Street FighterxTekken ver. 2013 (The free edition)

Really it still comes down to players doing less than optimal damage (myself 110% definitely included), IMO.

EX Ewgf for Kazuya with full body invincibility is really good.

Just curious as to how Elena is broken, she pretty awesome in this game to be honest just unexplored. My understanding of; and skills using Elena have improved a lot. Last weekend I managed to have a few matches with Dawgtanian (UK Capcom rep), Tahaa (Top SF4/SFXT player in the UK) and some other good UK players and they were suprised what she was capable of. So i’m open to any questions if you have them! :slight_smile:

I really just want the hitbox on her cr M to match the actually animation.

King’s throws have no damage? It’s pretty healthy. He’s not even like a real grapple character, he has so many neat tools. I’ve started using him recently.

Me too! He is my new project along with Steve I love his tricks, Id like a better St lp for him though not broken tier LP though.

Dare I say it, but I think that move might be getting nerfed.

Cammy can ALREADY do the EX cannon strike out of the hooligan combination in the original version of the game…this is NOT an update. In my opinion the cannon strike by itself should recover faster on block because its absolute garbage that players like rufus can spam divekick which not only activates quicker in the air but also recovers faster, so what I propose is that if the move remains as slow starting up in the air, it needs to recover faster on block. This would still give players the ability to react to the divekick but also make the move SEMI viable for cammy players, as it is now there is no real viable use for the non-ex version of that move.

What Cammy needs is some kind of CRUMPLE move on counter hit or some kind of special move that will Crumple or wall bounce, in the vein of vega’s wall dive on counter hit I think it is or Balrogs running punch that on certain hits will wall bounce. Cammy has to spend a bar of meter on a slow, easy to react to move in order to get a wall bounce.

I love also how everyone on here complains about Cammy’s jabs but then offers no ways to improve the Character otherwise, they simply keep on crying to swing the nerf bat harder…and the funny part is that I bet NONE of these complainers have even taken the time to see how to play Cammy and tried to use her VIABLY without using jabs, which are necessary after totally ruining cannon strike from its AE counterpart

I think they should nerf the jab pressure slightly (maybe increase pushback and/or reduce the blockstun), but buff her in other ways. Buff Cannon-Strike (maybe reduce the start-up of the EX version and make both the EX version and the regular version recover faster on block), perhaps make standing :hk: crumple on counter-hit like Ken’s. Perhaps EX Cannon-Strike crumple on counter-hit as well?

I just think that they should address the one thing that makes her seem “derp” and buff her in other ways to compensate for it.

I think Cammy needs a slightly faster IA Cannon Strike, as you say, there’s no reason to use it against good players. It’s laughably easy to anti air right now. Her St.Hk should also crumple on counter hit, as that would make her footsies more scary.

THANK YOU for the insightful responses, its refreshing to hear constructive criticisms and suggestions about Cammy instead of the typical moaning and whining

I agree with that then, when you said “fix” I thought you were implying she required an overhaul or was not a “complete” character as many people think. IMO she’s pretty well rounded, think Capcom did a good job with her :slight_smile:

It would definitely be nice to get a crumble somewhere in her game, if only to open up more options. I still hate that the only way to get any sort of bounce/crumple with her is to blow meter on a really meh move.

Cannon Strike recovering slightly faster would be nice as well. It’s not useless right now, but as it stands compared to most dive kicks… Yeah.

They can tone down the jab pressure. It really doesn’t do much to people who’ve played the game more than week 1, and it just looks goofy overall. But I agree, give her something else in return.

Vega’s Sky High Claw wall bounces on counterhit…

Also… i dont complain about Cammy’s jabs… they dont really do shit lol.

So here’s an interesting question then… what about a ground bounce on regular Cannon Strike. Not a counterhit either. Regular hit. But Cannon Strike keeps same startup and recovery. Would that make it viable?

This is why alpha counters are in the game. Gotta be aware of that meter. Because if you do the little whirlwind thingy and I AC tag, I can get some good damage, possibly on two characters!

I want to try! I bet Nina can stop those two by herself cause she’s the best!

Picks Sagat
Does not expect to use tiger shots
…wat?

And no, Akuma doesn’t need a health buff. Do more damage with him and play him on anchor like he should be. His elongated air juggles do a lot of damage. Silph found out the best air combo, and I’ve been using it ever since. (still difficult to hit though)

Yeah, look at my list, most of it isn’t related to the actual gameplay itself, mostly just faster animation on a lot of moves. The damage is fine imo

I’m… not sure I understand what that has to do with anything I said there… o_O

I think you are confusing Gehosen (Yoshi’s DP) with Windmill. Windmill is not used to anti-air (though it can sometimes work) it’s used to whiff punish, play footsies, control ground space, store a counter hit, build meter etc.

Gehosen aka DP aka f,d,df+P is the move that will likely get buffed in the 2013 update. You will not be alpha countering Yoshi’s DP very often, you know, considering you are in the air and you can’t alpha counter when you’re in the air. :rolleyes:

Unless I completely misunderstood what you were trying to say. But what does alpha counter have to do with improved anti-airs on the Tekken side?

My bad, I wasn’t saying that you would AC an anti air. I was more referencing the point you made about ground control. If you do that move then you could be AC’d into big damage. I don’t plan on jumping at dp characters too much anyhow, lol.