Street Fighter x Tekken v2013 FRAMEDATA (incl. DLC Chars)

definitely doesn’t have it at the beginning during startup that’s for sure.

Do setups to hit it at exactly Xth frame of a testing move, then check whether that frame + duration of active frames of the move is invulnerable or not. Do it one by one until you find a range of frames.

At least that’s how I found Christie’s EX Wheel kicks and EX Double Arm Stinger invulnerability frames, along with Lei’s EX moves.

I also do it that way when testing setups, if they can jump away in time before my attacks hits it means it’s really not good. but If I can catch them during their pre jump frames then I can use that to good effect.

Tested Raven’s EX Wind Cross. It is full body invulnerable for 1-6f (it trades at the 1st active frame)

Thanks guys. I also wanted to post a random property that a move has for Yoshimitsu. If you attack the startup frames of poison mist then you will not get the counter hit property.

Just noticed the third hit of Ogre’s Snake Blade is listed as an L-hitting move. It should be H (this was a change introduced in 2013).

Edit: Lol at Asuka’s “hard knockdown Throw”.

We used to have “sweep” as a different kind of knockdown. Street found out that they are not consistent enough to warrant that, so we got rid of that tag and replaced it with “hard knockdown”. Ctrl + H “replace all” does that to you. :stuck_out_tongue: Fixed it.

I think it affected Kazuya too. One of the names of his moves is literally “hard knockdown” at the moment.

Fixed that one. Thank you.

…Where’s Pac-Man?

No data for exclusives, because they are banned from tournaments.

Is Lili’s f.hk really +4 on hit? Because I’m able to link a cr.mp afterwards. Link cancellable perhaps?

They stealth buffed Kuma’s Ex rolling bear into heabutt to hit crouchers now? That fucking bear…

No, it wasn’t buffed. It was like that before the patch.

Really? who…the guide lied to me. D:

Couple things… I don’t recall if it was mentioned here but for some reason I thought Marduk’s AC wasn’t a hard knockdown. I’m confirmed an idiot.

It’s just that he recovers fairly slow so he doesn’t get a safe tag in most cases, AFAIK.

The other thing and I’m not sure if this was mentioned or not but it came up on Twitter when someone asked for the frame data guide… will it be updated at some point with the recovery for the DLC characters? Again sorry if I overlooked the answer to this.

Yes it was wrong. The guide had quite a few things wrong.

Marduk’s AC being a hard knockdown was confirmed the last time you talked about it :wink:

Researching the recovery/active frames for DLC characters is nearly impossible I’m afraid. A frame by frame meaty setup needs to be done and I personally lack the willpower to do that on all characters (tho I can manage to do only Lei’s).
It would’ve been a much easier task if every single move in the game forced you to stay in block motion only until the end of active frames. All the exceptions prevented me from using this method.

Ah okay, makes sense. Also, oops… ugh I don’t check this thread often enough!

Thanks for the follow up. :slight_smile:

It was from a different thread, so no worries :slight_smile: