When I was playing Street Fighter 2 New Challengers on Sega Genesis, on a pad I have real trouble getting a dragon punch off a dry you and Ken. With a friend’s left-stick stick, I can pull it off occasionally. with my custom right-handed fightstick I can pull them off a hundred percent of the time at will.
A decade-and-a-half later at a friend’s street Fighter 4 party, my joystick that I tried broke,. Mainly because of my choice of internal quick connects
Advice about quick connects
(and the reason why they’re called quick connects it’s because they’re not "frequent connects. No fault of Stan I just misunderstood frequent connects).
So I played with a loner and I was able to do rose Soul Throws, the move is the same joystick maneuver as the dragon punch, and I’m using an off-the-shelf joystick which is never right stick, and I’m pulling Dragon punches disguised assoul throws fairly easily.
Based on those observations, it seems that joystick special maneuver actuation has gotten more forgiving over the years.
Both looking forward and backward
I believe it was confirmed when playing Street Fighter 1 on Street Fighter 30th, that the arcade version was very hard to actuate any special move except by massive repetition. The TurboGrsfx CD version was even harder because the weird timing of the button system button system is like squaring the already tough chances of success, because the odds are both having a successful joystick maneuver and a successful button timing is astronomical. I literally did it only once, and I wasn’t trying.)
Has joystick actuation forgiveness gone up as the numbers went up in the street fighter series?