If your opponent is pouncing (8p) you every time you get knocked down, just tech roll (2 or 8P+K+G) out of there and hold guard as soon as you get up. Block it, grab coffee, have a chat with a few friends, get in touch with your old ones, and then come back and punish it.
There are instances where you can’ tech though. If your opponent is pouncing you after these, consider yourself lucky because they can do a lot more dmg to you. Sometimes you can even get up fast enough to block the pounce attempt.
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[]Slam: Eileen’s 46p, Akira’s 46p, Brad’s 6p+k, etc.
[]Flop: Eileen’s 33p, Aoi’s 66k, Jean’s 3p+k, etc.
[]B***ounds: you can’t tech bounds, but if they don’t time their bound properly and they don’t get a bound, you can tech as soon as you hit the ground. The timing is strict though.
[]Throws: Some throws (like Aoi’s 2_6p+g) guarantee a light pounce (3p/k), but never an 8p.
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Instances where you can tech (that aren’t immediately obvious)…
[LIST]
[]Flailing animations produced from moves like Akira’s bodycheck, Eileen’s 236k+g, or Aoi’s 66p+kp.
[]Ragdoll knockbacks like Jean’s p+k or Wolf’s 2_36p+k.
[]T****hrows like Vanessa’s p+g or Pai’s 2_6p+g. I find these tricky to tech.
[*]Attacks that ground you immediately from a floating state. Like these.
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If you’re not able to tech, just do your best to get up as fast as you can. Pick a direction (2 or 8), mash, then hold guard as you roll. Also, cygnus’s/DandyJ’s video covers most of this stuff. It’s really good.