Street Fighter x Tekken v2013 FRAMEDATA (incl. DLC Chars)

Ok, so I was testing throw invincible moves with Akuma’s RD since it’s the longest active throw in the game and came to this.

Gief’s EX SPD is NOT throw throw invincible. Marduk’s doesn’t seem to either but I’m a bit skeptical on his since his is a weird case. a 4f ex command grab with FBI-frames getting thrown out?

Also Abel’s ex TT is strike and projectile invincible. Though Guile’s SA goes right through Abel’s EX TT like it wasn’t even there…glitch perhaps?

Added invulnerability info with Lars’ Screw and changed Abel’s EX TT, Gief’s EX SPD and Marduk’s EX Northern invulnerability info. TY for the report.

Vega’s LK and MK ST are airborne from frame 6, and HK/EX ST are airborne from frame 4… if I’m correct.

Gracious

More stuff. Asuka’s ex counter is throw invincible. Kaz’s ex slaughter moves are also throw invincible.

Question. If a throw and a strike connect on the same frame does the throw win? Also ogres ex blazing kick is not throw invincible.

Yes, the throw wins.

I’ll add the invul frames for the mentioned moves later (maybe after Christmas :)). TY for the report.

I have yet another question. For counting total frames ex. King’s disgraceful kick,

15 start-up, 2 active, 21 recovery. If I added those up would it be 38? Or 37? Since the last start-up frame counts as the 1st active frame as well.

Marduk’s Gut check is also cancelable along with it being -4 on block after a CADC as opposed to -6.

Couple of small errors in the doc; Poison’s clst.mp damage has a typo, damage is listed as 40,3 when it should be 40,30. And Marduk’s double leg take-down (non-ex) is listed as only connecting on grounded or ground bounced opponents; non-ex version connects on airborne opponents too. It’s the EX version that’s limited to only hitting grounded or ground-bounced opponents.

Finally got my hands on SFxT…

I have changed the invulnerability frames for Asuka’s EX counter and all of Kazuya’s EX qcb move. I also changed EWGF’s invulnerability frames because it turns out it was throw invulnerable until the end of active frames.

Yes, the total should be 37 for the move you mentioned.

Just for note, the total duration for fireballs is simply startup + recovery. No -1 or that kind of crap.

I have changed Poison’s cl.st.MP dmg. We forgot to apply the 2013 patch notes for Take-down (non-EX versions were buffed to connect on airborne opponents as well). It’s been changed accordingly. Gut Check’s data is changed as well. It should be -4 after CADC now.

TYVM for the report guys. I appreciate it. I’m going through a full check of frame data one by one, and it shall be done when it’s done. Then there will be nothing to change… as long as I don’t go overboard by doing frames for BCs.

About the fireballs…if Juri counters a fireball at point blank range how would you calculate that to get a number? Also is there any hitstop?

To my understanding, fireballs only cause hitstop for the player that got hit by the fireball; there is no hitstop for the player who threw the fireball.

Hmmmm…but I know a fireball with 33f recovery from point blank can be punished with a 6f (haven’t tested with slower moves)…but I’m not sure how to calculate it properly since there’s no “real” active frames and if Juri counters the fireball it disappears.

You don’t need to worry about the active frames for a fireball when calculating things. At point blank, recovery is all that matters.

So technically if Guile throws out a L SB at point blank and I counter…takes 19 frames and cancel on the 19th…he should be at-3 on “block” correct?

No.

As LordWilliam1234 has already said, there is hitstop which applies only to the opponent. So you have to calculate advantage by the following:
hitstop + hitstun - recovery

Counter ignores hitstun because… it is a counter, but it does not ignore hitstop (and Guile keeps recovering during this hitstop). Hitstop differs for each special move.

I see…hmmmmmm not sure how I’m going to calculate that…

Hey street, how did you do up the spreadsheet for the frame data? I’m planning on doing a Juri counter guide.

Upload the spreadsheet? You’ll have to ask zUkUu about it, cuz I don’t know much about google drive

Or do you mean update the spreadsheet? Cuz the final check is done only up to Cody right now.

it’s not hard to set it up^^

I’ll mess around with it. As for final checks…slow and steady eh?