When I was recording all those post launch things. I found that Ryu’s launcher was easier to follow up than most. Actually, most of the SF launches were easier and the Tekken launches were harder.
It seems that the distance at which you connect your launcher affects when the incoming character can act, just like in switch cancels. I noticed it particularly with Rolento, when connecting his launcher at the tip.
Yep the same rules apply. You can act as soon as you pass the outgoing character. This is alot of why Rolento’s Launcher is so easy to follow up. Because of where he is relative to his pole.
[364] Law [cl.HK, c.HP xx HK Somersault Kick, LK Somersault Kick>Backflipper]
[413] Dudley [s.HK xx MK Short Swing Blow, c.MP xx MK Short Swing Blow]
[394] Poison [cl.MP, cl.HP, cl.HP, cl.HP xx HK Kissed by a Goddess]
[430] Akuma [s.HP xx Red Fireball, c.MP, cl.MP, s.HP xx Red Fireball]
They’re actually different than midscreen combos and most corner juggle combos and contain information not shown for lots of characters like law for meterless juggles.
I think this won’t be a category because Steve will be low on it Kappa Kappa Kappa