Street Fighter x Tekken v2013 FRAMEDATA (incl. DLC Chars)

Alisa’s fireball not being reflectable had blown my mind. I’ve added the note since it’s probably the only non-EX fireball in the game that is indeed considered a projectile and cannot be reflected at the same time.<br>

<br><blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/16564/street11">street11</a> said:</div>
<div class=“QuoteText”>Alisa’s fireball not being reflectable had blown my mind. I’ve added the note since it’s probably the only non-EX fireball in the game that is indeed considered a projectile and cannot be reflected at the same time.<br></div>
</blockquote>Did you test all characters that can reflect? Can you Rocket Upper it with Jack?.<br>

@zUkUu<br><br>Rocket upper reflects? I thought it was simply considered as a projectile. Anyways, Rocket Upper cancels Alisa’s fireball, but does not reflect.<br><br>I don’t have a full list, but I tried it with Lei, Xiaoyu and Bob.<br>

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/16564/street11">street11</a> said:</div>
<div class=“QuoteText”>@zUkUu<br><br>Rocket upper reflects? I thought it was simply considered as a projectile. Anyways, Rocket Upper cancels Alisa’s fireball, but does not reflect.<br><br>I don’t have a full list, but I tried it with Lei, Xiaoyu and Bob.<br></div>
</blockquote>

No it doesn’t, I just wanted to know if it can be canceled by projectile-like moves.<br><br>Ogre and Heihachi can reflect too don’t they?<br>

@zUkUu<br><br>It gets cancelled out by hadoukens, and projectile invincible moves go through it, so I’m certain it’s not something like Ibuki’s kunai. I was talking with a friend on how it might have those “can’t reflect” properties like EX fireballs (eg. If I reflect regular Yoga Fire, and Dhalsim counters that with EX Yoga Fire, reflecting moves still cannot reflect the EX fireball that only has 1 hit left)<br><br>I’ll try those two later.<br>

Can u reflect cody his rocks ? If not, then the rockets probably have the same properties as the rocks.

Oh, I totally forgot about Cody. No, you cannot reflect his rocks afaik.<br><br>Tried Heihachi’s Demon Breath and Ogre’s Blazing Kick. Did not work.<br>

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/16564/street11">street11</a> said:</div>
<div class=“QuoteText”>Oh, I totally forgot about Cody. No, you cannot reflect his rocks afaik.<br><br>Tried Heihachi’s Demon Breath and Ogre’s Blazing Kick. Did not work.<br></div>
</blockquote>

How about Raven’s Shuriken?<br>

Cannot test it atm, but I’ve reflected both air and ground in the past. It should still work.<br>

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/17851/Gr1nGo">Gr1nGo</a> said:</div>
<div class=“QuoteText”>In order to maximize our punishes, we need to know the exact frame advantages of all the cross rushes in the game.<div>Also, I feel, there are still some boost combos, that are hard to punish. Like Bison’s stmk x sthk etc. Correct me if I’m wrong, but cross rushes ending with sweep seems unchanged in 2013.</div><div>So, I think, this information is worth to have. What do you guys think?</div></div>
</blockquote>

s.mk~cl.hk is -7F on block and s.mk~s.hk is -12F.

I swear, Christie was so messed up to collect data for. The handstand nearly drove me insane. >_<<br><br>Her EX Handstand has actually only 4F of start up (4th = first start up frame from any hand stand move). I had to use turbo fire to actually be able to get that timing lol. Does her EX d+hk in handstand also crushes air?<br><br>Next will be to finish Lei. Then to check up the start up of all special moves of all other characters.<br>

Yes it does. Also f+mk cancel is:

SM,EX, CArts…, CAss…

and far st.MK hits crouchers. :]

hah. I had a feeling you’d miss this one. I mentioned it ages ago (back in 1.06, I think in the Cody forums no less.) Cody’s Level 2 and Level 3 heavy punch badstone has different frame data than his level 1 and level 4. Unless they fixed it in 1.08 the level 2 and level 3 should have aprox 6-7F more startup and around 9-10F less recovery. It’s a left over error that they made in SF4 that they didn’t fix when they ported Cody over. In SF4 his Level 2 HP badstone was around +15F on hit at point blank. If done full screen you could actually dash forward and then do EX Ruffian Kick and it’d combo. Sadly the use wasn’t great because Capcom fucked up the charge mechanics for Cody’s badstone (AND ONLY Cody’s badstone) and he can’t release Badstone between charge levels like you can with Charge Attacks, or with Sakura’s fireball or Gouken’s Fireball or Makoto’s Hayate. If you let go of the button it will WAIT until the next level of charge before releasing the stone. (E.G. if you are only half way to the level 3 badstone and let go of the button, instead of doing level 2 badstone it will wait the extra 10F or so and do level 3 badstone.)

Maybe it was intentional ?

@Zukuu
Kitl19 is correct about Christie and I’ve also noted;

  • Row 36 d+LP > MK as SM, EX, SA, CA,
  • Row 46 Ex Twister Sweep as projectile invulnerable
  • Row 62 Ex Wheel Kicks as throw and projectile invulernable (she’s not fully invincible she can be hit on startup).

Just reading through Lars data. Lightning Thrust EX is spelled ‘Lightnung Thrust EX’ also I wonder if it’s worth mentioned that EX Silent Entry doesn’t pass through opponents in the corner.

Lightungo Thrusto EXE

it’s japanese obviously!

Also, apparently EX Silent entry can pass through 'oppobnent’s

Added and removed.

Ex Twister is only projectile invulnerable during the start up tho. It just ducks under fireballs (which does the normal version as well).

I just added “frames” to EX Wheel Kick.

Tbh, I just didn’t care about it for the data, since it has no real practical use imo. : p SFxT Cody is beyond salvation anyway. x)
I noticed the charge behavior as well. I think they did that due to the animation, because he throws his rocks \ knife up. When Cody gets hit with a super \ cross art, he also has sometimes 1F where he holds his knife out of nowhere.^^

You guys aren’t including the active frames? edit: ok I just noticed that active frames are only missing for Christie and probably the other DLC characters.

Only for DLC characters we don’t include them (and recovery), since there is no (justifiable) way of getting them.