Ok, so I was testing throw invincible moves with Akuma’s RD since it’s the longest active throw in the game and came to this.
Gief’s EX SPD is NOT throw throw invincible. Marduk’s doesn’t seem to either but I’m a bit skeptical on his since his is a weird case. a 4f ex command grab with FBI-frames getting thrown out?
Also Abel’s ex TT is strike and projectile invincible. Though Guile’s SA goes right through Abel’s EX TT like it wasn’t even there…glitch perhaps?
Couple of small errors in the doc; Poison’s clst.mp damage has a typo, damage is listed as 40,3 when it should be 40,30. And Marduk’s double leg take-down (non-ex) is listed as only connecting on grounded or ground bounced opponents; non-ex version connects on airborne opponents too. It’s the EX version that’s limited to only hitting grounded or ground-bounced opponents.
I have changed the invulnerability frames for Asuka’s EX counter and all of Kazuya’s EX qcb move. I also changed EWGF’s invulnerability frames because it turns out it was throw invulnerable until the end of active frames.
Yes, the total should be 37 for the move you mentioned.
Just for note, the total duration for fireballs is simply startup + recovery. No -1 or that kind of crap.
I have changed Poison’s cl.st.MP dmg. We forgot to apply the 2013 patch notes for Take-down (non-EX versions were buffed to connect on airborne opponents as well). It’s been changed accordingly. Gut Check’s data is changed as well. It should be -4 after CADC now.
TYVM for the report guys. I appreciate it. I’m going through a full check of frame data one by one, and it shall be done when it’s done. Then there will be nothing to change… as long as I don’t go overboard by doing frames for BCs.
To my understanding, fireballs only cause hitstop for the player that got hit by the fireball; there is no hitstop for the player who threw the fireball.
Hmmmm…but I know a fireball with 33f recovery from point blank can be punished with a 6f (haven’t tested with slower moves)…but I’m not sure how to calculate it properly since there’s no “real” active frames and if Juri counters the fireball it disappears.
As LordWilliam1234 has already said, there is hitstop which applies only to the opponent. So you have to calculate advantage by the following:
hitstop + hitstun - recovery
Counter ignores hitstun because… it is a counter, but it does not ignore hitstop (and Guile keeps recovering during this hitstop). Hitstop differs for each special move.