I will confirm and change the doc accordingly asap. Thank you very much for the lists.
I think specials that knocks down on airborne hit are much more common than those that do not, so I’ll try to found those that don’t and add notes to them instead.
Lars
f.MK - Hard Knockdown on air hit. Groundbounce on counterhit air hit
Dynamic Entry - Crumple on counterhit
EX Dynamic Entry - float on air hit (different kind of knockdown than normal Dynamic Entry)
Mjolnir & EX Mjolnir - hard knockdown on air hit
EX Silent Entry - EX Lightning Thrust - Causes some sort of weird SUPER crumple on counterhit. Check it out, the animation runs realllllly slow. I wonder how much frame advantage you are at looks like around +45ish, you can ALMOST charge up to an ex move before they are no longer able to be hit.
Alisa
Far HP - Cannot hit crouching
Destruct form - All normals knockdown on air hit
Quick Access - Damage should be 60, 15x4 Does not knockdown on air hit.
Lost Access - First two hits do NOT knockdown on air hit. Last hit causes a hard knockdown on air hit. forces standing on last hit
Destruct Form – Worth listing that attacks cause chip damage on block
sLP should be 8x5 damage
sMP should be 15x5 damage
sHP should be 30x3 damage
cr.LP should be 8x5 damage
crMP should be 20x3 damage
crHP should be 70, 40 damage. Second hit causes hard knockdown
f+MP should be 20x2, 40 damage
Thruster Right - Damage should be 15x6
EX Thruster Right - Damage should be 20x6
I think that the EX Rocket Punch may have incorrect frame data or something. I can do EX RP at point blank, forward dash, close HP and it will combo. However if EX RP is only 20F on hit it shouldn’t work since dash = 17F and close HP = 8F which is 25F total.
Nina
It might be worth listing the frame disadvantage Nina is at after a failed followup to her Rolling Dash - Backhand slap followups.
Backhand Slap - Are you sure it’s +6F on hit? it doesn’t see possible to link anything after.
Backhand Slap - damage does not increase on counterhit (applies to EX version as well)
Nina’s backhand…it’s impossible to link anything afterwards.
Anyway, is there a possibility that you guys can do the frame data for the DLC characters active and recovery frames of their moves? It would help me tons if you could do that.
LP dynamic entry is +1 on hit and you can easily follow it up with Mjollnir 21 frames start up so that counts as a cancel right?
But when I use EX dynamic entry which is +3 on hit and follow it up with EX Mjollnir it won’t connect, if the opponent blocks correctly.
EX Mjollnir got the same start up and EX dynamic entry causes more hit stun. How come it doesn’t combo?
Ah got it. Currently Ex Mjollnir is completely useless. Seems fair to increase the hitstun to make EX Mjollnir connect. I wonder why they nerfed it in the first place. You couldn’t get much damage off of linking cr. Hp xx anything.
Some supers behave strange when used as reversal tho. I think Marduks, Ibukis and some others were 1F slower then used as reversal instead of raw. Can’t remember too clearly tho.
Ibuki would be punishing a lot of the bullshit people do and get away with even at a high level with Raida and Super (fury fist rush, lk hunting hawk cancelled from sweep, etc.)
Does anyone know why Raida does not punish Juri’s overhead when it can punish Xiaoyu’s overhead? Her super and Ken’s Super both can punish Juri’s overhead as well.
Or it’s because Juri’s overhead is link cancellable. In the frame-data it lists that the overhead is +3 on hit combo-wise, which I assume means that it’s link cancellable. And some moves that can be link cancelled can be link cancelled into blocking. So it’s almost as if it’s actually -1 on block.
According to the frame data Raven’s EX Wind Cross does not have invincibility frames, but he does have some. I don’t know how much, though it appears to be about 7-8 frames.