Yea. From what I tested Konvict Kick can be tag cancelled normally. It’s strange, cuz I was never able to do it pre-2013.
Heihachi
MK: On Block 0 (-1)
c.HP: On Hit -6 (+6)
Eisho Mon: On Block +3 (+2)
Demon Kicker string added
EX Hell Axle: Start Up 13F (14)
HP Demon Breath: On Block -10 (-20)
EX Demon Breath: Start Up 16F (17)
Super Art: Start Up 15F (14)
Cross Art: Start up 9F (8)
Blanka’s fully charged Rock Crusher doesn’t seem to be cancelable. It might make sense to just give it a separate entry in the spreadsheet.
I think I found something else for Bob…
His Alpha Counter has 11 frame startup, not 10.
added note
You are correct.
Lili has a second version of EX Feisty Rabbit that is executed with qcb+KK during EX Feisty Rabbit. It does 150 damage, has different hitstop, and may have other properties altered as well. The first version doesn’t combo to the second version on hit, but the second version combos to the first version if canceled again.
The command for EX Cloisonne is MK during EX Feisty Rabbit.
The command for EX Rabbit Thorn is HK during EX Feisty Rabbit.
Played around with 1.08 on pc (not a 100% sure about all values, so see it as tentative for now - most values should be currect tho):
Blanka
EX Vertical Roll: Full body invulnerability frames 1-7
EX Backstep Roll: Full body invulnerability frames 1-25
Super: Full body invulnerability frames 1-7
Cross: Full body invulnerability frames 1-8
Cody
EX Criminal Upper: Throw invincible
EX Zonk: Full body invulnerability frames 1-17
Super: Full body invulnerability frames 1-14
Cross: Full body invulnerability frames 1-10
Dudley
MP Jet Upper: Full body strike invulnerability frames 1-6
EX Jet Upper: Full body invulnerability frames 1-7
EX Lightning Bolt Full body invulnerability frames 1-34
Super: Full body invulnerability frames 1-10
Cross: Full body invulnerability frames 1-10
Elena
EX Scratch Wheel: Full body invulnerability frames 1-6
Guy
EX Tatsu: Full body invulnerability frames 1-12
Super: Full body invulnerability frames 1-3
Cross Art: Full body invulnerability frames 1-10
Sakura
EX Shouoken: Full body invulnerability frames 1-14
Super: Full body invulnerability frames 1-7
Cross: Full body invulnerability frames 1-13
Alisa
LP Happy Propeller: Full body strike invulnerability frames 1-7
EX Happy Propeller: Full body strike invulnerability frames 1-11
EX Clock Setting: Full body strike invulnerability frames 1-18
Super: Full body invulnerability frames 1-12
Cross: Full body invulnerability frames 1-14
Bryan
EX Fisherman: Full body strike invulnerability frames 1-12
Super: Full body invulnerability frames 1-10
Cross: Full body invulnerability frames 1-10
** Christie **
EX Double Arm Stinger: Full body strike invincibility 1-18
EX Perch Flop Kick: Full body invincibility 1-9
EX Wheel Kicks: Full body invulnerability frames 1-15
Super: Full body invulnerability frames 1-10
Cross: Full body invulnerability frames 1-10
Jack-X
MP Rocket Upper: Full body strike invulnerability frames 1-8, Projectile invulnerable
HP Rocket Upper: Full body invulnerability frames 1-8, Throw invulnerability frames 1-11, Projectile invulnerable,
EX Rocket Upper: Full body invulnerability frames 1-10
Super: Full body invulnerability frames 1-10
Cross: Full body invulnerability frames 1-10
Lars
EX Silent Entry: Full body invulnerability frames 1-6, Projectile invulnerable
EX Lightning Screw: Full body invulnerability frames 1-9
EX Avalanche Stomp: Full body invulnerability frames 1-9
Super: Full body invulnerability frames 1-14
Cross: Full body invulnerability frames 1-11
Lei
EX Tornado Kick: Full body invulnerability frames 1-13
EX Reverse Lotus: Full body invulnerability frames 1-9
EX Comet Kick: Full body invincibility frames 1-5, Upper body invincibility frame 6
Super: Full body invulnerability frames 1-4
Cross: Full body invulnerability frames 1-10
ANY OTHER MOVES THAT HAVE INVINCIBILITY?
@Grammar
I’ll look into it. Thanks for the heads up.
Yoooo, Jack-X. I might have to look into him.
Also, is MP Jet Upper the way to go then? Maybe it’s lag, but I always feel like my DPs get stuffed or trade a lot online.
I could have always made an mistake. I didn’t tested “early frames” for instance. So if a move only has 3-8 instead of 1-8 I will probably have missed it.
Tested Jack again, seems that it’s indeed 1-.
Hwoarang
c.LK: On Hit: +4 (+5)
c.LK: On Block 0 (+1)
c.HK: On Block -8 (-9)
MK > MK: On Block -6 (-7)
Low & High Smash Kick Combo: On Block -7 (-6)
LK Sky Rocket: On Block -24 (-27)
MK Sky Rocket: On Block -26 (-29)
HK Sky Rocket: On Block -18 (-20)
EX Sky Rocket: On Block -24 (-26)
EX Hunting Hawk: Start Up 14F (15)
LK Air Raid: On Hit +10 (+8 according to 1.08)
MK Air Raid: On Hit +11 (+6 according to 1.08)
HK Air Raid: On Hit +11 (+6 according to 1.08)
EX Air Raid: On Block +2 (0)
EX Air Raid Special: Start Up 17F (18)
EX Air Raid Special: Hit Advantage +12F (+10)
We will finish Jin today as well.
Jin
EX Penetrating Fist: Start Up 8F (9)
EX Median Line Destruction: Start Up 13F (14)
Cross Art: Start Up 8F (9)
Cross Art: Full body invincibility frames 1-9 (1-14)
Julia
EX Lashing Arrow: Start Up 16F (17)
EX Swift Explosion: Start Up 39F (40)
LK Rising Kick: On Block -37 (-38)
MK Rising Kick: On Block -29 (-40) [-31 on crouching]
EX Rising Kick: Start Up 6F (7)
EX Tiger Strike: Start Up 16F (17)
Super Art: Start Up 4F (3 according to 1.08)
Any chance of you guys doing dash/jump/superjump frames?
will be done as soon as the tekken cast is done.
Awesome, looking forward to it.
Is there any plan to work out how many frames the dashes are?
I feel like repeating myself.^^
Kazuya
Demon Slayer: On Hit +17 (instead of knockdown)
Demon Slayer: On Block -3 (-14)
EX Rising Sun: Start Up 22F (23)
EX Slaughter Hook: Start Up 10F (11)
EX Slaughter High Kick: Start Up 10F (11)
EX Devastator: Start Up 10F (11)
EX Demon God Fist: Start Up 19F (20)
Cross Art: Start Up 10F (9)
Okay street11 is digging through the pc data files and might have found the walk speed. Pre jump frames, dash etc is a breeze do to. Consider the data finished by tonight or tomorrow IF we can excerpt them out of the files.
“might” just turned to “surely”!