Everyone Hugo as partner… equally boring… :3 A “official team” category would be cool tho. But that doesn’t really fit the solo-theme.
As it stands, 1 meter would make the most sense.
Super Deluxe combo
[637] Christie [j.HK, s.HP xx EX Wheel Kicks, c.HP xx l.P double are stinger, Super Art]

FlyingVe:
zUkUu:
mapleleafs791:
Thirtyfour:
Can the next category be corner post tag?
Lots of characters like Dhalsim and Poison can do more from corner launcher than other characters.
That would be pretty cool, too bad i can contribute as both of my characters [law and kaz] do the exact same damage of launchers midscreen or corner.
That goes for A LOT of characters, making the category pretty boring.
its too early for another category, but if i had to choose i’d do a team super deluxe.
Everyone Hugo as partner… equally boring… :3 A “official team” category would be cool tho. But that doesn’t really fit the solo-theme.
As it stands, 1 meter would make the most sense.
One and 2 bar.
You are right, three bars would mostly be tag into Hugo super.
Still it would allow creativity. I’d use the no jump in or ch rules.
we have 2 bars O_o

we have 2 bars O_o
2bar team combo?

zUkUu:
we have 2 bars O_o
2bar team combo?
You sir, didn’t say that.
Would still end in Kazuya or Hugo or so… the part before the switch (solo part) is the only difference.
I’m getting rather sleepy now out of the sudden… after 28 hours I’m finally sleepy again. Bless insomnia! >_>
edit: ~29 hours! and I’m awake again :<
Any thoughts on a team synergy combo thread?
team building too complex as it is, can’t really just base a team around raw damage. Probably just best to keep team synergy in respective character discussion posts.

Any thoughts on a team synergy combo thread?
I’ve thought about it, but, one thing at a time.
2 Bars
[519] Hwoarang [FLA MK>LK>f, FLA MP>MP>f, HP Special Step xx LP Dynamite Heel, s.HK xx Heel Explosion Combo]
I’ve been having problems trying to connect the standing MK in this Lars combo(see below), it seems impossible. Is it a 1frame link?
(Lars [Avalanche Stomp, cl.HP xx Silent Entry>Rising Storm, s.MK, c.MP, c.MK xx Silent Entry>Lightning Thrust])
MAXIMUM DAMAGE SUPER DELUXE!
[657] Hwoarang [HK Air Raid, FLA MP~HK xx EX Hunting Hawk, j.HK, c.MP xx Heel Explosion Combo]
You can enter FLA stance before or after the Air Raid, but it’s much easier to do it before.
Edit: Is counterhit allowed for this?

MAXIMUM DAMAGE SUPER DELUXE!
[657] Hwoarang [HK Air Raid, FLA MP~HK xx EX Hunting Hawk, j.HK, c.MP xx Heel Explosion Combo]You can enter FLA stance before or after the Air Raid, but it’s much easier to do it before.
Edit: Is counterhit allowed for this?
If it’s started on the ground yes.

Dr.Grammar:
MAXIMUM DAMAGE SUPER DELUXE!
[657] Hwoarang [HK Air Raid, FLA MP~HK xx EX Hunting Hawk, j.HK, c.MP xx Heel Explosion Combo]You can enter FLA stance before or after the Air Raid, but it’s much easier to do it before.
Edit: Is counterhit allowed for this?
If it’s started on the ground yes.
In that case, the damage is 669 with a counterhit.
Corner
[440] Jack-X [cl.HP xx LP Rocket Uppercut, st.LP, cl.MP, cr.MK xx HP Rocket Uppercut]

[MAXIMUM DAMAGE SUPER DELUXE!]
[596] Chun Li [corner, nj.HP (both Hits), cl.HP xx EX Kikoken, walk forward, cl.HP xx EX Kikoken, walk forward, cl.HP xx EX Kikoken, walk forward, cl.HP xx HK Lightning Legs>Extended, cr.LP, b,MK>MK, j.HK, cl.HK xx Jump, jd.MK, j.HK]
I know you can put Lightning Legs at the end but i messed up the one time i got this combo.
Hey, nice combo. The cl.HPxxLL>extended,c.LP part is such a pain.
You’ll get 2 more damage if you land the final LL.
[598] Chun Li [corner, nj.HP(2 hits), cl.HP xx EX Kikoken, walk forward, cl.HP xx EX Kikoken, walk forward, cl.HP xx EX Kikoken, walk forward, cl.HP xx HK Hyakuretsukyaku>HK Extension, c.LP, b.MK>MK xx Jump, j.HK, cl.HK xx Jump, jd.MK, j.HK, Hyakuretsukyaku]
Wouldn’t you get more damage on the Chun-li combo if you started with jHK?

Wouldn’t you get more damage on the Chun-li combo if you started with jHK?
Nope. Neutral j.HP>j.HP actually counts as 1 “point of deterioration”(I don’t know how it’s technically called), dealing a total of 120 damage with no damage mitigation for the next hit. The jf.HP>j.HP target combo would be worse, though, because it count as 2 points.

FlyingVe:
Wouldn’t you get more damage on the Chun-li combo if you started with jHK?
Nope. Neutral j.HP>j.HP actually counts as 1 “point of deterioration”(I don’t know how it’s technically called), dealing a total of 120 damage with no damage mitigation for the next hit. The jf.HP>j.HP target combo would be worse, though, because it count as 2 points.
Neat, i wasn’t aware the neutral jHP was different in that regard. Awesome.
Counter-Hit
[392] Ryu [(ch)s.hp, Solar Plexus Strike, st.mp xx HP Shoryuken]