Street Fighter x Tekken v2013 FRAMEDATA (incl. DLC Chars)

TY for pointing them out. I’ll test Bryan’s atomic throw more and add info accordingly in the notes section.

Another small error in the frame data; Raven’s far st.hk does not cause a float on airborne opponents. Or a knockdown for that matter (even though it looks like it should). His clst.hk does though as noted.

Also might be worth noting that Raven’s b.mk and b.mk > lk causes a knockdown vs airborne (yay for a free and safe backdash OS that doubles as a hit-confirm).

street, are you sure Juri’s Fuhajin store has a JC of 4? That would mean she couldn’t do jabs or almost any normal after it…which isn’t the case. I believe it’s 1 or 2.

It has a JS of 0. JC only applies if you hit someone who is already in a knockdown state.

I see.

I’m a little behind on the testing stuff. I’m actually busy the following week as well so they will not be done for a while. It will be done for sure eventually.

All right. I updated all the non-PS3 characters’ sheets with JS info, and I added/corrected info posted by LW regarding Bryan and Raven. For Bryan’s non-EX Atomic throw I’ll not add it since MP/HP uppercuts have 0/0 JP/JC anyways. TY very much for pointing out any mistake on the frame data sheet. It should be pretty much complete at this point, unless someone else finds something.

Hey street, can you test two things for for me? Juri’s cl.mk. Despite being airborne for the 1st 6 frames is it still throw invulnerable? And cody’ cr. mk. For some reason king’s command grabs cannot grab cody during cr.mk…but normal throws can…bug?

Juri’s cl.st.MK has airborne frames but does not have throw invulnerability frames.

Regarding Cody’s cr.MK, it turns out that he has some throw invulnerability frames during the move, but no from frame 1. I’ll add it later.

Wait…so Juri can still be thrown out of cl.mk despite being airborne for those 6 frames? I thought you can’t be thrown during airborne moves?

You can still be thrown by throws that can connect against airborne opponents (eg. air throws, Guy’s Izuna, Vega’s Izuna).

I’m talking ground throws, normal throws. Can ground throws still throw her during those airborne frames? I would like to believe not…

Normal throws, no, because they’re flagged to connect only on grounded opponents.

Did you test this? Because I’ve tried without special tools and either my timing is WAYYYYYYYYYYYY off or she can still be grabbed by ground throws during those 6f airborne period. I’m at a loss really.

I’m sure your timing is off. When I get the chance to try it, I will and I’ll update you.

bows

So I tried it vs Abel’s EX AA Throw and got hit. It is airborne on the first frame. I just found it really hard to pull off vs a normal throw. It’s definitely possible, mind you. It just feels like you have to mash Clst.Mk out, instead of trying it at a normal speed. It really feels like a Just Frame attack.

Don’t forget that she becomes grounded at frame 7, which is when the move actually is active. Throw wins when your hitbox and the opponent’s throwbox are out at the same time.

Cl.mk is airborne for the 1st 6 frames then becomes active on the 7th frame but it’s also grounded on the 7th frame. So I just want to be able to safely say during those 6 frames she cannot be thrown by any ground throws at all.

Oh, I don’t know why I missed it before but Juri’s L senpusha forces standing on hit. It would be great if it’s frame advantage was buffed to +6 on hit.