Street Fighter x Tekken v2013 Combo Tier Lists!

Hey, im trying to talk about max damage not damage conversion!. lol kaz is still the top damage from a touch

@FlyingVe

**Update: **
803 damage!

have you downloaded it yet?

And I thought Asuka’s damage output was high lol!

tried my luck with Cammy:

Max Damage
[563] j.HK, cl.HK xx Jump, EX Cannon Strike, cl.HK xx Jump, EX Cannon Strike, cl.HP, s.HP xx Super Art

There might be more possible. If you some how get to do a combo that ends in spaced LK Spiral Arror and then do c.MP, c.HP, c.HP, Super or something.

How can you do two ex moves and then a super art?

Oh, the last one is normal cannon strike^^

regarding raven post launcher combo, which partner are you launching with? I will try to find an appropriate combo

Just use whoever, except the high launchers ala Vega. Dunno who the average is… Ryu? x)

i belive that Julia’s launcher launch the enemy lower than avarege

I think Hwoarang too. I could follow up after Ryu’s launcher after 64 frames afair, but had to wait 67 frames after Hwoarang’s.

When I was recording all those post launch things. I found that Ryu’s launcher was easier to follow up than most. Actually, most of the SF launches were easier and the Tekken launches were harder.

Easiest were:
-Vega
-Rolento
-Akuma
-Hugo

Hardest
-Hwo
-Julia

It seems that the distance at which you connect your launcher affects when the incoming character can act, just like in switch cancels. I noticed it particularly with Rolento, when connecting his launcher at the tip.

Yep the same rules apply. You can act as soon as you pass the outgoing character. This is alot of why Rolento’s Launcher is so easy to follow up. Because of where he is relative to his pole.

Edit: Never mind.

Post Tag Corner 4 characters

[details=Spoiler]

[364] Law [cl.HK, c.HP xx HK Somersault Kick, LK Somersault Kick>Backflipper]
[413] Dudley [s.HK xx MK Short Swing Blow, c.MP xx MK Short Swing Blow]
[394] Poison [cl.MP, cl.HP, cl.HP, cl.HP xx HK Kissed by a Goddess]
[430] Akuma [s.HP xx Red Fireball, c.MP, cl.MP, s.HP xx Red Fireball]

They’re actually different than midscreen combos and most corner juggle combos and contain information not shown for lots of characters like law for meterless juggles.

I think this won’t be a category because Steve will be low on it Kappa Kappa Kappa

Haha, I think he could score a ~#2 position with 433 damage

I would like a longest solo combo category,just want to know who can hit the enemy more times :stuck_out_tongue:

Steve and Xiyaou by a long shot.

raven gets massive dmg off semi high launchers… Tested with Law and Akuma.

How many hits can land Xiaoyu? I don’t think he can land that much in a combo…I think that asuka’s maximum is 31,for example