Street FighterxTekken ver. 2013 (The free edition)

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[]I don’t think Bryan has any normal faster than 5f. Apart from two brilliant normals (st. LP and cl. MP) and one okay normal (cr. HK), his normals are some of the worst in the game.
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]His damage output is amazing on a jump-in, but since he has no way to cross up he’ll be getting most of his actual damage from his st. LP > st. MP > st. LP string, and off his overhead, which cause a considerable amount of scaling and keep his damage output fairly tame. It’s more along the lines of a Ken or Rufus rather than a Julia or Kazuya.
[*]His alpha counter causes wall bounce, but as far as I’ve seen it’s impossible to combo it without tag cancelling.
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I dont agree with health buff but i have no problem with a damage buff. What’s wrong with that?

His damage is harder to get compared to Ryu, but if you can link Cr.Mp into Cr.Hp you will get good damage and a positional advantage.

well besides st lk for lili i think she needs a different input for angel knee. negative edge angel knee is a problem =
I’m pretty cool with how lili is atm. She’s the definition of a balanced character will tools. She doesn’t do stupid damage but enough that requires meter. if she had a 50% that was meterless i’d worry about her. As of now there’s nothing she needs and i can’t see anything that would get nerfed.

He has less health than Ryu. So i dont have a problem with him being able to get a bit more damage than him. If he gets a health buff then he shouldnt get anything else… because he’ll be too strong. And if he only gets a health buff then it does nothing for him other than prolong the inevitable.

That string is serious launcher bait. Thanks to people like Songi, I can almost never go for that block string. Also all of akuma’s standing strings don’t lead to much.

alpha counters in general cant be combo-ed without tag canceling, however because his creates a wallbounce its REALLY easy to combo into, compared to other alpha counters, Bryan basically just plays footsies to get in, since his st LP chain is such an easy hit confirm it can lead to big damage, also he has a combo-able over head, a decent dp, and enough range on those normals to whiff punish r just punish in general, also his air-to airs are fkin awesome

but he suffers from a poor wake up game. He has to waste meter to really stop pressure. Sure once he hits you he can pressure to no ends. But with characters that have counters such as lili and asuka you don’t wanna just throw out stuff and eat 180 for no reason.
I will say i personally have problems fighting bryan but only because i’m unsure of when it is my turn to hit.

Hang on, how about this…
What if Pandora was reworked so that there was either no health limit (or a higher health limit, say 50% life required for activation), and then when activated, it sacrifices your partner, and when it runs out, instead of causing an instant KO, you’re limited to one character and no meter for the rest of the round?
Just a suggestion, and it may be extreme, but it’s a starting point.

i feel that it would drag out a match longer than it needed to be. Most of the time people activate pandora is to troll or try a legitimate comeback but its usually so late in a match. What you suggested is something that is in the IOS version of xtekken. The idea of the game is once you lose one character you pretty much lose. Who knows it could work but it have to be tested out first on the regular version of the game.

i like the idea, although with it brings it’s own set of problems

Its called gems. If you want to base your gameplay around the possibility of a comeback, equip pandora gems and hope that there won’t be any need for them to be activated. Seriously, what is with people wanting to make a comeback mechanic better? Sure it doesn’t see tournament usage, but that’s cause everyone is terrified at the thought of using gems. I say streamline the gem choosing process in a way that doesn’t require having to look up numbers.

I pretty much agree with this. If they buff Pandora slightly (time-wise or damage-wise) then yeah, okay… but there really isn’t a need to go balls-out with it.

Last thing I want is for the comeback mechanic that’s there to become stupid, and it wouldn’t take much for Pandora to do that. Looking at what people are starting to do with it right now, as limited as it may seem, I think it just hasn’t been explored enough yet.

Now, I DO 15,000% agree that there has to be a better way to streamline the gem selection process. The numbers thing isn’t bad, but maybe some way to get that streamlined even further and give you a way to see what you’re equipping on the vs. screen? I dunno’. At my writing session taking a five minute break so my brain isn’t completely thinking of the how in regards to that. :-p

Honestly the gem selection process UI should be way more user-friendly. No one remembers gem numbers and the only way halfway remember them is if you’ve got robofobe’s list staring you dead in the face to help you speed up the process. I would love to see this implemented in the '13 update.

There’s so many similar threads on this forum lol

BUFF BALROG!! And Akuma… now!

Since we are on the topic of pandora

any matches goin on?

Not that I know of…then again I’ve been practicing TTT2 all damn day…even to the point where I’ve neglected my studies. :eek:

You know what i was thinking pandora should have…its own timer
Since when you do it it’s pretty much the end of a game what if you used it to prolong a game. Let’s say 4 seconds left and you activate it and get 20 or 30 more to do your thing. Like it should get rid of the game clock completely. So you and your opponent know how much time you got to work with. Plus it would really help in the lab because timing is key in pandora.

When you use Pandora, you already get rid of the gameclock more or less because of the whole win or die thing so that’s redundant. And adding 20 or 30 more seconds is just asinine, matches last long enough as it is. The only buff I could agree to for Pandora is a slight buff to time as well as freezing the clock during the whole entering Pandora mode animation, cause that thing lasts a lifetime. If you want to make comebacks instead of relying on the basics like being the better player, then have a pandora gem setup. Its what I’m doing, and quite frankly I can see Pandora mode getting out of hand really quickly.