optimal hit confirm, and any other notable solo combos he has. I would really really appreciate it a lot.
If anyone is curious, im planning on running Jill / Strider / Ammy. Thanks to whoever helps me out <3
Wouldn’t it be better to run strider/jill/ammy to take advantage of jill’s infinite?. With strider/ammy I’m sure getting the first touch shouldn’t be too difficult. Any touch into infinite and death, hard tag strider, orbs, rinse and repeat.
I did like 730K with Strider and an otg assist off like the most optimal hit confirm and combo that gets to a corner. It brightened my day none the less
yeah, that would work…but if strider dies then im left with Jill and Ammy. Jill has an extremely hard time without Vajra or Missles, particular against runaway. I dont want to be left with Jill with no way to bring them down.
Looks like all of the striders have been killed off haha. Out of those that are left does anyone have any good combos using vergil(yes i’ve sold out so what).
Anyway i’m looking for solid ways to extend using rapid slash. using Strider on point w/ and w/out orb also out of a throw. Raw hit from Rapid during a mix up. I’m really enjoying having people wake up into legion while i cancel to DT free 50/50 kill.
Answer: (call zero), jumping H, m,h,6h, dp L, qcb+s, qcf+S, l,m,h, DP+h, qcb+S, Dp+L, qcb+s,qcf+s, m,(call vergil),qcf+l TK dp H.
Question: what does 600k meterless with strider look like. orb must be summoned.
This character is sooooo much work haha. all of that for like a bar and a half…if you’re going to make me work this hard at least reward me with meter.
The last DP is a little finnicky and probably not dependable in the long run. you must also be midscreen for this to work. I’m thinking of skipping the dp at the end and just summoning another orb and tossing a tiger for better oki. Zero must be cloned up for this combo. I’m trying to get strider in the game more and more
I have a question about one of strider’s non xf bnbs.
Specifically ground bouncing with the wall H, then doing gram H, land, summon satellite, gram L, throw satellite, vajra H.
Gram L always just barely whiffs in this combo for me. When I watch vids the other players aren’t dashing, how are they getting Gram L to connect?
-
Are the combos on page 1 still valid and my go-to BNBs or are they somehow obsolete nowadays? I’m literally learning strider from square 1 now (tho extremely experienced at the game in general), so I’m tryin to get the basic conversions (throws, air to air, landed vajras, etc etc) and want to know if page 1 of this thread is my best place to start?
-
The team I’m using is Chou/Marvelo’s strider magneto vergil. Does anyone know if those team specific combos are documented anywhere? Ie. The rapid slash extensions, what to do off each connected assist (like when you call RS and do H vajra and it hits), etc. I’m playin my friends and landing hits like crazy, but clueless where to go when I do lol
Anyway, before asking anyone to type shit out, I figured id check to see if it already exists somewhere. Its a bit too wild and wooly to figure it out from match vids, and hopefully I don’t seem to lazy to ask before coming thru 9 pages of strider combo thread. Lol any leads here?
I’ve been using the following video as up to date bnbs. still can’t time the h gram after wall series, but slowly getting there.
Every combo I see starts with an M. Is it just because L scales, yadda yadda? Or do we actually want to be trying to start with Ms and avoiding cLs? You know, like with Mag obviously you gain some damage to leave out rapid Ls, but he still wants to cLLL or sLLL. Is it the same w/ Strider? or more important (or actually better somehow) to leave out the Ls?
probably for scaling purposes. I feel like HSD doesn’t effect striders bnbs terribly, since they end with specific state moves (wall bounce, hard KD, etc). cr.m range is also a nice tool.
since satellite can make strings safe, the need to confirm with rapid fire normals seems unnecessary.