Street Fighter x Tekken v2013 Combo Tier Lists!

Everyone Hugo as partner… equally boring… :3 A “official team” category would be cool tho. But that doesn’t really fit the solo-theme.
As it stands, 1 meter would make the most sense.

Super Deluxe combo

[637] Christie [j.HK, s.HP xx EX Wheel Kicks, c.HP xx l.P double are stinger, Super Art]

One and 2 bar.

You are right, three bars would mostly be tag into Hugo super.

Still it would allow creativity. I’d use the no jump in or ch rules.

we have 2 bars O_o

2bar team combo?

You sir, didn’t say that.
Would still end in Kazuya or Hugo or so… the part before the switch (solo part) is the only difference.

I’m getting rather sleepy now out of the sudden… after 28 hours I’m finally sleepy again. Bless insomnia! >_>

edit: ~29 hours! and I’m awake again :<

Any thoughts on a team synergy combo thread?

team building too complex as it is, can’t really just base a team around raw damage. Probably just best to keep team synergy in respective character discussion posts.

I’ve thought about it, but, one thing at a time.

2 Bars
[519] Hwoarang [FLA MK>LK>f, FLA MP>MP>f, HP Special Step xx LP Dynamite Heel, s.HK xx Heel Explosion Combo]

I’ve been having problems trying to connect the standing MK in this Lars combo(see below), it seems impossible. Is it a 1frame link?

(Lars [Avalanche Stomp, cl.HP xx Silent Entry>Rising Storm, s.MK, c.MP, c.MK xx Silent Entry>Lightning Thrust])

MAXIMUM DAMAGE SUPER DELUXE!
[657] Hwoarang [HK Air Raid, FLA MP~HK xx EX Hunting Hawk, j.HK, c.MP xx Heel Explosion Combo]

You can enter FLA stance before or after the Air Raid, but it’s much easier to do it before.

Edit: Is counterhit allowed for this?

If it’s started on the ground yes.

In that case, the damage is 669 with a counterhit.

Corner
[440] Jack-X [cl.HP xx LP Rocket Uppercut, st.LP, cl.MP, cr.MK xx HP Rocket Uppercut]

Hey, nice combo. The cl.HPxxLL>extended,c.LP part is such a pain.

You’ll get 2 more damage if you land the final LL.

[598] Chun Li [corner, nj.HP(2 hits), cl.HP xx EX Kikoken, walk forward, cl.HP xx EX Kikoken, walk forward, cl.HP xx EX Kikoken, walk forward, cl.HP xx HK Hyakuretsukyaku>HK Extension, c.LP, b.MK>MK xx Jump, j.HK, cl.HK xx Jump, jd.MK, j.HK, Hyakuretsukyaku]

Wouldn’t you get more damage on the Chun-li combo if you started with jHK?

Nope. Neutral j.HP>j.HP actually counts as 1 “point of deterioration”(I don’t know how it’s technically called), dealing a total of 120 damage with no damage mitigation for the next hit. The jf.HP>j.HP target combo would be worse, though, because it count as 2 points.

Neat, i wasn’t aware the neutral jHP was different in that regard. Awesome.

Counter-Hit
[392] Ryu [(ch)s.hp, Solar Plexus Strike, st.mp xx HP Shoryuken]