Strider/Doom vs Spiral/Sent?

Anything statement that uses the word “best” is an opinion meaning that Duc and Clock aren’t the best of their teams, but the most effective placers in tourney with those teams. Strider’s orbs are better than swords in all ways except chip and meter loss. Strider can fight well up close. Spiral can at times, but just not as good. Strider can fight well afar. Spiral does it better. Strider/Doom means Strider is stuck with the option of 1 God tier. Spiral has two. Strider has a better chance of landing a hit. I’d say Strider is an all around more solid character solo, but this game is a team based game and Spiral works well with others. Strider doesn’t contribute to the other characters. Even his assists are somewhat useless…

I’ve seen many many different beastly options with striders trap into mix-ups and damage with bomb on helper.

as far as the trap goes, i even like the flow of spirals trap better than striders. her trap doesn’t have as many variables as his and the spacing for striders trap is close, hers at far. This may not seem huge, but think about all of the alpha counters getting neutered…she has drones backing her all the while.

duc, i wish i could play spiral, i’ve been on and off trying for years.:sweat:

i can play pretty much any team combination fairly well outside of spiral based squads. I think zach should have a large section on your matches. just so we can watch and learn to play spiral (vs several top players and most team combinations, thats whats sweet about his site, you get so much footage that you can learn more than just a few match-ups)

that and the fact that i can learn to play patiently by watching you and the wozzler, you ever think about that, if you sit and compare player to player, your patience level is closest to wongs outside of all other players. Thats not to say i think you’re better than XX or whoever, just the difference in styles is something i am always thinking about. any comments on why you play the way you do? I’m picking up some cheezy keep away patterns and trying to play patiently, it’s paying off because i see my opportunities in a much simpler way.

the main point of my post is actually found below…

Sent/doom

vs

Spiral/Cable/sent

when it comes to team chemistry, that comparison will never need a second guess.

spiral not only has the aaa and the trap/ground control assist, she builds bar while she traps, strider that bum charges one every time.

I could ramble on, but i’m done for now

but both traps can be messed up and excaped out of
I have a friend who can do the s/d trap in a way so tht it builds meter, so the s/d trap can be repeated off of 1 super in the beginning off the match, if you know how.

Spiral trap is flexible and Spiral can still fight after a single messup in the trap, when strider messes up he sometimes gets eaten

I recently did this matchup w/ my friend, Clockw0rk vs Duc
I noticed that team Duc can be more flexible becuz you don’t have any Storms/Mags/AAA to worry about. So Spiral can move freely and load knives.

Strider must stay on Spiral like a wart all day and once strider runs outta supers he’s almost worthless.

team clockw0rk can easily be destroyed when strider runs outta supers and then you snap in Doom, thus killing the team

clockwork can chip like crazy tho and sent gets owned by the s/d trap

W/ Clockw0rk you can just snap in Doom and Spiral and Sent can take Doom easily, photons are pointless becuz Spiral can teleport

I’d say Spiral/Sent becuz they can actually fight well w/o eachother. S/D needs supers + Doom, so the team is too dependant on Doom, besides I’ve never heard of Doom working w/ Strider
Doom is more of a weapon, rather than a teamate

[media=youtube]2jHTrjkP6Mk[/media]

kaising vs a spiral player.

your making it sound like s\d doesn’t have a chance. Trap is extremely effective when you can think ahead and guess what your opponent might try. It doesn’t matter what team your opponent has then.

when its trap vs trap, it boils down to who’s smarter and who can execute better.

but like I said the team is too dependant on Doom, evry good s/d player will eventually run out of supers (except my friend)just snap em out when there is an opening, the team really doesn’t have a large aerial game so i’d say stay airborn and throw circle knives, then sj up there again

When its trap vs trap yes it does require smarness and execution, but it also requires patience and good reaction.

lol wtf.

ok, let me get this straight, out of every s\d player that has ever played this game for 7 years, your friend is the ONLY s\d player capable of managing meter?

get real kid. Managing meter with s\d is how you play it. Thats just basic s\d.

that statement alone proves to me that you really don’t have a clue on how the team works.

:-/ - Not a very good representation for both teams. That spiral player isnt doing much at all.

Duc

~!~!~!~!

Duc’s posts pretty much got it IMO. Also needs to be added that Duc is a better Marvel player than I am, so basing a team’s strength by comparing our tournament performances prolly isn’t so accurate; Duc is alot better with Spiral/Cable/Sent than I am with Sentinel/Strider/Doom. Even when I was playing regularly, I never got higher than 5th at EVO, and it’s something I attribute to my own shortcomings as a player (my execution and terrible Sentinel) rather than the team I use. LET’S PRACTICE DUC :wasted:

Though most importantly, Spiral looks totally stupid with her helmet and whatnot and thus I’d rather play Strider.

PS sop mixup. When’s our rematch ;p

Clockw***0***rk

Things you need to think of is that S/D needs meter to trap, so while it might be effective for a short ammount of time, eventually he’ll need to run and build meter giving S/S the chance to force mistakes…

that damn 4-3 3-4 loss haunts me, rematch asap:annoy:

dope tourney

Yes my friend can manage meter, he plays Clockw0rk so much, he found out how to keep meter.
Matter of fact, after 3-4 reps of the trap, he sometimes runs out (played him yesterday)

I forgot where I read it, but I heard that the s/d is unstoppable up until you make a mistake (teleport wrong, etc) so he just does everything perfectly (he still sucks)

You say I don’t know the team, but I hate Doom, I dought I will ever think of learning s/d trap, I just don’t like teams that rely on 1 specific character even though combined have devastating results.

I play SScable, you can play anybody in that team.
EDIT: Can anybody find any matches between Duc and Clockw0rk???

? or is it “doubt”… no offense man.

anyways. it’s not that i don’t like spiral/sent, but im still for strider/doom.

Where the fuck is everyone in So Cal? Let’s play again

lucky me :stuck_out_tongue:

Your friend does everything perfectly yet he still sucks?
God damn what flame bait :wtf:

Found out how to keep meter…remarkable :pray:

cable/storm trap is pretty good too. no one here has mentioned that one.

His s/d is good, but his doom and Sentinel suck. Plus he loses alot of meter for Doom and sentinel cuz his trap uses ever meter he has.

He just does the same pattern over & over again.
I think its something like:
lk, lk+Doom, tiger xx orbs, shoot about 5, teleport (low), lk, lk, hp, jump, hp, hk, land, repeat.
But, when you do it you barely reach 1 super, then you have to add hk after the teleport part, and hp+Doom to the next rep.

strider now has an airdash? wtf.

how about this?

[media=youtube]9NTUm5Rrlf0[/media]

bah.

striders so dead when he makes a mistake…

add = addition, not airdash down lol.