Guy can already kara cancel his overhead. That buff alone would pretty much guarentee top 5 in the game. He’s already a sleeper as is. Not saying he shouldnt get buffs but iono about this particular buff
Yeah, I actually took the time to read the article now.
I dunno, yeah, it probably is my execution. Sometimes it seems like it’s her though. I tried it in a myriad of different ways for at least 2 hours yesterday (waiting for the whole frame to finish , doing it in the middle, beggining and end of the frame, ect ect) and still couldn’t get any consistent results. Also I know Vega isn’t op, he just runs circles around my team and it makes me sad. :sad:
Yeah but it doesn’t take away that you still need to set up the pandora. The downside is you are just completely left alone. Once your guy comes in there’s no grey health anyway, so you’re left with whatever you have on it.
I was just about to say that. But yeah, he gets good damage.
Oh ok…
But here’s the thing, I don’t even need to throw that move to control ground space. A typical zoner will throw out projectiles to occupy space on the screen and prevent you from getting in or inciting you to jump over the projectile. Yoshi can do something similar, but instead of occupying real space with a physical projectile, I occupy space with a threat. The threat of getting sucked in by Windmill.
When I charge Windmill, I’m basically telling my opponent: “I don’t think so, you’re not moving until I say so.” If they take a step forward or whiff anything at all I can just let go and do 400+ damage. So then what happens when I’m charging Windmill? Nothing. They are too scared to make a move. They hold down/back. They wait. They respect the threat. That’s power my friends. The power to control your opponent’s movement on the screen, the power to kill time while building meter and storing counter hits for free, and the power to condition the opponent to jump more. Only this power of controlling the ground and this power to condition doesn’t mean much if I can’t punish jumps. cr.hp is 90 damage which isn’t going to discourage anyone from jumping at me. But if they buff DP to be a reliable anti-air, then suddenly Yoshimitsu can also control air space and punish jump ins for around 275-320 meterless damage. Which imo is a huge buff that could easily make him jump a tier or two.
But u have to understand that these chars are missing something that guy has. Its not just that char can do it so my char should. Hei has one 50/50 he doesn’t have a great aa or reversal and his footsies are ok. Law has no aa and has to go into his stance (which has noticable startup) to have a groundbounce OH (and there is no mixup of it cuz he can go low). Dudley has bad footsies and is made to be in ur face mixup char. And xia has no reversal, low health and not so great footsies and her oh is one of the slowest in the game. Guys oh is fast u can cancel it and he has decent footsie and decent aa’s and decent ways to get in. Making elbow a2a people would mean he had a free way to get in on a lot of people considering aa’s aren’t that good and a lot of times people have to resort to a2a’s. The fact that throws are getting buffed is already a buff for guy. And I would mind seeing him be able to combo after one of the runs especially the oh if two hits connect as long if u block it u can punish him or at least he’s at enough dissadvantage where he loses pressure
True, true. What’d you think of the other buff ideas? Just curious.
About the Pandora talk, people need to stop thinking it only works in combos after a wall/ground bounce.
Pandora (i.e. having 25% health or less), also gives you the power to:
- Anti-air what is normally impossible to anti-air (including dive kicks, tricky cross-ups, air fireball etc).
- Full screen punish what is normally impossible to punish from full screen (raw tag, projectiles, CADC etc).
- The ability to avoid certain deaths (if the opponent wants to chip you with DP, you can activate pandora, avoid what would normally be an inescapable death and full combo punish)
- Do well over 400-500 damage punish for no meter at all (since Pandora gives you infinite meter)
- The ability to EX CADC as much as you want making your mixups and resets a lot more powerful.
- Get an ambiguous cross-up on reaction to tech roll.
I’m not saying Pandora is perfectly fine right now, but I am saying that a lot of people are not really exploring it outside of flashy combos. And that buffing it too much could result in a really broken comeback mechanic that would happen every single round and I’m not sure you guys would like that.
So yeah, be careful of what you ask for regarding Pandora. Because I have a feeling that soon a couple of top players will start incorporating Pandora into their game in manners that even I haven’t thought about yet, and people won’t be ready for it.
That’s my entire point. His tiger shots are so bad in this game I rarely want to use them. I’m playing Sagat and I don’t want to use his projectiles that often. That can’t be right. Wat indeed.
And whatever about Akuma. I can see both sides of this and honestly I like seeing how badly I maul him when I play the million xxxdarkmurderhado69xxx Akumas online but he feels like he doesn’t have the same tools and control in this game that he does in SS4. The price he pays in 4 for his power is health, here he doesn’t have the same power so I’m not sure he should be paying such a high health price. I’d be interested to see how he looks with tweaked health but if it doesn’t happen, I won’t lose sleep.
Play me then. I’ll be on tonight
i personally as Vega, Gief and Hugo always love to bait a windmil sucking in. Because the opponent is forced to use meter to make it safe or eat that combo
The only thing I feel needs to be changed for pandora is a reset on the juggle count. I like that it moves me back and I have found a lot of practical applications for that. I don’t think this mechanic really needs that big of a change. Although I feel that since you are going to die anyway there shouldn’t be two clocks running, so stopping the main clock in exchange for pandora would be cool.
I can get with all of this.
I’m hoping the buffs outweigh the nerfs.
People talk so much about nerfs, but I feel like buffs are way more important. I want my characters feeling like they have a lot of really good options rather than a “balanced” set of whimpy options.
I’d rather that instead of nerfs to stuff that is too strong, other characters should get buffs to compensate for options that they can’t handle.
I feel like both SF4 and SFxT suffer from this kind of problem.
that’s cause they generally do
Hype 4 this.
That’s because generally they listen more to the week 1 whining than anything else, at least in previous patches. -__-
PC Loading times are so much better
I hope they’ll fix hitboxes. Sakura’s hitbox, Dictator’s hitbox, and especially Yoshimitsu 's hitbox. cr.mk/cr.mp…You see your move touching your opponent, but the game is just telling you “NO FUCKING WAY”.
Then goes the grabs…Its a major problem when you’re trying to grab your opponent. You’re trying to grab, your opponent is trying to counter your grab, and all you can see, is two guys doing High five, because the two are whiffing…
And personnaly, I hope they’ll remove the 1lk from Hwoarang, that move is useless, and it prevent you to use his 2lk when crouching…And I’d like to see his cr.lp become a 4f move. Otherwise, I think the character is pretty well balanced.
Psst. Don’t show her off too much. Let people think she sucks.
So, yeah…she sucks, and stuff.