Do they really now? The state of the forum proves not much learning is happening. Maybe if people would stop riding jp nuts and think for themselves for a moment we could have a good discussion and figure nifty shit out together. Cheers.
You just wasted like 6 posts on someone asking for combo notations when you could have just given him the notations, not looked like an asshole, and saved a forum argument, all the while helping someone.
Its the principal of the matter. Nothing to with superiority. Only maybe 3 people contribute anything to this character thread in general.its just very disheartening. Btw full vid coming today or tomorrow. Ill include notations.
Yeah, it sucks but Strider is kinda limited on his combos it feels like. I’m not sure how much more we could flesh him out, maybe an optimized oroboros combo?
Look at the combo I posted one page back. Builds good meter and does 800k with potential over 1 mill. Combo builds a little over a bar and builds more bar after team hyper. Also note the combo uses no assists so it could do even more dmg. (Double wall cling w gb reset maybe )and build more bar. It also works anywhere on the screen. Partial credits to shoul for the hit confirmable string into dash summon.
Also might help. I do j.m,j.m. jump cancel j.m, j.h, j.s . You have to do it very fast but it feels very intuitive. Its my go to air string because it sets up wall cling so easy because of how far away and opponent gets knocked down. If your close to corner it sets up corner combos w assists etc.
I don’t even know why I tried since I don’t play Strider, but I may have a TAC infinite for you guys. Stay tuned :]
Edit: Alright I messed with this for about an hour last night and it seemed to work at first but as I kept trying, the opponent would fall out sometimes and sometimes they wouldn’t so I’m not 100% sure if this is a legit start an infinite or not. So sorry for getting anyone’s hopes up but I’m probably not going to test this anymore since testing for Strider was for a friend. But here’s what I came up with if anyone wants to tweak.
Stagger all your attacks after TAC down to allow Strider to get closer to the ground. After the tac do:
Wait until you’re about level with them or under them > j.L > j.M > double jump > j.M > j.H > qcf. M (this should only hit once) > j.M > j.H
This should get Strider super close to the floor but I’m not sure if it’s good enough or if I just kept messing up timing. I also had a theory after the last j.H to do dp. L > xfactor > j.H to bring Strider even closer to the floor, but at that point it just doesn’t seem worth it lol
I’m not the type of person to regularly tell people this, but seeing as I just started playing Strider, I took a bit to read every page of this forum and I think you should do the same. It isn’t that difficult and there is some decent information in these pages–not just combos. Just do yourself a favor and go through it. It’s only 6 or so pages.
I can’t even get c.H to connect with** forward+H.** I keep getting 236H instead.
I’ve tried allowing the stick to return to neutral, but it still happens.
It’s little shit like this that makes me want to stop playing. I hate when I can’t get the most simple things down.
Also, I can’t get Legion to connect after the first BnB on the front page.
figured out a way to get 2 bombs to hit back to back in a combo. Those corner loops where people use 1 bomb to get a relaunch, you can actually get 2 bombs to connect before relaunch.